Gaming Performance

Chances are that any gamer looking at an IVB-E system is also considering a pretty ridiculous GPU setup. NVIDIA sent along a pair of GeForce GTX Titan GPUs, totalling over 14 billion GPU transistors, to pair with the 4960X to help evaluate its gaming performance. I ran the pair through a bunch of games, all at 1080p and at relatively high settings. In some cases you'll see very obvious GPU limitations, while in other situations we'll see some separation between the CPUs.

I haven't yet integrated this data into Bench, so you'll see a different selection of CPUs here than we've used elsewhere. All of the primary candidates are well represented here. There's Ivy Bridge E and Sandy Bridge E of course, in addition to mainstread IVB/SNB. I threw in Gulftown and Nehalem based parts, as well as AMD's latest Vishera SKUs and an old 6-core Phentom II X6.

Bioshock Infinite

Bioshock Infinite is Irrational Games’ latest entry in the Bioshock franchise. Though it’s based on Unreal Engine 3 – making it our obligatory UE3 game – Irrational had added a number of effects that make the game rather GPU-intensive on its highest settings. As an added bonus it includes a built-in benchmark composed of several scenes, a rarity for UE3 engine games, so we can easily get a good representation of what Bioshock’s performance is like.

We're running the benchmark mode at its highest quality defaults (Ultra DX11) with DDOF enabled.

Bioshock Infinite, GeForce Titan SLI

We're going to see a lot of this I suspect. Whenever we see CPU dependency in games, it tends to manifest as being very dependent on single threaded performance. Here Haswell's architectural advantages are appearent as the two quad-core Haswell parts pull ahead of the 4960X by about 8%. The 4960X does reasonably well but you don't really want to spend $1000 on a CPU just for it to come in 3rd I suppose. With two GPUs, the PCIe lane advantage isn't good for much.

Metro: Last Light

Metro: Last Light is the latest entry in the Metro series of post-apocalyptic shooters by developer 4A Games. Like its processor, Last Light is a game that sets a high bar for visual quality, and at its highest settings an equally high bar for system requirements thanks to its advanced lighting system. We run Metro: LL at its highest quality settings, tesselation set to very high and with 16X AF/SSAA enabled.

Metro:LL, GeForce Titan SLI

The tune shifts a bit with Metro: LL. Here the 4960X actually pulls ahead by a very small amount. In fact, both of the LGA-2011 6-core parts manage very small leads over Haswell here. The differences are small enough to basically be within the margin of error for this benchmark though.

Sleeping Dogs

A Square Enix game, Sleeping Dogs is one of the few open world games to be released with any kind of benchmark, giving us a unique opportunity to benchmark an open world game. Like most console ports, Sleeping Dogs’ base assets are not extremely demanding, but it makes up for it with its interesting anti-aliasing implementation, a mix of FXAA and SSAA that at its highest settings does an impeccable job of removing jaggies. However by effectively rendering the game world multiple times over, it can also require a very powerful video card to drive these high AA modes.

Our test here is run at the game's Extreme Quality defaults.

Sleeping Dogs, GeForce Titan SLI

Sleeping Dogs shows similar behavior of the 4960X making its way to the very top, with Haswell hot on its heels.

Tomb Raider (2013)

The simply titled Tomb Raider is the latest entry in the Tomb Raider franchise, making a clean break from past titles in plot, gameplay, and technology. Tomb Raider games have traditionally been technical marvels and the 2013 iteration is no different. Like all of the other titles here, we ran Tomb Raider at its highest quality (Ultimate) settings. Motion Blur and Screen Effects options were both checked.

Tomb Raider (2013), GeForce Titan SLI

With the exception of the Celeron G540, nearly all of the parts here perform the same. The G540 doesn't do well in any of our tests, I confirmed SLI was operational in all cases but its performance was just abysmal regardless.

Total War: Shogun 2

Our next benchmark is Shogun 2, which is a continuing favorite to our benchmark suite. Total War: Shogun 2 is the latest installment of the long-running Total War series of turn based strategy games, and alongside Civilization V is notable for just how many units it can put on a screen at once. Even 2 years after its release it’s still a very punishing game at its highest settings due to the amount of shading and memory those units require.

