Compute

Jumping into compute, we’re entering the one area where GTX 780 Ti’s rule won’t be nearly as absolute. Among NVIDIA cards its single precision performance will be unchallenged, but the artificial double precision performance limitation as compared to the compute-focused GTX Titan means that GTX 780 Ti will still lose to GTX Titan whenever double precision comes into play. Alternatively, GTX 780 Ti still has to deal with the fact that AMD’s cards have shown themselves to be far more competitive in our selection of compute benchmarks.

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

Even though we’re largely CPU bound by this point, GTX 780 Ti manages to get a bit more out of Civilization V’s texture decode routine, pushing it to the top of the charts and ahead of both GTX Titan and 290X.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

With LuxMark NVIDIA’s ray tracing performance sees further improvements due to the additional compute resources at hand. But NVIDIA still doesn’t fare well here, with the GTX 780 Ti falling behind all of our AMD cards in this test.

Our 3rd compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Like LuxMark, GTX 780 Ti once again improves on its predecessors. But it’s not enough to make up for AMD’s innate performance advantage in this benchmark, leading to GTX 780 Ti trailing all of the AMD cards.

Our 4th benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

CLBenchmark continues to be the same story. GTX 780 Ti improves on NVIDIA’s performance to become their fastest single precision card, but it still falls short of every AMD card in these tests.

Moving on, our 5th compute benchmark is FAHBench, the official Folding @ Home benchmark. Folding @ Home is the popular Stanford-backed research and distributed computing initiative that has work distributed to millions of volunteer computers over the internet, each of which is responsible for a tiny slice of a protein folding simulation. FAHBench can test both single precision and double precision floating point performance, with single precision being the most useful metric for most consumer cards due to their low double precision performance. Each precision has two modes, explicit and implicit, the difference being whether water atoms are included in the simulation, which adds quite a bit of work and overhead. This is another OpenCL test, as Folding @ Home has moved exclusively to OpenCL this year with FAHCore 17.

Finally with Folding@Home we see the GTX 780 Ti once again take the top spot. In the single precision tests the GTX 780 further extends NVIDIA’s lead, beating GTX Titan by anywhere between a few percent to over ten percent depending on which specific test we’re looking at. However even with GTX 780 Ti’s general performance increase, in the double precision test it won’t overcome the innate double precision performance deficit it faces versus GTX Titan. When it comes to double precision compute, Titan remains king.

Wrapping things up, our final compute benchmark is an in-house project developed by our very own Dr. Ian Cutress. SystemCompute is our first C++ AMP benchmark, utilizing Microsoft’s simple C++ extensions to allow the easy use of GPU computing in C++ programs. SystemCompute in turn is a collection of benchmarks for several different fundamental compute algorithms, as described in this previous article, with the final score represented in points. DirectCompute is the compute backend for C++ AMP on Windows, so this forms our other DirectCompute test.

Last, in our C++ AMP benchmark we see the GTX 780 Ti take the top spot for an NVIDIA card, but like so many of our earlier compute tests it will come up short versus AMD’s best cards. This isn’t quite as lopsided as some of our other tests, however GTX 780 Ti is stuck competing with the 280X while the 290 and 290X easily outperform NVIDIA’s new flagship.

Synthetics Power, Temperature, & Noise
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  • 1Angelreloaded - Saturday, November 16, 2013 - link

    False I Hit the 3.5 Gb limit quite a few times due to it being a 32 bit game, now if they are 64bit games then yes they will use more than 3GB for textures and draw distance , but meh you know what your talking about.......right.
  • ahlan - Friday, November 8, 2013 - link

    Damage control Nvidia fanboy! Nvidia fanboys are delusional as MS and Apple fanboys...

    Keep paying more for the same performance...
  • dylan522p - Thursday, November 7, 2013 - link

    Not at all. In quiet more. It runs hotter, is louder 95% of the time and is using more power.
  • dylan522p - Thursday, November 7, 2013 - link

    And performs significantly worse.
  • DMCalloway - Thursday, November 7, 2013 - link

    Definition of upsetting: Early gtx 780 adopters now able to purchase a 'true' gtx 780 at the same price point previous gtx 780's were at launch. Nvidia sat back, took everyone's cash, and now to remain competitive finally release a fully enabled chip..... wow
  • Spunjji - Thursday, November 7, 2013 - link

    I think early adopters on both sides got dicked here. The R9 290 makes everything else look like a joke in terms of pricing, for all its manifest flaws.
  • dylan522p - Thursday, November 7, 2013 - link

    I would rather not have the 480v2, in my machine.
  • Yojimbo - Thursday, November 7, 2013 - link

    And next year they'll release something even faster at the same price point. You can't have both increasing performance/price over time and also not have your new hardware become a comparatively bad deal in the future. People who bought the GTX 780 when it came out got 5 to 6 months of use of the card in exchange for a card which is now ~15% slower than what's available at the same price point.
  • ShieTar - Friday, November 8, 2013 - link

    In other words: Nvidia did what absolutely every other CPU & GPU provider has also done over the last 30 years? Wow indeed.

    Everybody wants to bring the most profitable product possible to the market. That means, you need to be good enough to interest customers and cheap enough to be affordable. And you don't get better or cheaper, unless something changes the market, e.g. competition.
  • extide - Thursday, November 7, 2013 - link

    You stated the 290x is "unable to compete with an older architecture." That is false. LOL

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