Closing Thoughts

We're still early in the release cycle for Civilization: Beyond Earth – in fact, our testing was done with pre-launch code, and there's already talk of a day zero patch to fix a few glitches (e.g. with multi-GPU configurations that have more than two GPUs) – so by no means is this the final word in performance. It's not too surprising to see NVIDIA's GTX 980 taking the single GPU performance crown for Beyond Earth, but additional driver tuning may change things a bit. AMD also had a slide showing the R9 290X 8GB edition leading the GTX 980 in performance (with Mantle at least). Hmmm....

The good news is that if you have any reasonably modern GPU – from the GTX 770 and R9 280 (nee HD 7950) – you should be able to run at 1080p and High or even Ultra quality settings. Lesser GPUs can still handle the game as well, and if you're curious it's possible to get frame rates well over 100 FPS even at 1080p if you drop to lower quality settings.

As for Mantle, it's an interesting option if you have an AMD card. While we're not seeing any huge benefits on our test system, it does typically run 5-10% faster than the DX11 path; this is good but in most cases it's not enough to really make a palpable difference to the end user. The word is that lower spec CPUs like the Intel Core i3 and Pentium Anniversary Edition along with AMD APUs can benefit even more. I'm not sure how many people are actually pairing up slower CPUs with high-end GPUs these days, as $200 CPUs are pretty common for gaming systems, but additional options are never a bad thing.

Mantle does have a much more tangible impact on minimum frame rates, and this is always beneficial, particularly once a game is averaging more than 60FPS. In some cases Mantle was able to improve the minimum frame rates (e.g. on R9 290X) by 40-50%, though that was only at less strenuous settings. Still, even the 5-15% increases in minimum frame rates at higher resolutions are welcome. In some cases, Mantle is the difference between AMD's "equivalent" GPUs trailing versus leading NVIDIA's offerings.

Then there's the subject of Mantle and CrossFire performance, which I've now finished retesting. Mantle generally means more work for the developers when it comes to multi-GPU configurations, but with the appropriate effort the results can be quite interesting. Firaxis has chosen to implement a custom SFR mode for CrossFire on Mantle, though at present the only way to enable SFR is to manually edit your configuration files. (Why!?) The result of CrossFire and SFR in our benchmarks is substantially higher minimum frame rates than the D3D11 AFR rendering mode, and average frame rates are also improved relative to a single GPU.

As far as the game itself is concerned Civilization: Beyond Earth looks like it will prove every bit as addictive as the earlier releases. Now that I've done a ton of benchmarking with Civilization: Beyond Earth, I need to find some time to actually play the game. My birthday is coming up next week, so maybe I can get some free time as a present…. Then again, birthdays only last 24 hours and if past experience is any indication, I might need more like a month to get Civilization Fever out of my system. ;-)

Civilization: Beyond Earth Testing Notes


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  • siriq - Thursday, October 23, 2014 - link

    Well, i got EVGA 570 classified so i don't need to bother myself with oc. This is what the card do on stock. Will make vid as well if i can get some sleep :D Reply
  • siriq - Thursday, October 23, 2014 - link

    It is just funny i am right after r280 with few fps behind. Reply
  • JarredWalton - Thursday, October 23, 2014 - link

    How are you testing, and how are you calculating the FPS? If you're just using FRAPS and not running the benchmark, you won't get comparable results. Reply
  • siriq - Friday, October 24, 2014 - link

    -benchmark lategameview in the shortcut. Reply
  • feeblegoat - Thursday, October 23, 2014 - link

    I looked the invisible page 3. Not sure I'd only appears on the mobile site. Also, it's good to see the 250x benchmarks thrown in. As a two-year-old gtx 660m owner, I appreciate the low end benchmarks. Reply
  • JarredWalton - Friday, October 24, 2014 - link

    I added page 3 after the initial posting (and some much needed sleep). I just checked on my smartphone and it loads okay, so can you try reloading the page? Let me know if it still doesn't work. Reply
  • Oxford Guy - Friday, October 24, 2014 - link

    If you're planning to do a bit more testing, I'd like to see how the 480 or 580 manage to do. Reply
  • RagingCain - Friday, October 24, 2014 - link

    I will be building a Frame Time Analyzer, similar to my BF4 FTA for Mantle/DX11 users.
    OCN THread:
    My Website:
  • siriq - Wednesday, October 29, 2014 - link

    I had pretty much the same result. Just tested 2560x1440 4xMSAA ULTRA(with high option i have the same as well) with GTX 570 and avg fps is 24.5 . In 1920x1080p just lagging behind of the R9 280 AMD vga. Not bad from Nvidia. Reply
  • JarredWalton - Thursday, October 30, 2014 - link

    Hold on there... the average of the R9 280 at 2560x1440 Ultra is 41FPS, and at 1080p it's 54 FPS. If you're at 24.5 FPS, your GTX 570 is about 50% faster than the slowest GPU I tested, the R7 250X (which is a $100 GPU, sometimes less). Reply

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