AMD has been relatively silent on the topic of NVIDIA’s variable refresh rate G-Sync technology since its announcement last year. At this year’s CES however, AMD gave me a short demo of its version of the technology.

Using two Toshiba Satellite Click notebooks purchased at retail, without any hardware modifications, AMD demonstrated variable refresh rate technology. According to AMD, there’s been a push to bring variable refresh rate display panels to mobile for a while now in hopes of reducing power consumption (refreshing a display before new content is available wastes power, sort of the same reason we have panel self refresh displays). There’s apparently already a VESA standard for controlling VBLANK intervals. The GPU’s display engine needs to support it, as do the panel and display hardware itself. If all of the components support this spec however, then you can get what appears to be the equivalent of G-Sync without any extra hardware.

In the case of the Toshiba Satellite Click, the panel already supports variable VBLANK. AMD’s display engines have supported variable VBLANK for a couple of generations, and that extends all the way down to APUs. The Satellite Click in question uses AMD’s low cost Kabini APU, which already has the requisite hardware to support variable VBLANK and thus variable display refresh rates (Kaveri as well as AMD's latest GPUs should support it as well). AMD simply needed driver support for controlling VBLANK timing, which is present in the latest Catalyst drivers. AMD hasn’t yet exposed any of the controls to end users, but all of the pieces in this demo are ready and already available.

The next step was to write a little demo app that could show it working. In the video below both systems have V-Sync enabled, but the machine on the right is taking advantage of variable VBLANK intervals. Just like I did in our G-Sync review, I took a 720p60 video of both screens and slowed it down to make it easier to see the stuttering you get with V-Sync On when your content has a variable frame rate. AMD doesn’t want to charge for this technology since it’s already a part of a spec that it has implemented (and shouldn’t require a hardware change to those panels that support the spec), hence the current working name “FreeSync”.

AMD’s demo isn’t quite as nice as NVIDIA’s swinging pendulum, and we obviously weren’t able to test anywhere near as many scenarios, but this one is a good starting point. The system on the left is limited to 30 fps given the heavy workload and v-sync being on, while the system on the right is able to vary its frame rate and synchronize presenting each frame to the display's refresh rate. AMD isn’t ready to productize this nor does it have a public go to market strategy, but my guess is we’ll see more panel vendors encouraged to include support for variable VBLANK and perhaps an eventual AMD driver update that enables control over this function.

In our review I was pretty pleased with G-Sync. I’d be even more pleased if all panels/systems supported it. AMD’s “FreeSync” seems like a step in that direction (and a sensible one too that doesn’t require any additional hardware). If variable VBLANK control is indeed integrated into all modern AMD GPUs, that means the Xbox One and PS4 should also have support for this. Given G-Sync’s sweet spot at between 40 - 60 fps, I feel like “FreeSync” would be a big win for AMD’s APUs.

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  • psychobriggsy - Tuesday, January 07, 2014 - link

    Surely the point is that VBLANK is kept active (or delayed, if the VBLANK itself is a set duration) until the new frame is ready (or a certain amount of time passes), whenever that is?

    Surely the point of this demo is AMD saying "look at this standard feature that NVIDIA want to charge $100 for, in their proprietary implementation"?
    Reply
  • spartaman64 - Saturday, May 17, 2014 - link

    but it is free and it will work close to the same of course the hardware solution is going to be more stable but its not worth paying money for Reply
  • MrSpadge - Tuesday, January 07, 2014 - link

    Yeah, it's a real shame they didn't think of it earlier. And being free and open is great if it works. but seeing this is something AMD needs to support via software I'm "a bit" sceptical.. Reply
  • nathanddrews - Monday, January 06, 2014 - link

    This has been a feature of OGL for a while, I think. Reply
  • nathanddrews - Monday, January 06, 2014 - link

    Pretty big hit on frame rates, too. Reply
  • yannigr - Monday, January 06, 2014 - link

    And again.
    Nvidia = proprietary.
    AMD = free.
    Reply
  • dylan522p - Monday, January 06, 2014 - link

    But like always Nvidias solution is better. Reply
  • Remon - Monday, January 06, 2014 - link

    No, the article says that AMD's demo, with the windmills, wasn't as nice as Nvidia's one, with the pendulum. Nothing about the quality of FreeSync. Reply
  • chizow - Monday, January 06, 2014 - link

    And again.
    Nvidia = we'll see it on the market.
    AMD = who fking knows.
    Reply
  • yannigr - Monday, January 06, 2014 - link

    Oh no.... You are also in the Anandtech articles? First time I see an Nvidia fanboy working 24/7 all over the internet. Duracell. Reply

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