We’ve already discussed the hardware of the Xbox One (or Xbone as Brian likes to call it) and compared it with the PlayStation 4, so all that’s left is the official launch, a bunch of day one unboxing videos from excited early adopters, and then the games (and hopefully no RRoD). Oh, wait—scratch that second one off the list, because Microsoft has beat them all to the punch with their very own unboxing video, three months ahead of the official launch. Xbox’s Major Nelson does the honors, and you get a thorough rundown of the contents. In order of unboxing, we get:

  • New and improved Kinect sensor, with a wider field-of-view
  • Mono headset with inline audio controls
  • Xbox One controller
  • 4K rated HDMI cable
  • Manual, paperwork, and a sticker (woohoo!)
  • Power cord and power brick
  • “Liquid black” (aka glossy) Xbox One console

There’s nothing particularly unexpected in there, other than perhaps getting a headset for both the Day One and standard releases. Major Nelson also goes over the I/O ports. On the left side are a single USB 3.0 port and a binding button (for setting up your controllers). On the rear you get HDMI Out, S/PDIF, HDMI In (for cable/satellite pass-through), two more USB 3.0 ports, the Kinect socket (note that Kinect can function as an IR Blaster), an IR Blaster port, Gigabit Ethernet, and even a Kensington security lock—the power connector is at the left of the rear. There are also some changes to the controller, with Day One 2013 printed on the first controllers.

We’ve covered the other features previously, but just to recap, the Xbox One comes with an 8-core AMD Jaguar CPU, 12CU/768 SP AMD GCN GPU, 8GB DDR3 RAM, 500GB HDD, Blu-ray drive, and dual-band 802.11n WiFi. I’m guessing it’s a 2x2:2 MIMO implementation, but there’s no official word on this yet. Sadly, there won’t be any 802.11ac for the initial models it looks like. All this, for a not insignificant $499 MSRP come November 2013.

Source: Xbox YouTube Channel



View All Comments

  • textomatic - Thursday, August 8, 2013 - link

    And not everyone wants to hear what you're hearing on your end of the Kinect. I'm talking about the game's audio, your mom calling you for dinner, or the annoying rap song that's blasting in the background. Reply
  • Darkalia - Wednesday, November 19, 2014 - link

    I've heard that the Kinect on the 360 is Over sensitive to noise so I would assume the Xbox one version is as well. That might be why they included the headset. Reply
  • lightsout565 - Friday, August 9, 2013 - link

    MS made a big deal about how the 360 included one and the PS3 didn't. Not sure if the PS4 has one this console generation. Reply
  • Ramiliez - Thursday, August 8, 2013 - link

    That camera eye is creeping me out. Its like HAL 9000 and creeped about is even more since we started to know more about the NSA and MS Reply
  • djboxbaba - Thursday, August 8, 2013 - link

    You will be assimilated - The Borg. Reply
  • textomatic - Thursday, August 8, 2013 - link

    You will be able to disable it. Reply
  • thexile - Thursday, August 8, 2013 - link

    say you. Reply
  • fteoath64 - Saturday, August 10, 2013 - link

    Yeah small cardboard over the camera and tape over mike and you are set!. Reply
  • n3m4c - Sunday, August 11, 2013 - link

    And then you get: "You can't play because the camera can't see you". It needs to be able to recognize you and I don't think a photo would work either because of the 3d imaging... Reply
  • inighthawki - Friday, August 9, 2013 - link

    This is still something I don't understand. Why do people think this is actually "recording" anything? The processing done by the Kinect sensor is, if I recall, not even sent to the xbox for processing under normal circumstances, but is definitely not being stored or transferred anywhere. Seriously, the image processing is just taking a source frame of video, processing it, and discarding the results. This is literally no different than a video transcoder converting between codec formats, except here the video source is a camera feed instead of a prerecorded video.

    on top of that, in order for the nsa to 'spy' on whats happening, there needs to be an active network connection with access to the device with the ability to download the stream downsource. People would begin to notice huge spikes when suddenly a bunch of video and audio feeds are being sent across a network.

    This strange fear is some really really stupid paranoia brought on only due to the recent nsa leaks. Nobody is recording you through your Kinect.

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