Camera

The iPhone 5s continues Apple’s tradition of sensible improvements to camera performance each generation. I was pleased to hear Phil Schiller deliver a line about how bigger pixels are a better route to improving image quality vs. throwing more at the problem. I remember hearing our own Brian Klug deliver almost that exact same message a year earlier when speaking to some engineers at another phone company.

The iPhone 5s increases sensor size compared to the iPhone 5. Last week Brian dug around and concluded that the 5s’ iSight camera sensor likely uses a format very similar to that of the HTC One. The difference here is while HTC opted for even larger pixels (arriving at 4MP), Apple chose a different balance of spatial resolution to light sensitivity with its 8MP sensor.

One thing ingrained in my mind from listening to Brian talk about optics is that there is no perfect solution, everything ultimately boils down to a selection of tradeoffs. Looking at Apple/HTC vs. the rest of the industry we see one set of tradeoffs, with Apple and HTC optimizing for low light performance while the rest of the industry chasing smaller pixel sizes. Even within Apple and HTC however there are differing tradeoffs. HTC went more extreme in pixel size while Apple opted for more spatial resolution.

iPhone 4, 4S, 5, 5S Cameras
Property iPhone 4 iPhone 4S iPhone 5 iPhone 5S
CMOS Sensor OV5650 IMX145 IMX145-Derivative ?
Sensor Format 1/3.2"
(4.54x3.42 mm)
1/3.2"
(4.54x3.42 mm)
1/3.2" ~1/3.0"
(4.89x3.67 mm)
Optical Elements 4 Plastic 5 Plastic 5 Plastic 5 Plastic
Pixel Size 1.75 µm 1.4 µm 1.4 µm 1.5 µm
Focal Length 3.85 mm 4.28 mm 4.10 mm 4.12 mm
Aperture F/2.8 F/2.4 F/2.4 F/2.2
Image Capture Size 2592 x 1936
(5 MP)
3264 x 2448
(8 MP)
3264 x 2448
(8 MP)
3264 x 2448
(8 MP)
Average File Size ~2.03 MB (AVG) ~2.77 MB (AVG) ~2.3 MB (AVG) 2.5 MB (AVG)
From Brian's excellent iPhone 5s Camera Analysis post

Apple moved to 1.5µm pixels, up from 1.4µm in the iPhone 5. Remember that we’re measuring pixel size in a single dimension, so the overall increase in pixel size amounts to around 15%. Apple also moved to a faster aperture (F/2.2 vs. F/2.4 on the iPhone 5) to increase light throughput. The combination can result in significantly better photos than the outgoing 5 when taking photos in low light.

iPhone 5/5c Low Light

iPhone 5s Low Light

With the move to larger pixels, Apple has done away with its 2x2 binning mode in low light settings. The iPhone 5 would oversample each pixel after scene brightness dropped below a certain threshold to improve low light performance. The oversampled image would then be upscaled to the full 8MP, trading off spatial resolution for low light performance. The iPhone 5s doesn’t have to make this tradeoff. In practice I didn’t find any situations where the 5s’ low light performance suffered as a result. It always seemed to produce better shots than the iPhone 5.

iPhone 5/5c

iPhone 5s

Unlike some of the larger flagships we’ve reviewed lately, the iPhone 5s doesn’t ship with optical image stabilization (OIS). We’ve seen devices from HTC, LG and Nokia all ship with OIS, and have generally been pleased with the results. It’s not a surprise that the 5s doesn’t come with OIS as it’s largely the same physical platform as the outgoing 5. Still it would be great to see an Apple device ship with OIS. Perhaps on a larger iPhone.

As is always the case in space constrained camera systems, what Apple could not achieve in the physical space it hopes to make up for computationally. The 5s leverages electronic image stabilization as well as automatic combination of multiple frames from the capture buffer in order to deliver the sharpest shots each time.

Apple’s cameras have traditionally been quite good, not just based on sensor selection but looking at the entire stack from its own custom ISP (Image Signal Processor) and software. With the A7 Apple introduces a brand new ISP. Although we know very little about the new ISP, you can find references to Apple’s H6 ISP if you dig around.

Apple continues to ship one of the better auto modes among smartphone cameras I've used. I still want the option of full manual controls, but for most users Apple's default experience should be a very good one.

Capturing shots under iOS 7 is incredibly quick. Shot to shot latency is basically instantaneous now, thanks to a very fast ISP and the A7’s ability to quickly move data in and out of main memory. It’s impossible to write shots to NAND this quickly so Apple is likely buffering shots to DRAM before bursting them out to non-volatile storage.

 

The new ISP enables a burst capture mode of up to 10 fps. To active burst mode simply hold down the shutter button and fire away. The iPhone 5s will maintain a 10 fps capture rate until the burst counter hits 999 images (which was most definitely tested). Although it took a while to write all 999 images, all of them were eventually committed to NAND.

