Audio Quality

The iPhone 6 is the first non-Android phone to be put onto the Audio Precision APx582 for audio testing. The exact same test tones are used as with Android devices, but they are played back through iTunes at maximum volume. We use the same four static loads as we did with the HTC M8 and Samsung Galaxy S5 for the results you see in the table below.

  15 Ohm 33 Ohm 150 Ohm 330 Ohm
Dynamic Range 84.155 dB 92.281 dB 92.223 dB 92.160 dB
THD+N 5.873% 0.0054% 0.0032% 0.0032%
Crosstalk (L) -49.608 dB -56.239 dB -71.721 dB -77.966 dB
Crosstalk (R) -49.831 dB -56.459 dB -72.191 dB -77.983 dB
Output Power 44.04 mW 26.39 mW 6.614 mW 3.072 mW
Output Voltage 812.7 mVrms 933 mVrms 997 mVrms 1,007 mVrms
Relative Level (20Hz - 20kHz) ±0.088 dB ±0.088 dB ±0.089 dB ±0.088 dB
The first thing to notice is the 15 Ohm load test. At maximum volume, with a -0dBFS signal the amplifier section in the iPhone 6 enters clipping. You can reduce the volume to avoid this, but it does not do as well with really hard loads as the M8 does. You can see the 1kHz sine wave for that below, with the amp clearly clipping at the bottom.
iPhone 6 997 Hz Sine Wave 0dBFS, 15 Ohm Load
For most testing I focus on the 33 Ohm load, as most in-ear headphones have a rated impedance around 32 Ohms. A data comparison to the HTC M8 and the Galaxy S5 is in the chart with the S5 as the clear loser.
  HTC M8 iPhone 6 Galaxy S5
Dynamic Range 92.074 dB 92.281 dB 91.921 dB
THD+N 0.0152% 0.0054% 0.0505%
Crosstalk (L) -64.780 dB -56.239 dB -44.767 dB
Crosstalk (R) -64.329 dB -56.459 dB -44.804 dB
Output Power 47.63 mW 26.39 mW 10.63 mW
Output Voltage 1.254 Vrms 933 mVrms 592.4 mVrms
Relative Level (20Hz - 20kHz) ±0.664 dB ±0.088 dB ±0.081 dB
Compared to the M8 the iPhone 6 isn’t quite as powerful, but it has lower THD+N and a much better relative level. The relative level isn’t a big deal, as a variation of 0.5dB is unlikely to be heard by most. That the THD+N is 1/3rd the value of that on the HTC M8 is more important, as the FFT below shows a very low noise floor on the iPhone 6 when compared to the one in for the M8.
iPhone 6 997Hz 0dBFS Sine Wave FFT
HTC M8 997Hz 0dBFS Sine Wave FFT
The crosstalk is also lower on the HTC, which is an area the iPhone 6 could certainly improve in. Digging into more depth on the THD+N results provides a bit more context. The HTC M8 has THD+N levels that start at 0.03% but after 2kHz it begins a steady rise up to 0.1% at 10kHz and past 0.2% at 20kHz. In contrast, the iPhone 6 THD+N is 0.03% until 500Hz, rises up to 0.06% at 5kHz, then back down to 0.03% at 9kHz, and peaks at 0.1% by 20kHz. The iPhone 6 will have slightly more midrange distortion but less treble distortion.
 
iPhone 6 THD+N Ratio Frequency Sweep
HTC M8 THD+N Ratio Frequency Sweep
If we leave noise out of it and look only at distortion then the iPhone 6 does even better. It has a distortion level of -95dB out to 10kHz and then it rises up to -82dB at 20kHz. The HTC M8 begins at -77dB for 20Hz, falls to -95dB until 2kHz, and then rises up to -56dB by 20kHz. The bass and midrange distortion is about equal, but the HTC M8 has far more distortion in the treble.
 
iPhone 6 Distortion (Noise) Frequency Sweep
HTC M8 Distortion (Noise) Frequency Sweep
Is one phone superior to the other? With the iPhone 6 and M8, I don’t believe so. The M8 is more powerful with lower crosstalk while the iPhone 6 has less distortion and better frequency response. Most notably the iPhone 6 has no results that indicate odd behavior, which we have seen with the Galaxy S5 and other phones. It is a well engineered headphone amplifier provided you do not need to listen to something at maximum volume with a 15 Ohm load.
 
