XDMA: Improving Crossfire

Over the past year or so a lot of noise has been made over AMD’s Crossfire scaling capabilities, and for good reason. With the evolution of frame capture tools such as FCAT it finally became possible to easily and objectively measure frame delivery patterns.  The results of course weren’t pretty for AMD, showcasing that Crossfire may have been generating plenty of frames, but in most cases it was doing a very poor job of delivering them.

AMD for their part doubled down on the situation and began rolling out improvements in a plan that would see Crossfire improved in multiple phases. Phase 1, deployed in August, saw a revised Crossfire frame pacing scheme implemented for single monitor resolutions (2560x1600 and below) which generally resolved AMD’s frame pacing in those scenarios. Phase 2, which is scheduled for next month, will address multi-monitor and high resolution scaling, which faces a different set of problems and requires a different set of fixes than what went into phase 1.

The fact that there’s even a phase 2 brings us to our next topic of discussion, which is a new hardware DMA engine in GCN 1.1 parts called XDMA. Being first utilized on Hawaii, XDMA is the final solution to AMD’s frame pacing woes, and in doing so it is redefining how Crossfire is implemented on 290X and future cards. Specifically, AMD is forgoing the Crossfire Bridge Interconnect (CFBI) entirely and moving all inter-GPU communication over the PCIe bus, with XDMA being the hardware engine that makes this both practical and efficient.

But before we get too far ahead of ourselves, it would be best to put the current Crossfire situation in context before discussing how XDMA deviates from it.

In AMD’s current CFBI implementation, which itself dates back to the X1900 generation, a CFBI link directly connects two GPUs and has 900MB/sec of bandwidth. In this setup the purpose of the CFBI link is to transfer completed frames to the master GPU for display purposes, and to so in a direct GPU-to-GPU manner to complete the job as quickly and efficiently as possible.

For single monitor configurations and today’s common resolutions the CFBI excels at its task. AMD’s software frame pacing algorithms aside, the CFBI has enough bandwidth to pass around complete 2560x1600 frames at over 60Hz, allowing the CFBI to handle the scenarios laid out in AMD’s phase 1 frame pacing fix.

The issue with the CFBI is that while it’s an efficient GPU-to-GPU link, it hasn’t been updated to keep up with the greater bandwidth demands generated by Eyefinity, and more recently 4K monitors. For a 3x1080p setup frames are now just shy of 20MB/each, and for a 4K setup frames are larger still at almost 24MB/each. With frames this large CFBI doesn’t have enough bandwidth to transfer them at high framerates – realistically you’d top out at 30Hz or so for 4K – requiring that AMD go over the PCIe bus for their existing cards.

Going over the PCIe bus is not in and of itself inherently a problem, but pre-GCN 1.1 hardware lacks any specialized hardware to help with the task. Without an efficient way to move frames, and specifically a way to DMA transfer frames directly between the cards without involving CPU time, AMD has to resort to much uglier methods of moving frames between the cards, which are in part responsible for the poor frame pacing we see today on Eyefinity/4K setups.

CFBI Crossfire At 4K: Still Dropping Frames

For GCN 1.1 and Hawaii in particular, AMD has chosen to solve this problem by continuing to use the PCIe bus, but by doing so with hardware dedicated to the task. Dubbed the XDMA engine, the purpose of this hardware is to allow CPU-free DMA based frame transfers between the GPUs, thereby allowing AMD to transfer frames over the PCIe bus without the ugliness and performance costs of doing so on pre-GCN 1.1 cards.

With that in mind, the specific role of the XDMA engine is relatively simple. Located within the display controller block (the final destination for all completed frames) the XDMA engine allows the display controllers within each Hawaii GPU to directly talk to each other and their associated memory ranges, bypassing the CPU and large chunks of the GPU entirely. Within that context the purpose of the XDMA engine is to be a dedicated DMA engine for the display controllers and nothing more. Frame transfers and frame presentations are still directed by the display controllers as before – which in turn are directed by the algorithms loaded up by AMD’s drivers – so the XDMA engine is not strictly speaking a standalone device, nor is it a hardware frame pacing device (which is something of a misnomer anyhow). Meanwhile this setup also allows AMD to implement their existing Crossfire frame pacing algorithms on the new hardware rather than starting from scratch, and of course to continue iterating on those algorithms as time goes on.

Of course by relying solely on the PCIe bus to transfer frames there are tradeoffs to be made, both for the better and for the worse. The benefits are of course the vast increase in memory bandwidth (PCIe 3.0 x16 has 16GB/sec available versus .9GB/sec for CFBI) not to mention allowing Crossfire to be implemented without those pesky Crossfire bridges. The downside to relying on the PCIe bus is that it’s not a dedicated, point-to-point connection between GPUs, and for that reason there will bandwidth contention, and the latency for using the PCIe bus will be higher than the CFBI. How much worse depends on the configuration; PCIe bridge chips for example can both improve and worsen latency depending on where in the chain the bridges and the GPUs are located, not to mention the generation and width of the PCIe link. But, as AMD tells us, any latency can be overcome by measuring it and thereby planning frame transfers around it to take the impact of latency into account.

