Power & Thermals

Microsoft made a point to focus on the Xbox One’s new power states during its introduction. Remember that when the Xbox 360 was introduced, power gating wasn’t present in any shipping CPU or GPU architectures. The Xbox One (and likely the PlayStation 4) can power gate unused CPU cores. AMD’s GCN architecture supports power gating, so I’d assume that parts of the GPU can be power gated as well. Dynamic frequency/voltage scaling is also supported. The result is that we should see a good dynamic range of power consumption on the Xbox One, compared to the Xbox 360’s more on/off nature.

AMD’s Jaguar is quite power efficient, capable of low single digit idle power so I would expect far lower idle power consumption than even the current slim Xbox 360 (50W would be easy, 20W should be doable for truly idle). Under heavy gaming load I’d expect to see higher power consumption than the current Xbox 360, but still less than the original 2005 Xbox 360.

Compared to the PlayStation 4, Microsoft should have the cooler running console under load. Fewer GPU ALUs and lower power memory don’t help with performance but do at least offer one side benefit.

OS
 

The Xbox One is powered by two independent OSes running on a custom version of Microsoft’s Hyper-V hypervisor. Microsoft made the hypervisor very lightweight, and created hard partitions of system resources for the two OSes that run on top of it: the Xbox OS and the Windows kernel.

The Xbox OS is used to play games, while the Windows kernel effectively handles all apps (as well as things like some of the processing for Kinect inputs). Since both OSes are just VMs on the same hypervisor, they are both running simultaneously all of the time, enabling seamless switching between the two. With much faster hardware and more cores (8 vs 3 in the Xbox 360), Microsoft can likely dedicate Xbox 360-like CPU performance to the Windows kernel while running games without any negative performance impact. Transitioning in/out of a game should be very quick thanks to this architecture. It makes a ton of sense.

Similarly, you can now multitask with apps. Microsoft enabled Windows 8-like multitasking where you can snap an app to one side of the screen while watching a video or playing a game on the other.

The hard partitioning of resources would be nice to know more about. The easiest thing would be to dedicate a Jaguar compute module to each OS, but that might end up being overkill for the Windows kernel and insufficient for some gaming workloads. I suspect ~1GB of system memory ends up being carved off for Windows.

Kinect & New Controller
 

All Xbox One consoles will ship with a bundled Kinect sensor. Game console accessories generally don’t do all that well if they’re optional. Kinect seemed to be the exception to the rule, but Microsoft is very focused on Kinect being a part of the Xbox going forward so integration here makes sense.

The One’s introduction was done entirely via Kinect enabled voice and gesture controls. You can even wake the Xbox One from a sleep state using voice (say “Xbox on”), leveraging Kinect and good power gating at the silicon level. You can use large two-hand pinch and stretch gestures to quickly move in and out of the One’s home screen.

The Kinect sensor itself is one of 5 semi-custom silicon elements in the Xbox One - the other four are: SoC, PCH, Kinect IO chip and Blu-ray DSP (read: the end of optical drive based exploits). In the One’s Kinect implementation Microsoft goes from a 640 x 480 sensor to 1920 x 1080 (I’m assuming 1080p for the depth stream as well). The camera’s field of view was increased by 60%, allowing support for up to 6 recognized skeletons (compared to 2 in the original Kinect). Taller users can now get closer to the camera thanks to the larger FOV, similarly the sensor can be used in smaller rooms.

The Xbox One will also ship with a new redesigned wireless controller with vibrating triggers:

Thanks to Kinect's higher resolution and more sensitive camera, the console should be able to identify who is gaming and automatically pair the user to the controller.

TV
 

The Xbox One features a HDMI input for cable TV passthrough (from a cable box or some other tuner with HDMI out). Content passed through can be viewed with overlays from the Xbox or just as you would if the Xbox wasn’t present. Microsoft built its own electronic program guide that allows you to tune channels by name, not just channel number (e.g. say “Watch HBO”). The implementation looks pretty slick, and should hopefully keep you from having to switch inputs on your TV - the Xbox One should drive everything. Microsoft appears to be doing its best to merge legacy TV with the new world of buying/renting content via Xbox Live. It’s a smart move.

