Gaming Benchmarks on Processor Graphics

The faster processor graphics become, the more of the low end graphics market is consumed - if the integrated graphics are better than a $50 discrete GPU, there ends up being no reason to buy a discrete GPU. This might seem a little odd for some vendors who also have a discrete GPU business. The counter argument is that integrated graphics is only comparable to low-end GPUs, which are historically low margin parts and thus might encourage users to invest in larger GPUs, especially as demands in resolution and graphical eye-candy increase. The compute side is also important, and the homologation of discrete to integrated graphics architectures helps software optimized for one also end up accelerated on the other.

All our integrated processor graphics tests are performed at 1280x1024 at low settings.

F1 2013

F1 2013 (Processor Graphics), Average FPS

F1 2013 (Processor Graphics), Minimum FPS

Bioshock Infinite

Bioshock Infinite (Processor Graphics), Average FPS

Bioshock Infinite (Processor Graphics), Minimum FPS

Tomb Raider

Tomb Raider (Processor Graphics), Average FPS

Tomb Raider (Processor Graphics), Minimum FPS

Sleeping Dogs

Sleeping Dogs (Processor Graphics), Average FPS

Sleeping Dogs (Processor Graphics), Minimum FPS

3DMark FireStrike

3DMark FireStrike (Processor Graphics)

Professional Performance, Windows and Linux Gaming Benchmarks on GTX 770
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  • patrickjchase - Friday, December 12, 2014 - link

    I used to work on SoCs in process nodes down to 28 nm, and the variation from the fast/fast (low-delay, leaky) to the slow/slow (high-delay, low-leakage) corners in modern processes is substantial. The fact that a given vendor isn't binning simply means that they're adding a fair bit of margin.

    For that matter I wouldn't be so sure that Apple doesn't bin. For example it's possible that the A7s in iPhone 5s and iPad Air were binned differently.

    Finally, Intel's volumes create additional binning opportunities. A process condition that happens, say, 0.1% of time time would constitute such as small volume as to be useless to most vendors but adds up to a nice niche for Intel.
  • aj654987 - Friday, May 15, 2015 - link

    I think its reasonable to believe they are binned. From a business perspective, is it really necessary to have THAT many different CPU models that Intel has? At some point you can have too many products and theyre competing with each other. Look at GM and how they had too many brands and rebadged vehicles that are competing with each other. I dont think there IS any business advantage to artificially create as many different chip models as intel has, though there is a business advantage to being able to salvage chips they would otherwise have to toss.

    When comparing to ARM processors, those are less complex and less expensive. If they have an ARM chip that tests bad, it may make more sense to toss it then to cripple it and sell it as a lower model. Also like consoles there is a preference to have the same speed across all devices, where as with a PC, different CPU speeds seem more acceptable to the market.
  • eanazag - Thursday, December 11, 2014 - link

    The 65W parts seemed to show increased performance in IGP gaming versus their non-S counterparts. 4790S vs 4790. I would suspect the TDP budget for the IGP is unaffected by the TDP reduction and therefore might get a little thermal room to run harder. Looking at Intel ARK the 4790 series all runs at 350 base and 1.2 max; the 4790K is able to boost higher to 1.25GHz. The IGP gaming number seem to tell this story.

    You can also see when a discrete GPU is thrown in there the non-S parts then perform above the S parts in gaming.

    For IGP gaming AMD is still the best choice; and that is about all they're good for.
  • evilspoons - Friday, December 12, 2014 - link

    This is the story in thermally-limited situations like the Surface Pro 3. The i5 model is faster at games than the i7 simply because the i5's CPU uses less of the thermal budget so the iGPU can stay faster for longer. In a more extreme case, running old non-CPU bound games (World of Warcraft), the i3 model is even better - the CPU leaves even more room for the iGPU.

    Of course, this could all be avoided by the game simply going "hmm, which one is really slowing me down - the CPU loop or the GPU loop?" and then throttling one to match, but the odds of that happening any time soon are pretty poor.
  • mortenelkjaer - Friday, December 12, 2014 - link

    IGP gaming, What is that?
  • MrSpadge - Thursday, December 11, 2014 - link

    No. The regular Intel 22 nm CPUs are so good that they can run ~4.0 GHz at ~1.0 V, whereas stock gives them almost 1.2 V at the top turbo bin. So cutting down on power consumption hardly requires any effort.
  • Samus - Thursday, December 11, 2014 - link

    Eventually wear and leakage will cause tapering. The long-term reliability is Intel's goal which is why these chips are so conservatively clocked. I've already read reports of people running Haswell at 1.3V that initially had them stable at 4.6+GHz and a year later, can't crack 4.2GHz at 1.2V.

    Keeping these things around 1.0V is key to their service life. As Spadge said, try to get the most you can out of the stock voltage (usually 4GHz, sometimes more.)
  • B3an - Thursday, December 11, 2014 - link

    Completely off topic, but you guys do an article on AMD's new "Omega" driver? It has loads of new features and i can't find anywhere that's done a proper in-depth article on it.
  • DiHydro - Thursday, December 11, 2014 - link

    The Tech Report, and PCPer both have articles about the features and performance gains of the Omega driver release.
  • JarredWalton - Thursday, December 11, 2014 - link

    It's in the works. Ryan and I both were out for a few days due to illness, unfortunately.

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