Synthetics

As always we’ll also take a quick look at synthetic performance. The 290X shouldn’t pack any great surprises here since it’s still GCN, and as such bound to the same general rules for efficiency, but we do have the additional geometry processors and additional ROPs to occupy our attention.

Right off the bat then, the TessMark results are something of a head scratcher. Whereas NVIDIA’s performance here has consistently scaled well with the number of SMXes, AMD’s seeing minimal scaling from those additional geometry processors on Hawaii/290X. Clearly Tessmark is striking another bottleneck on 290X beyond simple geometry throughput, though it’s not absolutely clear what that bottleneck is.

This is a tessellation-heavy benchmark as opposed to a simple massive geometry bencehmark, so we may be seeing a tessellation bottleneck rather than a geometry bottleneck, as tessellation requires its own set of heavy lifting to generate the necessary control points. The 12% performance gain is much closer to the 11% memory bandwidth gain than anything else, so it may be that the 280X and 290X are having to go off-chip to store tessellation data (we are after all using a rather extreme factor), in which case it’s a memory bandwidth bottleneck. Real world geometry performance will undoubtedly be better than this – thankfully for AMD this is the pathological tessellation case – but it does serve of a reminder of how much more tessellation performance NVIDIA is able to wring out of Kepler. Though the nearly 8x increase in tessellation performance since 5870 shows that AMD has at least gone a long way in 4 years, and considering the performance in our tessellation enabled games AMD doesn’t seem to be hurting for tessellation performance in the real world right now.

Moving on, we have our 3DMark Vantage texture and pixel fillrate tests, which present our cards with massive amounts of texturing and color blending work. These aren’t results we suggest comparing across different vendors, but they’re good for tracking improvements and changes within a single product family.

Looking first at texturing performance, we can see that texturing performance is essentially scaling 1:1 with what the theoretical numbers say it should. 36% better texturing performance over 280X is exactly in line with the increased number of texture units versus 280X, at the very least proving that 290X isn’t having any trouble feeding the increased number of texture units in this scenario.

Meanwhile for our pixel fill rates the results are a bit more in the middle, reflecting the fact that this test is a mix of ROP bottlenecking and memory bandwidth bottlenecking. Remember, AMD doubled the ROPs versus 280X, but only gave it 11% more memory bandwidth. As a result the ROPs’ ability to perform is going to depend in part on how well color compression works and what can be recycled in the L2 cache, as anything else means a trip to the VRAM and running into those lesser memory bandwidth gains. Though the 290X does get something of a secondary benefit here, which is that unlike the 280X it doesn’t have to go through a memory crossbar and any inefficiencies/overhead it may add, since the number of ROPs and memory controllers is perfectly aligned on Hawaii.

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  • Pontius - Tuesday, October 29, 2013 - link

    Some good points Jian, I would like to see side by side comparisons as well. However, I've seen some studies that implement the same algorithm in both OpenCL and CUDA and the results are mostly the same if properly implemented. I've been doing GPU computing development in my spare time over the last year and OpenCL does have one advantage over CUDA that is the reason I use it: run-time compilation. If at run-time you are working with various data sets that involve checking many conditionals, you can compile a kernel with the conditionals stripped out and get a good performance increase since GPUs aren't good at conditionals like CPUs are. But in the end, I agree, more apples to apples comparisons are needed.
  • azixtgo - Thursday, October 24, 2013 - link

    the titan is irrelevant. I can't figure why the hell people think a $1000 GPU is even worth mentioning. It's not for sane people to buy and definitely not a genuine effort by nvidia. They saw an opportunity and went for it
  • Bloodcalibur - Thursday, October 24, 2013 - link

    It's $350 more because of it's compute performance ugh. It benchmarks 5-6x more than the 780 on DGEMM. This is why the card is priced a whopping $350 more than their own 780 which is only a few FPS lower on most games and setups. The only people that should've bought a Titan were people who both GAME and do a little bit of computing.

    To compare it to the 290x are what retarded ignorant people are doing. Compare it to the 780 which it does beat out. Now we have to wait for nvidia's response.
  • Cellar Door - Thursday, October 24, 2013 - link

    Read the review before trolling. It's $549
  • azixtgo - Thursday, October 24, 2013 - link

    technically it's a good value. I think. I despise the higher prices as well but who really knows the value of the product. Comparing a GPU to a lot of things (like a ps4 that has a million other components or a complete PC ), maybe not. but comparing this to nvidia... well...
  • Pounds - Thursday, October 24, 2013 - link

    Did the nvidia fanboy get his feelings hurt?
  • superflex - Thursday, October 24, 2013 - link

    Yes, and his wallet got shredded.
    Validation is a bitch.
  • piroroadkill - Thursday, October 24, 2013 - link

    Huh? You can go over to Newegg right now and buy one for $580.
  • Wreckage - Thursday, October 24, 2013 - link

    He did not say "Mantle" 7 times so he might not be from their PR department.

    Either way the 290 is hot, loud, power hungry and nothing new in the performance department. It's cheap but that won't last. Looks like we will have to wait form Maxwell for something truly new.
  • chrnochime - Thursday, October 24, 2013 - link

    You OTOH look like you can't RTFA.

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