One area where Microsoft is being a bit more aggressive is in its work with the NFL. Microsoft demonstrated fantasy football integration while watching NFL passed through to the Xbox One.

Memory Subsystem Final Words
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  • Ramon Zarat - Tuesday, May 28, 2013 - link

    Seriously? LOD, rendering distance, anti-aliasing level, texture filtering level, post processing level, tessellation, shadows and every other conceivable GFX parameters can be turned up or down on the fly by ANY modern game engine. Even fluid and particles are now fully visualized and not fixed, prerendered object and so their level of complexity can be easily adjusted up of down.

    PS4 would be displaying GFX on high or very high and XB1 only on medium. Same identical textures, same number of polygons etc... The foundation would remain the same, but PS4 would display more complex scene at higher quality. You don't need 2 different sets of games to produce drastically different results, it's all built in the engine already. It's only a matter of processing power and the PS4 GPU and GDDR5 are just that, more powerful.

    The only real inherent limitation would be the number of items/accessories simultaneously on screen (trees, cars, spectators, chair, cup, book etc...) in a given scene that would fixed by the game developers and even then, they could build some flexibility into it to allow the more powerful system to display more stuff.
  • Majeed Belle - Sunday, September 8, 2013 - link

    I don't think it will be just exclusives perse. If we think about what types of games both systems will get then we will see likely see better performance on the PS4 for games that are graphic intensive.

    Think about RTSs for example that tend to have tons of stuff happening on screen or something like Dungeon Defenders.

    Skyrim, Dragon's Age, Dragon's Dogma etc also all have tons of lighting and graphical effects going on at the same time that should see benefits from the difference in ram.

    Anyone who has played Dragon's Dogma on the PS3 and uses a Mystic Knight with 3 great cannons firing all at the same time has seen slowdown happen and that's because of the lower amount of ram. This should be a problem with the PS4.
  • Majeed Belle - Sunday, September 8, 2013 - link

    -edit
    This SHOULDN'T be a problem with the PS4
  • jeffkibuule - Wednesday, May 22, 2013 - link

    "Why didn't they just match X?" Because the design of these chips to have them tested, validated, and shipping on time is on the order of years, not weeks.
  • dysonlu - Wednesday, May 22, 2013 - link

    "Finish off Sony" is a big overstatement considering that PS3 surpassed Xbox360 in some recent reports.
  • FearfulSPARTAN - Wednesday, May 22, 2013 - link

    I hate it when websites get info wrong or interpret it badly, sony matched shipped numbers not sales numbers. I fyou go to vgchartz you will see the xbox was still up around a million units last time I checked.
  • blacks329 - Wednesday, May 22, 2013 - link

    I think when both systems are hovering around the same numbers and are off by 1 million. It's fairly negligible in the grand schemes of things. It's impressive for Sony how close they are, considering how colossally Sony screwed up early in this gen and started a year after the 360.
  • beuwolf - Wednesday, May 22, 2013 - link

    You checked a long time ago then: http://www.vgchartz.com/ - they are equal. And that's despite Xbox having 1 extra year...

    If you look at the global year to date, then PS3 is outselling 360 by more than a million this last year.
  • c1979h - Thursday, May 23, 2013 - link

    Kind of sorry for Sony, it took them that long to get even, remember they had Asia all to themselves. It also happens to be the biggest continent in the world.
  • blacks329 - Thursday, May 23, 2013 - link

    Biggest continent in the world doesn't mean anything. Their purchasing power pales in comparison to the US and Europe.

    Although their purchasing power is increasing, which is more beneficial for Sony in the long term, but even then it still pales in comparison to what the average North American can purchase.

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