We ran Shogun 2 in its DX11 High Quality benchmark mode.

Total War: Shogun 2, GeForce Titan SLI

We see roughly equal performance between IVB-E and Haswell here.


GRID 2 is a new addition to our suite and our new racing game of choice, being the very latest racing game out of genre specialty developer Codemasters. Intel did a lot of publicized work with the developer on this title creating a high performance implementation of Order Independent Transparency for Haswell, so I expect it to be well optimized for Intel architectures.

We ran GRID 2 at Ultra quality defaults.

GRID 2, GeForce Titan SLI

We started with a scenario where Haswell beat out IVB-E, and we're ending with the exact opposite. Here the 10% advantage is likely due to the much larger L3 cache present on both IVB-E and SNB-E. Overall you'll get great gaming performance out of the 4960X, but even with two Titans at its disposal you won't see substantially better frame rates than a 4770K in most cases.

Visual Studio, Photoshop, File Compression & Excel Math Perf Overclocking & Power Consumption


View All Comments

  • Kevin G - Wednesday, September 04, 2013 - link

    I believe the only way to get a specially binned or configured chip from Intel is to be an OEM and order a large volume. For an unlocked Xeon, the only chance Intel would release such a system would be under contract for a super computer contract that also used liquid cooling.

    OEM's like HP, Dell and Apple can also acquire specifically binned chips for a premium if the OEM wants something better or for a discount if Intel has excess inventories of low grade chips they need to sell.
  • 1Angelreloaded - Tuesday, September 03, 2013 - link

    Apple was the one who petitioned Intel to put the GPU on Die, so they could get away selling at higher prices with a lower cost to them. Do like I do BLAME APPLE. Reply
  • colonelclaw - Tuesday, September 03, 2013 - link

    In conclusion, if you're an enthusiast who wants a high core count, Xeon is your only choice. For the price of the top-end Xeon you can buy a pretty decent second-hand car!
    We really need AMD to get back into the high-end game.
  • f0d - Tuesday, September 03, 2013 - link

    yeah cpu's were much better when amd competed in the high end
    lets just hope they can pull a good one out of somewhere
  • Casper42 - Tuesday, September 03, 2013 - link

    Hate to burst your bubble but AMD is going through a bit of a reset right now.
    Opteron 6400s in 2014. Minimal increase in performance.

    Next Gen Ground Up architecture is 2015, or when you get your AMD rep drunk at a trade show, you hear more likely 2016. If they can pull it off, this is where they will become a player again.

    Most of their attention at the moment is Trinity style APUs with minimal Core Counts just like Intel's desktop stuff.
  • DG4RiA - Tuesday, September 03, 2013 - link

    When are these E5 V2 Xeons gonna be out ? Why release this first instead of the new Xeons ?

    Hardly any performance increase after 22 months. I get that they want to be able to sell the 12-cores Xeon for three grands instead of one, but why can't they just add two extra cores to 4960X instead of just adding 200MHz ?
  • Casper42 - Tuesday, September 03, 2013 - link

    E5-2600 v2 is next week, Septh 10th
    E5-4600 v2 and E5-2400 v2 will be very end of 2013 or early 2014.
    E7 (Ivy EX) will also be like January 2014. 15 cores is what I am hearing there.
  • DG4RiA - Wednesday, September 04, 2013 - link

    Thanks for the info. I'm looking at dual socket build, so hopefully these V2 Xeon is worth the wait. Reply
  • Shadowmaster625 - Tuesday, September 03, 2013 - link

    Intel is so greedy. They could have made this chip 10 core / 20 thread and the die size still would have been less than SNB-E. For a high end part, a chip this small is just a slap in the face. I hope their greed costs them lots of $$. Reply
  • ShieTar - Tuesday, September 03, 2013 - link

    Sure. Also, the TDP at close to 4 GHz would have been 220W. And the majority of customers would have tried to overclock them and drive 300W through them. And either complained because they damage too easily, or because of the lousy overclocking potential. Reply

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