As part of a larger Mantle promotion, AMD has posted a number of blogs on their site detailing their low level API. The blog posts themselves are unabashedly closer to advertising than technical writing, but as something of a diamond in the rough AMD has also published a whitepaper on Mantle.

At 11 pages long the Mantle whitepaper offers a solid high level overview of the technology. In it AMD delves into further detail about several aspects of the API, without getting buried in the minutia of an API in a way that only seasoned programmers can appreciate. Among the subjects covered are Mantle's memory model, execution model, pipeline model, and the basic tenet of where low-level APIs can reduce overhead and improve performance over high level APIs.

The bulk of this information is a repeat from AMD’s earlier developer presentations, so we won’t spend any time going over the materials in-depth here, but for a more approachable look at the API from AMD’s perspective this is a great start.

Source: AMD

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  • KonradK - Thursday, May 29, 2014 - link

    A lower level API does not need to be hardware specific API.
    A lower level API is the API less abstract than a higher level API.
    Level of Direct 3D is lower than level of GDI, but Direct 3D is not hardware specific.

  • lefty2 - Thursday, May 29, 2014 - link

    Pretty old news. That white paper was actually posted 3 months ago.
  • gostan - Saturday, May 31, 2014 - link

    You are wrong. This version is newer because they have renamed the file. There will be another version coming out in 2015. No changes in content but it will be treated as a new version because they will rename it once again.

    In 2016, AMD will still be TALKING about Mantle. It will be like their APU/Fusion. It's so awesome, device makers have decided not to take it seriously. The core business of AMD is about having a good conversion, hence their motto - Let's Talk!
  • MadMinstrel - Thursday, May 29, 2014 - link

    "Among the subjects covered are Mantle's memory model, execution model, pipeline model, and the basic tenants of where low-level APIs can reduce overhead and improve performance over high level APIs."

    Tenets. Unless there's gremlins in the code.
  • Krysto - Friday, May 30, 2014 - link

    Oh good. Now Microsoft can clone it and call it "the totally different DirectX 12".

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