Photos captured in burst mode are intelligently combined as to not clutter your photo gallery. The camera app will automatically flag what it thinks are important photos, but you’re free to choose as many (or as few) as you’d like to include in your normal browsing view. Since all of the photos captured in burst mode are physically saved, regardless of whether or not you select them to appear among your photos, you can always just pull them off the 5s via USB.

The rear facing camera is paired with a new dual-LED True Tone flash. Rather than featuring a single white LED to act as a flash, Apple equips the iPhone 5s with two LEDs with different color tones (one with a cool tone and one with a warm tone). When set to fire, the 5s’ ISP and camera system will evaluate the color temperature of the scene, pre-fire the flash and determine the right combination of the two LEDs to produce the most natural illumination of the subject.

I’m not a huge fan of flashes, but I have to say that in a pinch the True Tone flash is appreciably better than the single LED unit on the iPhone 5. Taking photos of people with the new True Tone flash enabled produces much warmer and more natural looking results:

True Tone Flash Enabled

Even if your subject happens to be something other than a person I’ve seen really good results from Apple’s True Tone flash.

I still believe the best option is to grab your photo using natural/available light, but with a smartphone being as portable as it is that’s not always going to be an option.

I have to say I appreciate the vector along which Apple improved the camera experience with the iPhone 5s. Improving low light performance (and quality in low light situations where you’re forced to use a flash) is a great message to carry forward.

Front Facing Camera

The iPhone 5s and iPhone 5c share the same upgraded front-facing FaceTime HD camera. The front facing camera gets a sensor upgrade, also with a move to larger pixels (1.9µm up from 1.75µm) while resolution and aperture remain the same at 720p and F/2.4. The larger sensor size once again improves low light performance of the FaceTime HD camera (iPhone 5 left vs. iPhone 5s right):

Battery Life Video
Comments Locked

464 Comments

View All Comments

  • dylan522p - Tuesday, September 17, 2013 - link

    Adreno has a larger thermal headroom. If Apple moves to 5" they would be able to scale performance much much higher.
  • blanarahul - Tuesday, September 17, 2013 - link

    The key word is "if". I would be really happy if they do move to 5 inch.

    BTW, these chips = Snapdragon 800.
  • tuxRoller - Wednesday, September 18, 2013 - link

    Yes, though the battery performance seems quite good for snapdragon 800.
  • robbertbobbertson - Tuesday, September 17, 2013 - link

    So going off these theoretical numbers, the new iPhone 5S GPU is 4.36% as powerful as the one in the Playstation 4, and thats considered a weak GPU from the enthusiasts perspective. How is this is a "desktop" class chip. People thinking mobile will overtake everything are dreaming.
  • dylan522p - Tuesday, September 17, 2013 - link

    You do realize that a Core Duo from years back is more than enough for most people on GPU and CPU, not the PS4 or some mid or high end chip now. Desktop class was simply marketing referring to 64-bit though.
  • ScienceNOW - Tuesday, September 17, 2013 - link

    Are you kidding me? We are almost there. 4,36% is less than 5 doublings from 100% (PS4 GPU performance). In 5 years mobile GPU will be 40% MORE powerful than PS4. 8-9 years, and it'll equal todays' GTX 780
  • lowlymarine - Tuesday, September 17, 2013 - link

    Obligatory XKCD: http://xkcd.com/605/

    You're assuming that mobile GPU performance will continue to double each year indefinitely, which is patently absurd. There was a time each year's new desktop GPU doubled performance, too, but you reach a point where the laws of physics make that impractical.
  • dylan522p - Tuesday, September 17, 2013 - link

    True, but mobile GPU has been doubling-trippling every year for the past like 6 years. It shows no indication of slowing down either. or dropping below doubling. No doubt though, the mobile industry will be above the PS4 performance before it's update.
  • A5 - Tuesday, September 17, 2013 - link

    A lot of that has been fueled by catching up on process tech. That party is almost over - 20/22nm class parts are still a year+ away, and ~14nm parts for anyone that isn't Intel are even farther out.
  • melgross - Tuesday, September 17, 2013 - link

    Well, if Intel's mobile line is now at 22nm, and Apple's is at 28nm, that a problem for Intel. With the A7 proving to be about equal to what Intel is producing, going by Anand's tests here, then Intel's tech isn't all that great.

    Indeed, Intel has always depended upon its better process fabrication, and being a generation ahead for its superior performance. It's not just chip design. So if Apple can catch up in performance being a half generation behind in node, then Apple's designs are superior to Intel's. and then, Intel had better watch out.

Log in

Don't have an account? Sign up now