Compute

As always we'll start with our DirectCompute game example, Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. While DirectCompute is used in many games, this is one of the only games with a benchmark that can isolate the use of DirectCompute and its resulting performance.

Compute: Civilization V

AMD does extremely well in our sole DirectCompute test, outperforming Intel's latest desktop graphics solution by a huge margin.

Our next benchmark is LuxMark2.0, the official benchmark of SmallLuxGPU 2.0. SmallLuxGPU is an OpenCL accelerated ray tracer that is part of the larger LuxRender suite. Ray tracing has become a stronghold for GPUs in recent years as ray tracing maps well to GPU pipelines, allowing artists to render scenes much more quickly than with CPUs alone.

Compute: LuxMark 2.0

Haswell GT2's OpenCL performance can be very good, which is what we're seeing here. HD 4600 ends up being almost 60% faster than the Radeon HD 8670D.

Our 3rd benchmark set comes from CLBenchmark 1.1. CLBenchmark contains a number of subtests; we’re focusing on the most practical of them, the computer vision test and the fluid simulation test. The former being a useful proxy for computer imaging tasks where systems are required to parse images and identify features (e.g. humans), while fluid simulations are common in professional graphics work and games alike.

Compute: CLBenchmark 1.1 Computer Vision

Compute: CLBenchmark 1.1 Fluid Simulation

AMD and Intel trade places once again with CLBenchmark. Here, Richland does extremely well.

Our final compute benchmark is Sony Vegas Pro 12, an OpenGL and OpenCL video editing and authoring package. Vegas can use GPUs in a few different ways, the primary uses being to accelerate the video effects and compositing process itself, and in the video encoding step. With video encoding being increasingly offloaded to dedicated DSPs these days we’re focusing on the editing and compositing process, rendering to a low CPU overhead format (XDCAM EX). This specific test comes from Sony, and measures how long it takes to render a video.

Compute: Sony Vegas Pro 12 Video Render

The last compute test goes to Intel, although the two put up a good fight across the entire suite.

Synthetics 3DMark and GFXBench
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  • whatthehey - Thursday, June 6, 2013 - link

    I can't imagine anyone really wanting minimum quality 1080p over Medium quality 1366x768. Where it makes a difference in performance, the cost in image quality is generally too great to be warranted. (e.g. in something like StarCraft II, the difference between Low and Medium is massive! At Low, SC2 basically looks like a high res version of the original StarCraft.) You can get a reasonable estimate of 1080p Medium performance by taking the 1366x768 scores and multiplying by .51 (there are nearly twice as many pixels at 1080p as at 1366x768). That should be the lower limit, so in some games it may only be 30-40% slower rather than 50% slower, but the only games likely to stay above 30FPS at 1080p Medium are older titles, and perhaps Sleeping Dogs, Tomb Raider, and (if you're lucky) Bioshock Infinite. I'd be willing to wager that relative performance at 1080p Medium is within 10% of relative performance at 1366x768 Medium, though, so other than dropping FPS the additional testing wouldn't matter too much.
  • THF - Friday, June 7, 2013 - link

    You're wrong. Most people who take Starcraft 2 seriously are actually playing on the highest resolution they can get, with the low detail setting. Sure, the game looks flashier, but it's easier to play with less detail. All pros do it.

    Also, as for myself, I like to have the games running on native resolution of the display. It makes "alt-tabbing" (or equivalent thereof on Linux) much more responsive.
  • Calinou__ - Friday, June 7, 2013 - link

    +1, "Low" in today's AAA games is far from ugly if you keep the texture detail to the maximum.
  • tential - Thursday, June 6, 2013 - link

    This is my BIGGEST pet peeve with some reviewers who will test 1080p and only show those results when testing these types of chips. All of the frame rates will be unplayable yet they'll try to draw "some conclusion" from the results. Test resolutions where the minimum frame rate is like 20-25 fps by the contenders so I can see how smooth it actually will be when I play.

    I didn't purchase an IGP solution to play 10 FPS games at 1080p. I purchased it to play low resolution at OK frame rates.
  • zoxo - Thursday, June 6, 2013 - link

    I always start by setting the game to my display's native res (1080p), and then find out at what settings can I achieve passable performance. I just hate non-native resolution too much :(
  • taltamir - Thursday, June 6, 2013 - link

    because you render at a lower res and upscale with iGPUs
  • jamyryals - Thursday, June 6, 2013 - link

    Love that Die render on the first page. It's dumb, but I always like seeing those.
  • Homeles - Thursday, June 6, 2013 - link

    It's not dumb. You can learn a lot about CPU design from them.
  • Bakes - Thursday, June 6, 2013 - link

    Not that it really matters but I think he's saying it's dumb that he always likes seeing those.
  • Gigaplex - Thursday, June 6, 2013 - link

    Homeles' comment could be interpreted in a way that agrees with you and says it's not dumb to like seeing them because you can learn lots.

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