Closing Thoughts

We're still early in the release cycle for Civilization: Beyond Earth – in fact, our testing was done with pre-launch code, and there's already talk of a day zero patch to fix a few glitches (e.g. with multi-GPU configurations that have more than two GPUs) – so by no means is this the final word in performance. It's not too surprising to see NVIDIA's GTX 980 taking the single GPU performance crown for Beyond Earth, but additional driver tuning may change things a bit. AMD also had a slide showing the R9 290X 8GB edition leading the GTX 980 in performance (with Mantle at least). Hmmm....

The good news is that if you have any reasonably modern GPU – from the GTX 770 and R9 280 (nee HD 7950) – you should be able to run at 1080p and High or even Ultra quality settings. Lesser GPUs can still handle the game as well, and if you're curious it's possible to get frame rates well over 100 FPS even at 1080p if you drop to lower quality settings.

As for Mantle, it's an interesting option if you have an AMD card. While we're not seeing any huge benefits on our test system, it does typically run 5-10% faster than the DX11 path; this is good but in most cases it's not enough to really make a palpable difference to the end user. The word is that lower spec CPUs like the Intel Core i3 and Pentium Anniversary Edition along with AMD APUs can benefit even more. I'm not sure how many people are actually pairing up slower CPUs with high-end GPUs these days, as $200 CPUs are pretty common for gaming systems, but additional options are never a bad thing.

Mantle does have a much more tangible impact on minimum frame rates, and this is always beneficial, particularly once a game is averaging more than 60FPS. In some cases Mantle was able to improve the minimum frame rates (e.g. on R9 290X) by 40-50%, though that was only at less strenuous settings. Still, even the 5-15% increases in minimum frame rates at higher resolutions are welcome. In some cases, Mantle is the difference between AMD's "equivalent" GPUs trailing versus leading NVIDIA's offerings.

Then there's the subject of Mantle and CrossFire performance, which I've now finished retesting. Mantle generally means more work for the developers when it comes to multi-GPU configurations, but with the appropriate effort the results can be quite interesting. Firaxis has chosen to implement a custom SFR mode for CrossFire on Mantle, though at present the only way to enable SFR is to manually edit your configuration files. (Why!?) The result of CrossFire and SFR in our benchmarks is substantially higher minimum frame rates than the D3D11 AFR rendering mode, and average frame rates are also improved relative to a single GPU.

As far as the game itself is concerned Civilization: Beyond Earth looks like it will prove every bit as addictive as the earlier releases. Now that I've done a ton of benchmarking with Civilization: Beyond Earth, I need to find some time to actually play the game. My birthday is coming up next week, so maybe I can get some free time as a present…. Then again, birthdays only last 24 hours and if past experience is any indication, I might need more like a month to get Civilization Fever out of my system. ;-)

Civilization: Beyond Earth Testing Notes
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  • ToTTenTranz - Thursday, October 23, 2014 - link

    Let's say I don't want to take your word.
    Let's say I want to see a credible, hands-down test (like the ones I enjoy reading in Anandtech) and then decide for myself.
    Reply
  • looncraz - Thursday, October 23, 2014 - link

    +1 I want to know how this game can play on an A8-7600 (my HTPC which games surprisingly well - Hitman: Absolution is killer on a 65" LED TV!). Reply
  • sinisterDei - Friday, October 24, 2014 - link

    Gich,
    I've run a couple benchmarks- one on a system similar to your recommendation- an i3 running a 7850. Results as follows:

    -benchmark lateGameView

    i3-3240 @ 3.4GHz / XFX 7850 2GB
    Windows 8.1 Pro, 8 GB DDR3 @ 1600
    1920x1200 Fullscreen Ultra@4xMSAA
    VSYNC Off
    Mantle Avg FPS: 36.67187776
    DX11 Avg FPS: 31.26703968
    Reply
  • Gich - Friday, October 24, 2014 - link

    Thanks.
    Well here we have a 17% difference...
    Reply
  • AndrewJacksonZA - Thursday, October 23, 2014 - link

    Hi Jarred

    An early Happy Birthday from me too! :-)

    Thanks for the review. This looks like a good excuse to motivate an upgrade to my E6750 and 6670...

    On the last page I'm seeing placeholder text for an image:
    "
    frankly I'll believe it when I see it.

    {gallery 4008}

    As far as the game itself is concerned,
    "

    Thank you
    Andrew
    Reply
  • Essence_of_War - Thursday, October 23, 2014 - link

    "I suspect if I were to retest everything with an AMD APU or a Core i3 processor, Mantle might prove more efficacious"

    I'd certainly be interested in those results, and results from intel's igpu w/ DX as well, of course.

    Happy Birthday in advance!
    Reply
  • MikeMurphy - Thursday, October 23, 2014 - link

    Why incur the performance penalty of 4x MSAA when it's absolutely wasted at ultra high resolutions like 4K?

    I'm curious what the results are without MSAA.
    Reply
  • ZeDestructor - Thursday, October 23, 2014 - link

    Human eyes can see the jagged edges really easily, so you still want AA. Less AA than 2K, but you still want some. I mean, I can see jagged edges on my Xpera Z2 (over 400ppi) at the same distance as my monitor when I run a game with AA off (I have 4x MSAA forced on for everything OpenGL though dev options) Reply
  • mkozakewich - Thursday, October 23, 2014 - link

    There's no correlation between ultra-high resolution and ultra-high density. Different screens will have their own mix of the two.

    For a desktop system, you have A) a bigger monitor with less density and B) extra power to throw at your graphics systems, so it makes sense to anti-alias.

    (I can pick out aliasing of an anti-aliased rotating line on a 200ppi screen from several feet away.)
    Reply
  • Artuk - Thursday, October 23, 2014 - link

    I would have liked to see the impact of mantle on lower end CPUs.

    I also disagree that these represent an "average" gaming machine if you are running an OC 4770K.
    Reply

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