Can Apple improve this? They could improve crosstalk, though some headphone companies like more crosstalk to help create an image more like a pair of stereo speakers than headphones. They could also support 24-bit audio which can improve on the SNR values here. The test tones are only 16-bit in nature, so the SNR maximum value is around -98dB. The HTC M8 may perform better given 24-bit test tones but would need a retest to verify this. Apple seems to have decided on using Lightning with an external DAC to push beyond 16-bit audio so we will have to wait for devices using that to see.
 
Audio hardware on phones can still improve a lot to get closer to where the best stand-alone products are. Those are capable of Signal-to-Noise ratios of -120dB or greater, and crosstalk of -110dB or more. How much those would be audible with headphones is uncertain, but when used as a source device with a stereo it may be audible. However, unless high-resolution audio downloads, like Pono or HD Tracks, really start to catch on I don’t see this being a main focus for most of the companies out there. The iPhone 6 is more likely what we will see going forward: good audio quality, but most importantly free of any major issues.
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  • Toss3 - Wednesday, October 8, 2014 - link

    Just because some people question the integrity of a website claiming to do objective measurements of a device's performance, doesn't mean that they are idiots. Quite the opposite in fact. It would be great if Anand changed the way they do their battery measurements (they do not reflect reality, and aren't comparable to other sites' results (should already be enough for them to question the way they do it)), and also dropped the browser benchmarks from the CPU performance section (browser performance != cpu performance, unless both phones are running the exact same version of the browser on the same platform (we know that chrome on iOS isn't the same as Chrome on android etc.)). And measuring the display brightness when setting the brightness manually also isn't ideal, as Samsung limits the peak brightness on their devices for those occasions, which means that the true peak is a lot higher (setting the brightness to automatic solves this issue(think quite a few people prefer auto to manual)).
  • Toss3 - Wednesday, October 8, 2014 - link

    Forgot to add that it would be great if they included a reference for the photo and video comparisons (D800 + color correction). There's also a big discrepancy between the time the photos were taken (around 8pm for all androids and 10pm for the iPhones (why is that?)).
  • tralalalalalala40 - Wednesday, October 8, 2014 - link

    To make it harder for the iphones under lower lighting to make the test more fair to droid phones.
  • Toss3 - Thursday, October 9, 2014 - link

    Lighting conditions should always be equal for all devices, and sometimes 10pm can be brighter than 8pm.
  • tralalalalalala40 - Wednesday, October 8, 2014 - link

    Samsung has to limit the brightness or else the pentile pixels will burn out quickly...

    How should they do the battery measurements? Apple has the most efficient SOCs and are destroying default QComm chips everyone is using.
  • Toss3 - Thursday, October 9, 2014 - link

    Automatic brightness and normal usage would be best (playing a game for 2h - calling someone for 1h - browsing the web for 1h - installing 30apps, etc.). Being on both wifi and lte throughout the day.
  • Toss3 - Thursday, October 9, 2014 - link

    And the Exynos 5433 would like to disagree - currently on the launch firmware and already outscoring everything else (Geekbench scores over 1300/4300 and gfxbenchmark/sunspider numbers that match those of the iPhone 6). The 3DMark numbers are also higher than those of the iPhone 6.
  • taehoon - Wednesday, October 8, 2014 - link

    I want to know iphone6/6+ NAND performance test is based on 64 or 128GB.
    Because It is extremely higher than any other devices
  • Toss3 - Wednesday, October 8, 2014 - link

    Why are you still running browser benchmarks when testing the CPU? You'd think that a site like Anandtech would know better (the difference between Samsung's own browser and Chrome is huge http://forum.xda-developers.com/showpost.php?p=557... How about running something like 3D Mark's physics benchmark instead? Basemark is a lot better than browser-based ones, but do we know if the benchmark performs equally on both platforms.
  • tralalalalalala40 - Wednesday, October 8, 2014 - link

    People commonly use the web browser on the device to browse the internet with their phone. Their other tests cover the 3D physics (which the iphone doesn't excel at, since most if the users of this phone aren't simulating physics problems).

    iPhone 6 is destroying the competition at the moment, samsung just dropped 10% in profits, they have to go back to making RAM, this might be their last high end phone release on android, they need to move to tizen.

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