Performance Estimates

Wrapping things up, as Imagination is an IP licenser there isn’t any specific hardware to talk about or benchmark today, but Imagination has provided some performance estimates. As always these should be taken with a grain of salt, but until SoCs are released using the Series7 designs later next year, these are the best estimates we are going to see.

Ultimately the overall performance gains from 6XT to 7XT will depend on the application and the specific design goals of the SoC integrator, with Imagination’s internal data looking positive. At equal clockspeeds and cluster configurations, Imagination is showing performance gains of 30-60% for Series7XT. It should be noted that these numbers do not hold power consumption equal – higher utilization means transistors doing more work and burning energy more often – so real-world performance gains in power/heat limited scenarios would not be as great. But we are told to expect that at equal power levels performance should still be greatly improved over Series6XT, and even more over older Series6 devices.

Meanwhile from a performance perspective Imagination’s numbers paint 7XE as looking even better than 7XT on a relative gain basis. Once more holding core configurations and clockspeeds equal, performance is improved over 6XE by anywhere between 40% and 100%. No official explanation is provided for why 7XE benefits more than 7XT, but as 7XE has fewer USCs it also faces fewer bottlenecks from scaling, which can certainly be an advantage.

Closing Thoughts

All told, from top to bottom Series7 is designed to scale by a factor of 32; from ½ of a cluster up to 16 of them. With such a large range of configurations, Imagination is anticipating being able to cover the entire market with Series7, from wearable devices up to notebooks and even server compute clusters.

Meanwhile Imagination estimates that we should start seeing Series7 appear in retail roughly a year from now. This would be consistent with Series6XT/6XE, which were formally introduced at CES 2014 and hit the consumer market late in Q3 in devices such as the iPhone 6. We should see Series7 devices in roughly the same timeframe and consequently at this point it’s not unreasonable to expect Series7 to appear in Apple’s next SoC, judging from their history with Series6 and Series6XT.

With that said, it will be interesting to see how the SoC GPU market evolves over the next year leading up to Series7. Though very successful in supplying GPU IP to Apple, Imagination has been locked out of a number of potential Android devices due to Qualcomm’s strong position in that market and their own vertical integration. The launch of Android 5.0 “Lollipop” and its 64bit support serve as a potential catalyst for change in the Android hardware ecosystem, and while this is a battle that will initially be fought by Series6XT (as Cortex-A57 and A53 are already available), the transition time and the lead-in time required for SoC development means that Series7 will still play a big part in that.

Ultimately Series7 will be going up against stiff competition from a variety of competitors, so design wins will be hard-fought. In the GPU licensing space Imagination’s principle competition will be ARM and the recently-announced Mali 800 series (which will be available at roughly the same time). Meanwhile integrated SoC designers like Qualcomm and NVIDIA will also have competitive products such as the Adreno 400 series and Maxwell based Erista SoC respectively. So for 2015 as has been the case through 2013 and 2014, the SoC GPU space continues to be a busy and crowded market for Imagination, PowerVR Series7, and its competitors.

Series 7XT & Series 7XE
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  • darkich - Monday, November 10, 2014 - link

    I wonder why Samsung has dropped PowerVR for their Exynos in favor of Mali.
    From what we've seen in the last couple of years, Imagination GPU seem superior
  • Laxaa - Monday, November 10, 2014 - link

    I would love to see this architecture used in a PS Vita successor. Too bad it will never happen.
  • darkich - Monday, November 10, 2014 - link

    600 GFLOPS on a, say, 720p 5.5" screen should easily allow close to PS4-level graphics
  • przemo_li - Tuesday, November 11, 2014 - link

    And sub hour times-on-batter => usless device.

    Can't do it!

    PS/XO consume more then 200W

    Smartphones are limited to 5W

    So to make them equally strong smartphones gpus must be 50x more energy efficient!
  • darkich - Tuesday, November 11, 2014 - link

    Newsflash..the technology is ADVANCING.
    And mobile (ultra low power) GPU technology is actually the fastest advancing technology so far.
    The GX6650 reaches well over 300GFLOPS on a same TDP as GSX 543MP4 used to reach around 50GFLOPS in the Vita.

    The Adreno 430 will reach over 250GFLOPS in 3W TDP, and will be out in smartphones in a few months.

    And this PoverVR 7 series will probably reach 500GFLOPS in under 5W TDP.
  • przemo_li - Wednesday, November 12, 2014 - link

    Can You defend that claim?

    What if we normalize it against used power.

    Cause if we get FPS/W its not so rosy for mobile.

    Reason is simple. Mobile GPUs also had biggest W budget increases! Bigger and bigger batteries meant that performance would not needed to be limited.

    (Compared to dGPUs that have limited max W, which can not be passed)

    So its:
    Wats, node process, architectures VS node process, architectures.

    (And mobile get better node processes quicker too!)
  • darkich - Tuesday, November 18, 2014 - link

    Oh I wouldn't lay the claims out if I couldn't defend it.
    It is super easy and should really be obvious to anyone with some interest in mobile chips.
    Here, behold the technological advancement.

    http://www.gsmarena.com/samsung_galaxy_alpha_vs_on...

    The Alpha has smaller battery, same sized screen of same resolution, yet it's GPU is on average 8 TIMES faster.
    And the cherry on top - go for battery endurance comparison between the two.

    And check this one

    http://www.gsmarena.com/compare.php3?idPhone1=4620...

    iPad Air 2 has only 50% battery, same sized screen and resolution, and its GPU is approximately 5 TIMES more powerful.
    Battery endurance?
    Basically the same.

    How about this one?

    http://www.gsmarena.com/compare.php3?idPhone1=5665...

    Note 3 with the bigger and far more dense screen and almost equal battery capacity actually improves on the endurance.
    But the real kicker - its Adreno 330 can do 158 GFLOPS, compared to Note 2's 20 GFLOPS!

    I could go on and on.

    Of course, the process difference plays its part but the architectural efficiency improvements are much greater (for example Mali T8xx and PowerVR series 7 designs this year are bringing yet another 40% and 60% efficiency improvements in the SAME process and clock speed compared to previous generation).

    And overall advancement in mobile GPU fps per watt is nothing short of unprecedented.

    Ps. sorry about the late reply
  • darkich - Tuesday, November 18, 2014 - link

    Correction.. IPad Air 2 has more than 10 times (probably around 15 times a) ster GPU than iPad 3, and about 5 times faster than the iPad 4.
  • asendra - Monday, November 10, 2014 - link

    A ~50% improvement, combined with a node shrink, is nothing to sneeze at. I really though we would be stopping the enormous yearly improvements by now. Glad I was wrong!

    What a beasts will be next years ipads and iphones.
  • asendra - Monday, November 10, 2014 - link

    This thing should be very close if not better than Intel HD 5000, which are the current macbook airs gpu.
    That should give intel a lot to think about.

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