TrueAudio

As part of the Kaveri package, AMD is also focusing on adding and updating their fixed function units / accelerators. Due to the jump on the GPU side to GCN we now have the TrueAudio DSP to allow developers to increase the audio capabilities in game, and both the Video Codec Engine (VCE) and Unified Video Decoder (UVD) have been updated.

All the major GPU manufacturers on the desktop side (AMD, NVIDIA, Intel) are pushing new technologies to help improve the experience of owning one of their products. There are clearly many ways to approach this – gaming, compute, content consumption, low power, high performance and so on. This is why we have seen feature like FreeSync, G-Sync, QuickSync, OpenCL adoption and the like become part of the fold in terms of these graphics solutions.

AMD’s new feature is TrueAudio - a fully programmable dedicated hardware element to offload audio tasks to.

The main problem with developing new tools comes down to whether they should be implemented in a general fashion or with a dedicated element. This comes down to the distinction of having a CPU or an ASIC do the work – if the type of work is specific and never changes, then an ASIC makes sense due to its small size, low power overhead and high throughput. A CPU wins out when the work is not clearly defined and it might change, so it opens up the realm of flexibility in exchange for performance per watt.

CPUs are now significantly powerful that a range of audio based techniques are available to them and the algorithms are optimized. The only limitation in this regard is the imagination of the developer or audio artist, which actually becomes part of the problem. When implementing an audio filter on the fly to a video game, the processing via the CPU can be overly taxing, especially when the effect is persistent over a long time. The example AMD gave in their press slide deck is one of adding reverb to an audio sample. The longer the reverb, the bigger the draw on CPU resources:

AMD cites this CPU usage as the effect of one filter on one audio sample. Imagine being in a firefight situation in a video game, whereby there are many people running around with multiple gunshots, splatter audio and explosions occurring. Implementing effects on all, and then transposing audio location to the position of the character is actually computationally expensive, all for the sake of realism. This is where the TrueAudio unit comes into play – the purpose is to offload all of this onto a dedicated bit of silicon that has the pathways built in for quicker calculations.

TrueAudio is also implemented on AMD's latest-generation R9 260 and R9 290 video cards – basically anything at least GCN 1.1 and up. Meanwhile we also know that the PS4’s audio DSP is based on TrueAudio, though given the insular nature of console development it's not clear whether the APIs are also the same on both platforms. AMD for their part is working with major audio middleware plugins (wwise, Bink) in order to help develop the TrueAudio ecosystem, so even in the case where the APIs are dissimilar, middleware developers can abstract that and focus on the similarities in the hardware underneath.

As is usually the case for these additional hardware features, games will need to specifically be coded to use TrueAudio, and as such the benefits of TrueAudio will be game specific. At the same time there are not any games currently on the market that can take advantage of the feature, so the hardware is arriving before there is software ready to use it. The first three games on AMD's list that will support TrueAudio are Murdered: Soul Suspect, Thief, and Lichdom. Much like FreeSync, I expect the proof is in the pudding and we will have to wait to see how it can affect the immersion factor of these titles.

Unified Video Decoder and Video Codec Engine

I wanted to include some talk about the UVD and VCE with Kaveri as both are updated – we get UVD 4, an update to error resiliency for H.264, and VCE 2, as shown below:

Of the two blocks, the improved VCE has the more interesting improvements to discuss. With the addition of support for B frames in H.264 encoding, the resulting ability to do backwards frame prediction should help improve the resulting image quality from VCE and/or reduce the required bitrates for any given quality level. Meanwhile the addition of support for the higher quality YUV444 color space in the H.264 encoder should help with the compression of primarily linear lineart/text, which in turn is important for the clarity of wireless displays.

Llano, Trinity and Kaveri Die: Compared A Deep Dive on HSA
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  • Nagorak - Wednesday, January 15, 2014 - link

    The fact is these "APUs" are really pretty worthless. If you're going to be seriously gaming then you want to get a discrete graphics card, even a low end one. The problem with AMD's strategy here is that the integrated GPU performance is still so anemic that it's only useful for people who want a budget PC and who don't actually play games. Therefore the "benefits" of having both CPU and GPU on one core are highly questionable.
  • ImSpartacus - Thursday, January 16, 2014 - link

    That could be solved if we had a much larger GPU on the APU, right?

    I want to see at least 12 CUs on the top-end APU, preferably more like 16-20 CUs.
  • lmcd - Monday, January 20, 2014 - link

    Did you miss the whole conversation about memory bandwidth?
  • nader_21007 - Saturday, January 18, 2014 - link

    below the charts showing the games performanc, there are two tabs, one for showing avarage frame rate and the other, if you just click on it will show you the suddeframe rates for the apus compared. Minimum frame rate of the iris pro is the lowest and worst among all Apu's compared. It means sudden hangings all over the game. Kaveri and other amd apu's have no such weaknesses because of high performing IGP.Now tell me which is Outperformed?
  • themeinme75 - Saturday, January 18, 2014 - link

    the good news is APU-7850/SOC-5200pro just caught up to 4850..
  • cryptik - Monday, March 30, 2015 - link

    The R7 consistently beats the Iris Pro. You must have read a different article than everyone else.
  • frozentundra123456 - Tuesday, January 14, 2014 - link

    Good review, except he doesn't really address the elephant in the room that even for gaming, a low end cpu like the athlon X4 with a HD7750 will be considerably faster than any APU. So in this regard, I disagree with the conclusions that for low end gaming kaveri is the best solution. It is disappointing actually, that he did not use a HD7750 GDDR5 as the discrete gpu comparison, because that would have given a more direct comparison of how the bandwidth restrictions are affecting Kaveri.

    I will say though that the low TDP parts seem to get a nice improvement in performance. They actually seem more attractive that the high end, since there is little gaming improvement in the top end vs Richland.
  • thevoiceofreason - Tuesday, January 14, 2014 - link

    Or something like Pentium G2120 (90$ newegg) and HD7770 (90$ ASUS or MSI on newegg after rebate). The difference between such a setup and a top of the line kaveri chip is not even funny. Kind of tragic, really.
  • andrewaggb - Tuesday, January 14, 2014 - link

    I agree. I am extremely dissappointed. Cpu performance and GPU performance barely changed from last year's model. HSA is definitely the future, and Mantle may deliver a healthy fps improvement, but I feel like this product has almost no value at launch. It's all depending on future software.

    I was actually considering a kaveri for a kids pc... but I'm definitely way better off getting an intel cpu and amd gpu.
  • andrewaggb - Tuesday, January 14, 2014 - link

    I guess they did make big gains on TDP. So it's sorta their version of a haswell refresh. But haswell had a larger improvement in both cpu and gpu performance relative to their previous chip.

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