Ultimately AMD’s goal with the XDMA engine is to make PCIe based Crossfire just as efficient, performant, and compatible as CFBI based Crossfire, and despite the initial concerns we had over the use of the PCIe bus, based on our test results AMD appears to have delivered on their promises.

The XDMA engine alone can’t eliminate the variation in frame times, but in its first implementation it’s already as good as CFBI in single monitor setups, and being free of the Eyefinity/4K frame pacing issues that still plague CFBI, is nothing short of a massive improvement over CFBI in those scenarios. True to their promises, AMD has delivered a PCie based Crossfire implementation that incurs no performance penalty versus CFBI, and on the whole fully and sufficiently resolves AMD’s outstanding frame pacing issues. The downside of course is that XDMA won’t help the 280X or other pre-GCN 1.1 cards, but at the very least going forward AMD finally has demonstrated that they have frame pacing fully under control.

On a side note, looking at our results it’s interesting to see that despite the general reuse of frame pacing algorithms, the XDMA Crossfire implementation doesn’t exhibit any of the distinct frame time plateaus that the CFBI implementation does. The plateaus were more an interesting artifact than a problem, but it does mean that AMD’s XDMA Crossfire implementation is much more “organic” like NVIDIA’s, rather than strictly enforcing a minimum frame time as appeared to be the case with CFBI.

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  • TheJian - Friday, October 25, 2013 - link

    Wrong, Zotac price in cart $624. :) Personally I'd buy an OC card for $650 but that's just me.
    http://www.newegg.com/Product/Product.aspx?Item=N8...
  • 46andtool - Thursday, October 24, 2013 - link

    your comment makes no sense, all I see are excuses and misinformation in your post." It doesn't cost less than a GTX780, it only has a lower MSRP." is just stupid, battlefield 4 edition 290xs are already on newegg for $579, the only cheap 780gtxs you will find will be used ones.
  • chrnochime - Thursday, October 24, 2013 - link

    What 549? Every 780 on NE goes for 649. I want some of the kool-aid you're drinking.
  • HisDivineOrder - Friday, October 25, 2013 - link

    It IS loud. HardOCP have a tendency to be so "hard" they ignore the volume of the card. They aren't the most reliant of sites about the acoustics of a card. Not in the past and not today.
  • JDG1980 - Thursday, October 24, 2013 - link

    Regarding 1080p performance, so what? You don't need a $500+ video card to get acceptable frame rates at that resolution. A $200-$300 card will do just fine. $500+ video cards are for multi-monitor setups or high resolution (1440p+) displays.
    Regarding the noise, that's a problem - AMD clearly stretched things as far as they could go with GCN to reach the current performance level. I know that EK has already announced a 290X waterblock for those enthusiasts who use custom loops. I wouldn't be surprised to see someone come out with a self-contained closed-loop watercooler for the 290X, similar to those that have been available for CPUs for a couple years now. That might help fix the noise issues, especially if it used a dual 120mm/140mm radiator.
  • 46andtool - Thursday, October 24, 2013 - link

    we are just now breaking 60fps on 1080p on demanding games at max details, and even more demanding games are just around the corner so your telling people what exactly? And everybody knows AMD makes retarded reference coolers. So another moot point. Lets-try-and -discredit- AMDs- stellar -new product -anyway -we -can- but- the- only- way- we -know -how -is -by -grasping- at- straws.
  • inighthawki - Thursday, October 24, 2013 - link

    BS, there's absolutely nothing wrong with a high end card on a 1080p display. Just look at the benchmarks, Crysis 3 1080p on high, a 7970GE barely hits 60fps, and no doubt that will drop below 60 on many occasions (it's just an average). On top of that, not all games are nearly as well optimized as Crytek games, or are just far more complex. Total War: Rome 2, even the 290X doesn't barely hits 60fps on extreme with MEDIUM shadows. Or maybe look at Company of Heroes 2, and how even the 290X hits a min fps of 37fps on extreme.

    On top of all of that, high resolution IPS panels are super expensive, not everyone cares enough about that to spend the money. The difference between a quality 1080p and a quality 1440p panel can be almost as much as the video card itself.
  • patrioteagle07 - Thursday, October 24, 2013 - link

    Not really... You can find refurbed ZR30s for under $600
    If you are going to spend 1k on gfx its rather short sighted to keep your TN panels...
  • inighthawki - Thursday, October 24, 2013 - link

    That's at LEAST several hundred dollars more than the majority of people are willing to spend on a monitor. 1080p TN panels are fine for most people, including most gamers. What people care about is not monitor count, pixel count, or color accuracy. They want high quality shaded pixels and good framerate. This is where high end video cards on smaller monitors comes into play. There are plenty of reasons to do it. Do not confuse your own values as the same as what everyone else wants.
  • ShieTar - Friday, October 25, 2013 - link

    Also, an increasing number of players is considering 120 FPS to be the acceptable framerate, not 60FPS.

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