CPU Performance

As the first Tegra K1 device the Shield tablet is especially interesting. For those unfamiliar with the Tegra K1, NVIDIA integrated four ARM Cortex A15r3 variant cores along with a fifth companion A15r3. While on the surface it seems the CPU configuration it’s largely similar to the Tegra 4, there are some substantial differences. On the process tech side, the move to 28HPm adds SiGe source and drains for PMOS transistors, which dramatically improves drive current and makes it possible to bump clocks up to 2.2GHz for the CPU cores. The new revision of Cortex A15 also means that there’s better power management which should help with power efficiency (and thus battery life). The result is that peak CPU voltage drops from 1.4 volts in Tegra 4 to 1.2V in Tegra K1, and peak clocks are higher in the K1 as well.

Of course, the truly interesting aspect are benchmarks, as those will really show the differences between Tegra 4 and Tegra K1. It will also help to establish how Tegra K1 fares against the competition.

SunSpider 1.0.2 Benchmark  (Chrome/Safari/IE)

Kraken 1.1 (Chrome/Safari/IE)

Google Octane v2  (Chrome/Safari/IE)

WebXPRT (Chrome/Safari/IE)

BaseMark OS II - Overall

BaseMark OS II - System

BaseMark OS II - Memory

BaseMark OS II - Web

Despite the largely similar clock speeds compared to the Snapdragon 800 we see that the Tegra K1 is generally a step above in performance. Outside of Apple’s A7 SoC and x86 SoCs, NVIDIA is generally solidly ahead of the competition. Of course, as a gaming tablet there’s a strong need for GPU performance, so we'll look at that next.

Software Cont'd: GameStream and GRID, Gaming Ecosystem GPU Performance
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  • ddriver - Tuesday, July 29, 2014 - link

    What you mean by "rich colors" is OVER-SATURATION, not color accuracy but the full opposite of it. Most games actually prefer TN panels because of their fast refresh rates, and TN panels' color accuracy suks big time.
  • aliquis - Sunday, November 9, 2014 - link

    Regardless it's fair to say most gamers use TN monitors and those are far from perfect but gamers have used them anyway due to speed or price.
  • B3an - Tuesday, July 29, 2014 - link

    I know for a fact i can see a noticeable difference. In the same way i can easily see a difference between IPS and shitty TN panels. So YOU'RE fooling yourself if you actually believe that.
  • inighthawki - Tuesday, July 29, 2014 - link

    And you're showing your foolishness by comparing color accuracy to color precision. The difference between TN and IPS panels typically stems from color depth. Most TN panels are 6 bit color with dithering, while IPS panels can be 8 bit, or 10 bit simulated, producing a higher range of visible color.

    Here we are talking about the ACCURACY of colors. i.e. that shade of blue appears as (10, 24, 237) instead of (11, 28, 233). While playing a game, this kind of thing is generally unnoticeable, because you do not have a reference image or render to define what it should look like in the first place. In rare cases when you have large swatches of deep vivid colors you might notice they are a bit undersaturated, but for the most part, the lighting and texture quality in even AAA titles do not produce this kind of photorealism.
  • ddriver - Tuesday, July 29, 2014 - link

    And in the end, it is all relative, since all humans perceive colors differently. This is not an issue for calibrating equipment, which itself can be calibrated, but the human eye is an analogue instrument and no calibration for its color reproduction currently exists.

    Color accuracy is vital only in one field - and that is content creation. I paid 7k for a "reference" screen and 4k for reference audio monitors, and exactly for that reason. But for content consumption it is irrelevant, considering most users don't even have pro-grade equipment and the content is going to be consumer on a wide range of devices, ranging from totally cr@ppy to above decent.
  • niva - Tuesday, July 29, 2014 - link

    Seriously, the color accuracy being 1% or even 10% off will really mess up your gaming experience? Color accuracy is wildly irrelevant to anyone but professionals who work in image/print/video production industries.
  • dstarr3 - Tuesday, July 29, 2014 - link

    I have to agree that color accuracy in gaming is a non-issue. In developing games, sure. But not in playing them. It's not like anyone is printing screenshots for work. Unless, again, you're a dev.
  • ddriver - Tuesday, July 29, 2014 - link

    Nah, I am not a moron, in fact I've been an artist in a AAA game studio for 6 years, so I know what I am talking about. You on the other hand might just be that, seeing your "foolproof" argumentation skills :D
  • mikegonzalez2k - Wednesday, August 6, 2014 - link

    Most of these people probably aren't in the industry and hence wouldn't know such things. That is why they are consistently on here instead of working on actual projects. Especially those that comment daily. You have to wonder what they are doing with their life. I wouldn't pay them much attention. It isn't worth it.
  • dcyli - Wednesday, July 30, 2014 - link

    HURR DURR, I PLAY GAMES FOR DA COLORS. DUURRR

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