Battlefield 4

Our latest addition to our benchmark suite and our current major multiplayer action game of our benchmark suite is Battlefield 4, DICE’s 2013 multiplayer military shooter. After a rocky start, Battlefield 4 has finally reached a point where it’s stable enough for benchmark use, giving us the ability to profile one of the most popular and strenuous shooters out there. As these benchmarks are from single player mode, based on our experiences our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, which means a card needs to be able to average at least 60fps if it’s to be able to hold up in multiplayer.

Battlefield 4 - 2560x1440 - Ultra Quality

Battlefield 4 - 1920x1080 - Ultra Quality

Battlefield 4 - 1920x1080 - High Quality

Our first Mantle-enabled game, Battlefield 4 shows the current Mantle R9 285 performance regressions front and center. At every resolution the R9 285 loses performance, sometimes remarkably so. As a result it is limited to Direct3D.

Regressions aside, I feel like Battlefield 4 is a good case for why the R9 285 needs more VRAM, or at the very least it’s not a good choice for 2560x1440. The sustained performance at 2560 is too low for this game, and the performance loss compared to the 3GB R9 280 appears to be a direct result of VRAM pressure. If the R9 285 had more VRAM, I suspect it would reach parity with the R9 280, especially given what happens at 1080p with High settings.

In any case, this is also the first game where the R9 285 trades blows with the GTX 760 rather than taking a distinct lead. With both cards limited to Direct3D, both cards are also returning similar performance. Which for R9 285 and its higher price tag is essentially a loss.

Bioshock Infinite Crysis 3
Comments Locked

86 Comments

View All Comments

  • felaki - Wednesday, September 10, 2014 - link

    The article says that the Sapphire card has "1x DL-DVI-I, 1x DL-DVI-D, 1x HDMI, and 1x DisplayPort". Can you be more precise as to which versions of the spec are supported? Is it HDMI 1.4 or HDMI 2.0? I believe since this refers to MST, it's only HDMI 1.4 and a DisplayPort connection is required in MST mode for 4K@60Hz output?

    Reading the recent GPU articles, I'm very puzzled why HDMI 2.0 adoption is still lacking in GPUs and displays, even though the spec has been out there for about a year now. Is the PC industry reluctant to adopt HDMI 2.0 for some (political(?), business(?)) reason? I have heard only bad things about DisplayPort 1.2 MST to carry a 4K@60Hz signal, and I'm thinking it's a buggy hack for a transitional tech period.

    If the AMD newest next-gen graphics card only supports HDMI 1.4, that is mind-boggling. Please tell me I'm confused and this is a HDMI 2.0-capable release?
  • Ryan Smith - Wednesday, September 10, 2014 - link

    DisplayPort 1.2 and HDMI 1.4. Tonga does not add new I/O options.
  • felaki - Wednesday, September 10, 2014 - link

    Thanks for clarifying this!
  • Penti - Wednesday, September 10, 2014 - link

    You can do 4K SST on both Nvidia and AMD-cards as long as they are DisplayPort 1.2 capable. It depends on your screen. There is no HDMI 600MHz on any graphics processor. Neither is their much of support from monitors or TVs as most don't do 600MHz.
  • felaki - Wednesday, September 10, 2014 - link

    Thanks! I was not actually aware that SST existed. I see here http://community.amd.com/community/amd-blogs/amd-g... that AMD is referring to SST as being the thing to fix up the 4K issue, although the people in the comments on that link refer that the setup is not working properly.

    How do people generally see SST? Should one defer buying a new system now until proper HDMI 2.0 support comes along, or is SST+DisplayPort 1.2 already a glitch-free user experience for 4K@60Hz?
  • Kjella - Wednesday, September 10, 2014 - link

    Got 3840x2160x60Hz using SST/DP and it's been fine, except UHD gaming is trying to kill my graphics card.
  • mczak - Wednesday, September 10, 2014 - link

    DP SST 4k/60Hz should be every bit as glitch free as proper hdmi 2.0 (be careful though with the latter since some 4k TVs claiming to accept 60Hz 4k resolutions over hdmi will only do so with ycbcr 4:2:0). DP SST has the advantage that actually even "old" gear on the graphic card side can do it (such as radeons from the HD 6xxx series - from the hw side, if it could do DP MST 4k/60Hz it should most likely be able to do the same with SST too, the reason why MST hack was needed in the first place is entirely on the display side).
    But if you're planning to attach your 4k TV to your graphic card a DP port might not be of much use since very few TVs have that.
  • Solid State Brain - Wednesday, September 10, 2014 - link

    I won't get another AMD video card until idle multimonitor consumption gets fixed. According to other websites, power consumption in such case increases substantially whereas NVidia video cards have almost the same consumption as when using a single display. In the case of the Sapphire 285 Dual-X it increases by almost 30W just by having a second display connected!!

    I think Anandtech should start measuring idle power consumption when more than one display is connected to the video card / multimonitor configurations. It's an important information for many users who not only game but also need to have productivity needs.
  • Solid State Brain - Wednesday, September 10, 2014 - link

    And of course, a comment editing function would be useful too.
  • shing3232 - Wednesday, September 10, 2014 - link

    well, AMD video card have to run higher frequency with multiscreen than with a single monitor

Log in

Don't have an account? Sign up now