Battlefield 3

Our major multiplayer action game of our benchmark suite is Battlefield 3, DICE’s 2011 multiplayer military shooter. Its ability to pose a significant challenge to GPUs has been dulled some by time and drivers, but it’s still a challenge if you want to hit the highest settings at the highest resolutions at the highest anti-aliasing levels. Furthermore while we can crack 60fps in single player mode, our rule of thumb here is that multiplayer framerates will dip to half our single player framerates, so hitting high framerates here may not be high enough.

BF3 is another strong title for NVIDIA and the GTX 780 Ti. The performance advantage for the GTX 780 Ti over its GK110 siblings stands at a rather typical 9% for GTX Titan and 20% for GTX 780, with an absolute framerate well above 60fps and ultimately approaching 80fps. Otherwise against the 290X this is consistently one of the best games for NVIDIA, so it comes as no surprise that the GTX 780 Ti does very well against the 290X here, beating it by a substantial 23%.

Moving on to SLI performance, the GTX 780 SLI is once again a chart topper. Even 3840x2160 and with Ultra quality, the GTX 780 Ti still more than enough to deliver more than 60fps, making this a fully playable resolution with minimum framerates that should easily be over 30fps.

Bioshock Infinite Crysis 3
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  • fewafwwaefwa - Thursday, November 7, 2013 - link

    sterven.
  • looncraz - Thursday, November 7, 2013 - link

    When game producers author the games they will do it with a mind towards Mantle and exploiting the AMD GPU characteristics exposed by Mantle on PCs for their console games.

    When creating portable software you create as thin of an abstraction layer as possible, that layer will now be much closer to the metal with unoptimized DirectX alternatives being manually added. That could very well mean that AMD hardware will have a noticeable advantage on PCs and game producers will only need to do a little extra work to become compatible with other DX-10/11 compatible video cards on Windows/Linux - so nVidia will become something of a "don't forget about me!" rather than "let's build to a generic platform and pull in the nVidia GPU extensions..."
  • Basstrip - Friday, November 8, 2013 - link

    I think they've ALWAYS programmed directly to the core. I think it's safe to assume that the processes translate fairly well and that although they might not be the same, they are similar.

    It just seems so economic to streamline the whole process. Less of a headache than to constantly try optimize things for multiple platforms.

    AMD chips on consoles may not be able to support mantle on the hardware side but programming for consoles and for pc will definitely NOT be 2 completely different things.
  • elajt_1 - Friday, November 8, 2013 - link

    Something I read on Extremetech: Feedback we’ve gotten from other sources continues to suggest that Microsoft’s low-level API for the Xbox One is extremely similar to Mantle, and the difference between the two is basically semantic. This doesn’t square very well with Microsoft’s own statements; we’ll continue to investigate.
    http://www.extremetech.com/gaming/168671-xbox-one-...
  • klmccaughey - Monday, November 11, 2013 - link

    The difference is a couple of header files. Izzy Wizzy! And you have your API calling code in Xbox transferable to a PC, the header files compile the API's to Mantle API - but both API's are essentailly the same. It couldn't be easier.
  • polaco - Friday, November 8, 2013 - link

    The point of mantle I think is to provide an easy way to port from PC to console or Console to PC. So giving the possibility to allow an easier cross compilation.
  • L33T BEANS - Friday, November 8, 2013 - link

    Basing someones intelligence on a single statement is unwise.
  • Totally - Sunday, November 10, 2013 - link

    Reading these comments makes me wonder, if these people slinging mantle around like a buzzword actually know what it does, because going by the comments alone trying to pitting it against g-sync they clearly don't. Mantle is as relevant to gamers as Cuda is. Yes it does have a direct impact but the benefits aren't for the end user.
  • klmccaughey - Monday, November 11, 2013 - link

    You do not understand. The API on the consoles is basically "Mantle". Mantle copies verbatim the API calls for the consoles. They just call it the API on the console. Port the code across, change a few headers, and you have your Mantle calls ;)
  • MonkeyM - Sunday, November 10, 2013 - link

    They will sell DIY kits, you don't need a new monitor, as per the press conference.

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