Gaming Benchmarks

One of the important things to test in our gaming benchmarks this time around is the effect of the Core i7-5820K having 28 PCIe 3.0 lanes rather than the normal 40. This means that the CPU is limited to x16/x8 operation in SLI, rather than x16/x16.

F1 2013

First up is F1 2013 by Codemasters. I am a big Formula 1 fan in my spare time, and nothing makes me happier than carving up the field in a Caterham, waving to the Red Bulls as I drive by (because I play on easy and take shortcuts). F1 2013 uses the EGO Engine, and like other Codemasters games ends up being very playable on old hardware quite easily. In order to beef up the benchmark a bit, we devised the following scenario for the benchmark mode: one lap of Spa-Francorchamps in the heavy wet, the benchmark follows Jenson Button in the McLaren who starts on the grid in 22nd place, with the field made up of 11 Williams cars, 5 Marussia and 5 Caterham in that order. This puts emphasis on the CPU to handle the AI in the wet, and allows for a good amount of overtaking during the automated benchmark. We test at 1920x1080 on Ultra graphical settings.

F1 2013 SLI, Average FPS


Nothing here really shows any advantage of Haswell-E over Ivy Bridge-E, although the 10% gaps to the 990X for minimum frame rates offer some perspective.

Bioshock Infinite

Bioshock Infinite was Zero Punctuation’s Game of the Year for 2013, uses the Unreal Engine 3, and is designed to scale with both cores and graphical prowess. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Bioshock Infinite SLI, Average FPS


Bioshock Infinite likes a mixture of cores and frequency, especially when it comes to SLI.

Tomb Raider

The next benchmark in our test is Tomb Raider. Tomb Raider is an AMD optimized game, lauded for its use of TressFX creating dynamic hair to increase the immersion in game. Tomb Raider uses a modified version of the Crystal Engine, and enjoys raw horsepower. We test the benchmark using the Adrenaline benchmark tool and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Tomb Raider SLI, Average FPS


Tomb Raider is blissfully CPU agnostic it would seem.

Sleeping Dogs

Sleeping Dogs is a benchmarking wet dream – a highly complex benchmark that can bring the toughest setup and high resolutions down into single figures. Having an extreme SSAO setting can do that, but at the right settings Sleeping Dogs is highly playable and enjoyable. We run the basic benchmark program laid out in the Adrenaline benchmark tool, and the Xtreme (1920x1080, Maximum) performance setting, noting down the average frame rates and the minimum frame rates.

Sleeping Dogs SLI, Average FPS


The biggest graph of CPU performance change is the minimum frame rate while in SLI - the 5960X reaches 67.4 FPS minimum, with only the xx60X CPUs of each generation moving above 60 FPS. That being said, all the Intel CPUs in our test are above 55 FPS, though it would seem that the 60X processors have some more room.

Battlefield 4

The EA/DICE series that has taken countless hours of my life away is back for another iteration, using the Frostbite 3 engine. AMD is also piling its resources into BF4 with the new Mantle API for developers, designed to cut the time required for the CPU to dispatch commands to the graphical sub-system. For our test we use the in-game benchmarking tools and record the frame time for the first ~70 seconds of the Tashgar single player mission, which is an on-rails generation of and rendering of objects and textures. We test at 1920x1080 at Ultra settings.

Battlefield 4 SLI, Average FPS


Battlefield 4 is the only benchmark where we see the 5820K with its 28 PCIe lanes down by any reasonable margin against the other two 5xxx processors, and even then this is around 5% when in SLI. Not many users will notice the difference between 105 FPS and 110 FPS, and minimum frame rates are still 75 FPS+ on all Intel processors.

CPU Benchmarks Additional Overclocking Comparison
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  • wireframed - Saturday, August 30, 2014 - link

    I'm guessing you don't do much animation? :) Even though many of my renders only run around 10-20 minutes max, when you do a 30s animation, you can multiply that rendertime by 900... Even for a minute a frame (which is fairly fast), that's still 15 hours.

    But I think the main draw for people on X58 like us, is the newer platform. X58 is really low on modern features, it came out at an awkward time. No native USB 3.0, no 6Gbps SATA, no Thunderbolt (which might be relevant in the future), no PCIe 3.0, and no support for the newer standards coming out with Z97.
    Also consider DDR4 is going to be the standard going forward, so investing a lot of money in 32-64GB of DDR3, even at the lower prices, just seems like throwing good money after bad.
  • Kain_niaK - Saturday, August 30, 2014 - link

    You are right! When I talking about a render, I am talking about exporting a music project to separate wave files (one per track). You can either record while playing it back or you can render it. Most VST plugins have a render mode as well so the end result is sometimes quite different. Not necessarily better, but different. And recording is done in real time, so sometimes a render is a lot faster.
  • kevith - Friday, August 29, 2014 - link

    Right on!
  • bebimbap - Friday, August 29, 2014 - link

    the 31% is at the same frequency.
    being able to do double the work with the same amount of energy or the same work with 1/2 the energy is a big deal.
    imagine if cars could do that... 2x the horsepower but same amount of gas... or the same mileage at 1/2 the gas
  • Laststop311 - Friday, August 29, 2014 - link

    ive been happily on my x58 i7-980x for 4 years and honestly if my chipset wasn't missing so many modern features i wouldn't even upgrade. But the lack of pci-e 3.0 lack of sata 3 lack of usb 3.0 are just becoming a pain in the ass. ur circo 2008 is wrong too i know because i got the i7-980x right when it came out and it was in 2010 not 2008 so that would be 100-110% over 4 years.

    I really want an ultra m2 pci-e 3.0 x4 drive as my main os and application drive. Can't wait to pop in a 1TB samsung sm951 ultra m2 drive. Also cant wait for the 16GB DDR4 sticks to start showing up. 8x16GB 128GB of ram, can you say 112GB ram drive and 16GB ram for the system. It's gotta be awesome working on video editing with your entire video in a super fast ram drive. My memory and storage is what's going to boost the performance for me gtom my x58 the cpu will too but not like the ultra m2 ssd with like 1400MB/sec read and 1200MB/sec write
  • nonoverclock - Saturday, August 30, 2014 - link

    I recently went from an i7-950 to a i7 4770. It's made for a solid bump in performance. I notice it particularly in navigating game menus that used to be a little sluggish before.
  • Railgun - Friday, August 29, 2014 - link

    Sold! As I'm still on Gulftown, this is just what the doctor ordered. The i7-970, IMHO, has held its own for four years, at least for my needs. This will be one helluva shot in the arm.
  • PEJUman - Friday, August 29, 2014 - link

    with you on this. I actually sold my gulftown with 48GB last year for the 6xSATA on z87, The x58 + gulftown is one heck of a system. If I don't already have the 4770k, this 5960 or 5820 would be extremely difficult to resist.

    I actually tempted to mount the mobo+CPU+intel sink on the wall instead of selling it, it was a piece of computing history.
  • bebimbap - Friday, August 29, 2014 - link

    If i remember the weight of that particular heatsink, you would need a sturdy mount for your wall... thumbtacks do not apply
  • Laststop311 - Saturday, August 30, 2014 - link

    48gb on gulftown thats strange considering gulftown supports 24gb ram. http://ark.intel.com/products/47932

    right on intel's page. i sense a fibber. Why lie about what pc u have?

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