Overclocking GTX 760

Like the GTX 770 last month, the GTX 760 is clocked relatively high. Its 980MHz base clock is 65MHz higher than either the GTX 670 or GTX 660 Ti. As a result some of the overclocking headroom that we would expect has been eaten into by the overclock. Yet on the other hand the higher voltage for the highest boost bin – 1.2v versus 1.175v – gives us some additional overclocking headroom as long as our cooling can keep up.

At the same time the GTX 760 gets a slightly larger TDP adjustment window than most other GK104 parts. Here we can push the TDP up by up to 15%, from 170W to 195W. This is actually more than the GTX 770, so in TDP limited scenarios we should have a slightly easier time hitting the higher boost bins.

GeForce GTX 760 Overclocking
  Stock Overclocked
Core Clock 980MHz 1130MHz
Boost Clock 1033MHz 1183MHz
Max Boost Clock 1149MHz 1306MHz
Memory Clock 6GHz 6.5GHz
Max Voltage 1.2 1.212v

In practice GTX 760 ended up exceeding our expectations. In fact it even ended up exceeding GTX 770 with regard to the size of the overclock and the highest boost bin we reached. Altogether we were able to increase the core clock by 150MHz on our GTX 760 sample, going from a base clock of 980MHz to 1130MHz. At the same time our max boost clock went from 1149MHz to 1306MHz, making this the first Kepler we’ve seen to surpass 1300MHz. The end result is that core overclocking ends up being more potent than we were expecting.

Meanwhile the memory overclock is fairly standard for a GK104 part. It’s something of a roll of the dice, and in this case we were able to hit 6.5GHz before memory performance started regressing. Thus we’re altogether looking at a 15% core overclock coupled with a milder 8% memory overclock.

Given GTX 760’s base shader/texture performance deficit due to only having 6 SMXes, overclocking proves to be very effective on our final results. The performance gains in all 5 of our games were on the order of 12% to 14%, just a bit less than the core overclock itself. With the wide gap between the GTX 770 and GTX 760 in terms of specs this generally isn’t enough to completely catch up to NVIDIA’s top-tier GK104 card, but it can erase a large portion of the gap.

The end result of this overclock won’t dramatically change the GTX 760’s performance profile, but it should help to push it over 60fps in those situations where performance at 1080p at ultra quality settings was marginal. Or from a fixed performance standpoint, we’re approaching Radeon HD 7970 performance with this overclock.

Moving on to power consumption, increasing our TDP has the expected hit. GTX 760 of course has a larger adjustment window than GTX 770, so the increase in power consumption ends up being noticeably larger. Overclocking in this manner pushes the GTX 760 off of the power/performance efficiency curve to some degree, so the GTX 760 loses its edge in that respect.

The end result is that power consumption at the wall jumps by 40W under BF3, and 50W under FurMark. This is tied with and better than the stock GTX 770 respectively, though as we’ve already seen it doesn’t match the GTX 770’s rendering performance. Furthermore as we’ll see, cooling is going to play a big factor here, with the reference GTX 760 cooler not always being the best choice for overclocking.

With the temperature limit raised to 95C, the reference GTX 760 cooler reaches equilibrium at 85C under BF3 and 87C under FurMark. These temperatures are still easily within spec for GK104, but they’re definitely starting to crawl up here. Meanwhile, though it’s not directly measurable the impact of leakage is certainly making itself felt here. If we had cooler temperatures power consumption would at least be marginally lower.

Finally we noise we can see that those new equilibriums also come at new, much higher noise levels. The reference cooler can keep up with the higher heat load created by overclocking, but it’s having to work hard to do so. These noise levels aren’t terrible – in fact they’re about even with the reference 7950 – but they do represent a real cost in terms of noise. Consequently, unlike NVIDIA’s Titan cooler that comes with the reference Titan, GTX 780, and GTX 770, when it comes to GTX 760 there’s very clearly room for improvement with custom coolers.

Power, Temperature, & Noise Final Thoughts
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  • Ryan Smith - Tuesday, June 25, 2013 - link

    Going by my chart, I have the GTX 760 winning in 7 of 10 games (all but DiRT, Hitman, and Crysis 1) at our highest 1080p quality settings, which is where I'm focusing on for a card this expensive. Of those magnitude matters; most of those GTX 760 wins are in the double digits, so the average does indeed end up being 8%

    As for frametimes, the idea is that we would normally include them. That said this review left us crunched for time; I would have likely needed to drop the Fermi cards to make time. With that in mind, there's absolutely nothing interesting going on with single-GPU frametimes right now with the games we use. The only place NVIDIA still differ are under multi-GPU scenarios.
  • Zstream - Tuesday, June 25, 2013 - link

    Shouldn't we be using the median instead of average?
  • ewood - Tuesday, June 25, 2013 - link

    median, mean and mode all show very different things. you should have all three to draw detailed conclusions, however if only one is available i would personally prefer it be the mean.
  • ShieTar - Thursday, June 27, 2013 - link

    With a sample size of 10, the median would not be a very helpful information. To be honest, the mean is not all the important either. The distribution of performances is not all that random when comparing nVidia and AMD, but rather there are significant preferences for one architecture by each game.

    So everybody on the lookout for a new card should mainly be checking for a benchmark specifically on the game he/she spends the most time with. For this reason, I would love to see the benchmarks on Anandtech include the name of the engine for each game (if it is a licensed one), and maybe provide some handy reference to figure out what other games use the same reference.

    And personally, as a player who does not play reaction-based games like shooters or racers a lot, I would love AT to re-introduce a BioWare and/or Blizzard title back into their benchmark-zoo. Even if those are not extremely new or demanding, I think they still have a high importance for a large number of players who don't care much to shoot virtual people in their virtual faces.
  • MarcVenice - Tuesday, June 25, 2013 - link

    I see, I counted Sleeping Dogs as a win for the HD 7950 as well, considering the minimum fps is a bit higher. Thanks for the reply, I agree that if all is well with frametimes in a certain game, fraps is still a good way to measure raw rendering power.
  • JeBarr - Tuesday, June 25, 2013 - link

    Most multi-GPU users are reporting that the frame time issue mostly exists for 2-way SLI and Quad SLI. It seems that 3-way SLI or Dual GPU single slot SLI is the way to go for gamers concerned about the stutters. I'm not sure about 4-way SLI though, since I don't bother with it anymore. I can however, confirm that in my personal experience a single GPU or 3-way SLI is mostly unaffected.
  • draknon - Tuesday, June 25, 2013 - link

    This seems like a good spot to upgrade from my 460gtx
  • EzioAs - Tuesday, June 25, 2013 - link

    Yeah, it is. My original plan was to get the GTX 760, but Nvidia delayed it and I wasn't going to wait anymore, so I went and bought the GTX 660.
  • DanNeely - Tuesday, June 25, 2013 - link

    I'm tempted to upgrade to it from my 560 when I built a Haswell box later this summer and put the difference between it and a higher end card toward a better SSD, etc and then get a top end Maxwell based card next year.

    I'm a bit concerned about ending up in the same trap I did last time though. I bought the 560 as a stopgap replacement in Jan 2012 after stupidity killed my 5870, with the intent of upgrading to a GK100 based card in half a year or so only to have nVidia fumble its top end launch.
  • omarccx - Tuesday, June 25, 2013 - link

    It seems like an even greater upgrade from my HD4000. :x

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