Metro: Last Light

Metro: Last Light is the latest entry in the Metro series of post-apocalyptic shooters by developer 4A Games. Like its processor, Last Light is a game that sets a high bar for visual quality, and at its highest settings an equally high bar for system requirements thanks to its advanced lighting system. This doesn’t preclude it from running on iGPUs thanks to the fact that it scales down rather well, but it does mean that we have to run at fairly low resolutions to get a playable framerate.

Metro: Last Light

Metro is a pretty heavy game to begin with, but Iris Pro starts off with an extremely good showing here. In its 55W configuration, Iris Pro is only 5% slower than the GeForce GT 650M. At 47W the gap is larger at 11% however. At 1366 x 768 the difference seems less memory bandwidth related and has more to do with efficiency of the graphics hardware itself.

The comparison to mobile Trinity is a walk in the park for Iris Pro. Even a 100W desktop Trinity part is appreciably slower here.

Metro: Last Light

Increasing the resolution and quality settings changes things quite a bit. The 650M pulls ahead, and now the Iris Pro 5200 basically equals the performance of the GT 640. Intel claims a very high hit rate on the L4 cache, however it could be that 50GB/s is just not enough bandwidth between the GPU and Crystalwell. The performance improvement compared to all other processor graphics solutions, regardless of TDP, is still well in favor of Iris Pro. The i7-4950HQ holds a 50% advantage over the desktop i7-4770K and is almost 2x the speed of the i7-3770K.

Comparing mobile to mobile, Iris Pro delivers over 2x the frame rate of Trinity.

The Comparison Points BioShock: Infinite
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  • s2z.domain@gmail.com - Friday, February 21, 2014 - link

    I wonder where this is going. Yes the multi core and cache on hand and graphics may be goody, ta.
    But human interaction in actual products?
    I weigh in at 46kg but think nothing of running with a Bergen/burden of 20kg so a big heavy laptop with ingratiated 10hr battery and 18.3" would be efficacious.
    What is all this current affinity with small screens?
    I could barely discern the vignette of the feathers of a water fowl at no more than 130m yesterday, morning run in the Clyde Valley woodlands.
    For the "laptop", > 17" screen, desktop 2*27", all discernible pixels, every one of them to be a prisoner. 4 core or 8 core and I bore the poor little devils with my incompetence with DSP and the Julia language. And spice etc.

    P.S. Can still average 11mph @ 50+ years of age. Some things one does wish to change. And thanks to the Jackdaws yesterday morning whilst I was fertilizing a Douglas Fir, took the boredom out of a another wise perilous predicament.
  • johncaldwell - Wednesday, March 26, 2014 - link

    Hello,
    Look, 99% of all the comments here are out of my league. Could you answer a question for me please? I use an open source 3d computer animation and modeling program called Blender3d. The users of this program say that the GTX 650 is the best GPU for this program, siting that it works best for calculating cpu intensive tasks such as rendering with HDR and fluids and other particle effects, and they say that other cards that work great for gaming and video fall short for that program. Could you tell me how this Intel Iris Pro would do in a case such as this? Would your test made here be relevant to this case?
  • jadhav333 - Friday, July 11, 2014 - link

    Same here johncaldwell. I would like to know the same.

    I am a Blender 3d user and work on cycles render which also uses the GPU to process its renders. I am planning to invest in a new workstation.. either a custome built hardware for a linux box or the latest Macbook Pro from Apple. In case of latter, how useful will it be, in terms of performance for GPU rendering on Blender.

    Anyone care to comment on this, please.
  • HunkoAmazio - Monday, May 26, 2014 - link

    Wow I cant believe I understood this, My computer archieture class paid off... except I got lost when they were talking about n1 n2 nodes.... that must have been a post 2005 feature in CPU N bridge S Bridge Technology
  • systemBuilder - Tuesday, August 5, 2014 - link

    I don't think you understand the difference between DRAM circuitry and arithmetic circuitry. A DRAM foundry process is tuned for high capacitance so that the memory lasts longer before refresh. High capacitance is DEATH to high-speed circuitry for arithmetic execution, that circuitry is tuned for very low capacitance, ergo, tuned for speed. By using DRAM instead of SRAM (which could have been built on-chip with low-capacitance foundry processes), Intel enlarged the cache by 4x+, since an SRAM cell is about 4x+ larger than a DRAM cell.
  • Fingalad - Friday, September 12, 2014 - link

    CHEAP SLI! They should make a cheap IRIS pro graphics card and do a new board where you can add that board for SLI.
  • P39Airacobra - Thursday, January 8, 2015 - link

    Not a bad GPU at all, On a small laptop screen you can game just fine, But it should be paired with a lower CPU, And the i3, i5, i7 should have Nvidia or AMD solutions.

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