The GPU: Intel HD 5000 (Haswell GT3)

Hire enough ex-ATIers and you’ll end up really caring about GPU performance apparently. It’s good to see that Apple still views increasing GPU performance as non-negotiable, even at the MacBook Air level. Discrete GPUs are out of the question in the MacBook Air, so all models ship with Intel’s on-die processor graphics. More importantly, all CPU choices integrate the largest GPU offering: Intel’s HD 5000 (aka GT3).

Clock speeds alone prevent the 40 EU GPU implementation from being called an Iris 5100. Given the 15W TDP limit, Intel wouldn’t be able to do the Iris name justice even if it tried.

It’s hilarious that Intel refused to give out die photos for anything other than quad-core Haswell GT2, citing competitive concerns, yet at Apple’s WWDC launch of the new MacBook Airs we got to see the first die shot of a dual-core Haswell GT3. Update: I stand corrected. Intel posted its own shot here.

From the die photo it’s very obvious that like the quad-core Haswells with Iris Pro, the dual-core GT3 parts are over half GPU. Here's the only Haswell die shot Intel PR officially released by comparison, a quad-core GT2 part that's mostly made up of CPU cores:

Similar to the CPU discussion, on the GPU front Haswell has to operate under more serious thermal limits than with Ivy Bridge. Previously the GPU could take the lion’s share of a 17W TDP with 16 EUs, now it has 15W to share with the PCH as well as the CPU and 2.5x the number of EUs to boot. As both chips are built on the same 22nm (P1270) process, power either has to go up or clocks have to come down. Intel rationally chose the latter. What you get from all of this is a much larger GPU, that can deliver similar performance at much lower frequencies. Lower frequencies require lower voltage, which in turn has a dramatic impact on power consumption.

Take the power savings you get from all of this machine width, frequency and voltage tuning and you can actually end up with a GPU that uses less power than before, while still delivering incrementally higher performance. It’s a pretty neat idea. Lower cost GPUs tend to be smaller, but here Intel is trading off die area for power - building a larger GPU so it can be lower power, instead of just being higher performance.

A Historical Look at MacBook Air GPU Performance
  2011 2012 2013
GPU Intel HD 3000 Intel HD 4000 Intel HD 5000
Manufacturing Process 32nm 22nm 22nm
Frequency 350/1150MHz 350/1050MHz 200/1000MHz
Cores 12 16 40
Peak GFLOPS 165.6 GFLOPS 268.8 GFLOPS 640 GFLOPS
TDP 17W 17W 15W

This is an even bigger deal because few of the other OEMs seem interested in paying for the larger die. Acer’s S7 uses Intel’s HD 4400 (Haswell GT2, 20 EUs), as do most of the other Haswell Ultrabooks that have been announced thus far. Armed with a 2011, 2012 and 2013 MacBook Air as well as Acer’s 2nd generation S7, we now have the ability to compare everything from Intel’s HD 3000 (Sandy Bridge) all the way up to HD 5000. It’s important to keep in mind that with the exception of HD 3000, everything here is built on the same 22nm process, and with HD 4400/5000 TDPs actually went down. In other words, post Ivy Bridge, any GPU performance gains were very hard to come by.

I’m splitting up the GPU performance data into three sections. The first is a look at some games/settings that are actually playable on processor graphics. The second is comparison data for laptop Bench. The deltas here are academic at best since nothing slower than Iris Pro can really deliver playable frame rates in our high-end notebook GPU tests. The final section focuses on synthetic performance, which should help characterize the peak theoretical gains you can expect from HD 5000.

All of the gaming tests were run under Boot Camp/Windows 8. I think it’s time to retire the HL2/Portal testing under OS X.

Playable Gaming Performance

There's a surprising number of games that are actually playable on Intel's HD 5000 in the MacBook Air. You have to be ok with the fan spinning quite loudly, but it's possible to get some ultra portable gaming in if you're up for it.

For all of these tests I stuck with 1366 x 768 so I could run comparable data on the only HD 3000 equipped MBA I had, an 11-inch model. I also threw in data from Inte's HD 4400 using the new Haswell equipped Acer S7. I'll start with GRID 2, a brand new racer, running at relatively low quality settings.

GRID 2

GRID 2 is absolutely playable on the new MacBook Air. At 43.1 fps it's 16% faster than last year's HD 4000 model. A 16% gain without increasing TDP on the same manufacturing process is pretty impressive. The gains over the 2011 MBA are substantial. GRID 2 goes from almost playable to fast enough where you can actually turn up some of the quality settings if you wanted to.

Next up is Borderlands 2. Again, a fairly modern title, but one that's really optimized for current generation consoles - making high-end processor graphics more than up for the task. While a higher TDP implementation of Haswell's integrated graphics wouldn't have an issue here, things are a little more difficult with a 15W TDP.

