Image Quality and Settings

In retrospect, I probably should have just skipped the Ultra quality setting and opted for some form of custom settings. The texture data just overwhelms most GPUs at Ultra, and even High still struggles in many cases. Even more problematic is that there are only three texturing options: Low, High, and Ultra.

I also want to point you to NVIDIA's Assassin's Creed: Unity Graphics and Performance Guide, because if you're wanting a better look at what some of the graphics options really mean in terms of quality that article has everything you need to know. One item particularly worth noting is that NVIDIA recommends 2GB cards use Low textures, 3GB cards can do High, and Ultra is for 4GB cards (or maybe 6GB/8GB cards).

Anyway, here's a quick look at what the various presets do for quality. Let me start with a table showing what specific settings are applied for each of the presets. Again, the NVIDIA page linked above has a good explanation for what each of the settings does, and more importantly it has image sliders to let you do A/B comparisons for each setting. (Disregard their AA images, though, as it looks like they used 2560x1440 and shrunk them to 1080p – oops.)

Assassin's Creed: Unity Image Quality Presets
  Low Medium High Very High Ultra
Environmental Low Medium High Very High Ultra
Texture Low High High Ultra Ultra
Shadow Low Low High High Soft (PCSS)
Ambient Occlusion Off SSAO SSAO HBAO+ HBAO+
Anti-Aliasing Off FXAA 2xMSAA 2xMSAA 4xMSAA
Bloom Off On On On On
 

The main things to note is that there's a rather noticeable difference between Low and High texture quality, but not so much from High to Ultra. Environmental quality has a generally minor effect on the appearance of the game, especially at everything above Medium (though there are a few areas that are exceptions to this statement). The difference between Low and High shadows is also quite small, but the Soft Shadows implement PCSS (Percentage Closer Soft Shadows), which do look quite nice while also causing a moderate performance hit.

Anti-aliasing has a ton of settings, but the most useful are generally the MSAA options; those are also the most demanding. FXAA is as usual nearly "free" to enable and can help remove jaggies along with some other image details, which might be the best solution. TXAA performance is pretty similar to 4xMSAA I think, which means it's mostly for high-end rigs. Bloom is pretty much always on except at the lowest setting. Finally, ambient occlusion has two options along with off: SSAO or HBAO+. NVIDIA developed HBAO+ as a better version of AO, and in general I think they're right. It's also supposed to be faster than SSAO, at least on NVIDIA GPUs, so if you have NVIDIA hardware you'll probably want to enable that.

Looking at the presets, the difference between Ultra and Very High is visible in the right areas (e.g. placese with shadows), but they're overall pretty similar. There's a more noticeable drop from Very High to High, mostly with the change in textures, and at least for our test images the Medium and High settings look almost the same.

There are a few last items to note on benchmarking, just by way of reference. First, Assassin's Creed: Unity uses "dynamic" day/night cycles. They're not really dynamic, but Ubisoft has four preset times: morning, noon, dusk, and night. The reason this is important is that benchmarking the same sequence at different times of day can result in quite different results. There's also "dynamic" weather (or at least clouds) that can throw things off. Second, if you change certain image quality settings (which I'll get to next), specifically Texture Quality, you have to restart the game for the changes to take effect. Last, the game has dynamic crowds, which means the runs aren't fully deterministic, but in repeat testing the variance is generally less than 3% and closer to 1%.

The good news is that when you load up the game is always at the morning time slot, so basically you have to exit and reload between every setting change. Yes, it's quite tedious if you're benchmarking a dozen or so GPUs….

Test System and Benchmarks Closing Thoughts
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  • WithoutWeakness - Thursday, November 20, 2014 - link

    I spent a good 10 seconds admiring the detail they put into every strand of hair on the girl in the first pic before I realized the poor fellow on the right didn't have a face.
  • kron123456789 - Thursday, November 20, 2014 - link

    Here's another screenshot with maxed out Ultra graphics))
    http://cloud-4.steampowered.com/ugc/36355106839023...
  • JarredWalton - Thursday, November 20, 2014 - link

    And as I specifically mentioned in the text: the missing faces/textures was apparently patched on Day 0; I personally never saw the problem. I wonder if all the hubbub over the faceless people might have something to do with a bad crack -- wouldn't that be fun? Anyway, it's 2014 and the game uses UPlay so unless I'm missing something, you have to be connected to the Internet to play and the only people not updating with the patch... well, you fill in the blank.
  • chizow - Thursday, November 20, 2014 - link

    Yeah probably, Pirates get half a game and wonder why its broken. Would've been funny if Ubi tweeted something like:

    "Hey PC players, those of you who are getting scenes from Dark Man pirated the game!" like they did with FC4 POV setting.
  • r3loaded - Thursday, November 20, 2014 - link

    I'm seeing these benchmark results and all I'm thinking of is "shitty optimization".
  • MooseMuffin - Thursday, November 20, 2014 - link

    Yup. Poor performance on PC is a good indicator of a rushed PC port, but poor performance on consoles (also true for this game) sounds like the whole project was a mess. Those are fixed hardware configurations that they've known about for a long time.
  • agent_x007 - Thursday, November 20, 2014 - link

    When MSAA/TXAA/MFAA (the latter two are based on former) is dropped -
    U R good to go on, for example, Ultra settings with 3GB VRAM card up to 1920:1200 (with FXAA).
    In this settings I get around 50FPS on GTX 780 Ti OC, here's my video : https://www.youtube.com/watch?v=fGdXJN-5YXw
    But this game sure can kill any card out there.
  • kron123456789 - Thursday, November 20, 2014 - link

    This game can kill not only any card, but your mind as well with bugs like this
    http://cloud-4.steampowered.com/ugc/50991716460791...
  • Lucian2244 - Thursday, November 20, 2014 - link

    That bug was fixed in day one patch and it was only on a few specific GPUs. I know the hate towards Ubi is great but get your facts right.
  • dirtyferret - Thursday, November 20, 2014 - link

    I love idiots who think any game under 60FPS is not playable. I imagine they have Fraps running in the corner of their screen and have a total hissy fit if any game dares to dip below 60FPS on their ego trip of a PC. I know Nvidia/AMD stock holders love them dearly.

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