Super Street Fighter IV: Arcade Edition

We see a marginal improvement over the HD 4000, we're clearly thermally bound at this point. What's interesting is the HD 4400 on the S7 is actually quicker here. The difference could be cooling or how Apple decides to scale back on GPU frequency when faced with thermal limits. A quick look at Haswell's power reporting confirms that while running my Borderlands 2 test the GPU was already exceeding the PL1 (Power Limit 1) of 15W: 

 

Remember, with Sandy Bridge Intel introduced Turbo Boost 2.0 that effectively allowed for two separate power limits - one equal to the processor's TDP (PL1) and one higher than the processor's TDP (PL2) that could be hit as long as the die temperature doesn't get too high.

Despite the sub 30fps frame rate in this benchmark, Borderlands 2 was definitely playable on the HD 5000. It wasn't always smooth but if you need your single player fix, it'll suffice.

I've had a few requests to bring back our Minecraft benchmark. We ditched it from our higher end GPU reviews since it's no longer stressful enough, but for 15W TDP iGPUs it's perfect.

Minecraft

Once again we see almost a 17% increase over Intel's HD 4000. The HD 4400 comparison is also very impressive with a 12% increase in performance vs. what most MBA competitors will be using.

When I was a kid all I wanted was a console that could play arcade quality ports of Street Fighter II and Mortal Kombat II. These days, even the latest Street Fighter title has no issue playing on free graphics:

Borderlands 2

16% seems to be the magic number as that's exactly how much faster HD 5000 is compared to HD 4000. Given the lower TDP this year, that's a pretty reasonable gain. Looking at the sheer number of transistors that had to be used to get there however gives you good insight into just how hard it is to improve performance without a corresponding process node shrink.

 

CPU Performance More GPU Performance Numbers
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  • malcolmcraft - Thursday, October 9, 2014 - link

    MacBook Air is absolutely fantastic! It is also interesting that it's the highest rated laptop among consumers (see http://www.consumertop.com/best-laptop-guide/)... I would not trade mine for anything.
  • darwinosx - Monday, July 8, 2013 - link

    If you read the review you are commenting on you would know its not a terrible display.
  • Subyman - Monday, June 24, 2013 - link

    Did you even read Anand's article? He explains why.
  • sigmatau - Monday, June 24, 2013 - link

    Yes, apparently it is good to have a long battery life so you can be able to stare at a horrible display for as long as possible. I'd rather have that display in a $400 laptop. Actually, not even at that price point.
  • designerfx - Monday, June 24, 2013 - link

    exactly. I laugh when people look at GPU performance when they forget that it's at 1366x768. You can get better (and AMD does) in IGP.
  • josef195 - Tuesday, August 20, 2013 - link

    I laugh when people complain about good GPU performance at 1366x768 when it's actually 1440x900
  • jmmx - Monday, June 24, 2013 - link

    hardly a horrible display! Have you ever seen one? Not only are they very fine - though admittedly not as high resolution as others, but according to one monitor expert - only Apple displays have a consistency and an out-of-the-box color setting that is very close to professionally calibrated.
  • sigmatau - Tuesday, June 25, 2013 - link

    OK, I will say that Apple offers some of the best displays, but the best 1366x768 display is still terrible even on a 13" display. Not sure why Apple didn't go with a 1080p display with haswell since any increase battery waste from the display should be more than mitigated by the increased efficiency of the CPU/GPU. It's not like anyone does any serious gaming on these laptops so a higher resolution display will not be affected there either.
  • KitsuneKnight - Tuesday, June 25, 2013 - link

    The display is 1440x900 on the 13", not 1366x768 (that's the 11"). It's also one of the damn nicest displays I've ever had the pleasure of using (even the viewing angles doesn't bother me, maybe because it's the only laptop I've used with a decent henge).

    Personally, I'd opt for a 12 hour battery life over a retina-class display. Ideally, I'd have both, but it'll be quite a while before that becomes a possibility in any machine like the Air.
  • ThreeDee912 - Monday, June 24, 2013 - link

    I'm not sure if it's the same panel, but the 2010 and 2011 reviews tested the LCD, and the panels had some of the best contrast ratios and black/white levels out of any TN panels at the time. It's no IPS, but they're still pretty darn good compared to everything else. While it would be nice if Apple made the panels IPS, I think the current panel resolution is fine.

    http://www.anandtech.com/show/3991/apples-2010-mac...
    http://www.anandtech.com/show/4528/the-2011-macboo...

    Also, I'm not sure why some people want to run an unscaled UI on super high-res panels, especially on laptops of this size. Yes, some smartphones have higher resolutions screens, but they scale things up so it's easier to read. Just stuffing in a high-res panel for the heck of it isn't the way to do things.

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