Camera on SGS4

On the camera side Samsung is in an interesting position. The industry trend is overwhelmingly to go to more pixels and push the megapixel count up from 8 MP where most flagships sat last year to around 13 where they will sit this year. Samsung has to push that number to keep itself in a defensible and marketable position and at the same time deliver a camera experience that’s better than the previous year.

I published a table in the One review with the camera specifications from the previous generation. I’ve filled this in with confirmed information from the SGS4 review unit I have been taking samples with. With SGS4 Samsung does make some pretty considerable improvements, many of which undo some of the regressions that I described with SGS3. Focal length is now quite a bit longer, from the very wide SGS3 which was around 26mm in 35mm effective numbers, to 31 mm. This is a notable difference if you’re shooting with the two side by side, the SGS3 was always shockingly wide for a rear facing camera.

 
Smartphone Camera Comparison - 2013
  HTC One Samsung Galaxy S 2 Samsung Galaxy S 3 Samsung Galaxy S 4
Front Camera 2.1MP 2MP 1.9MP 2MP
Front Camera - CMOS OV2722
(1.4µm, 1/5.8")
- S5K6A3
(1.75µm, 1/6")
S5K6B2
(1.34µm, 1/6")
Front Camera - Focal Length ~1.59mm 2.73mm 2.7mm 1.85mm
Front Camera - Max Aperture F/2.0 F/2.8 F/2.8 F/2.4
Rear Camera 4MP 8MP 8MP 13MP
Rear Camera - CMOS ST VD6869
(2.0 µm, 1/3")
S5K3H2YX
(1.4µm 1/3.2")
Sony/Samsung
(1.4µm, ~1/3")
IMX091PQ
(1.12µm, 1/3.06")
Rear Camera - Focal Length 3.82mm
(28mm eff)
3.97mm
(30mm eff)
3.7mm
(~26 mm eff)
4.2mm
(31 mm eff)
Rear Camera - Max Aperture F/2.0 F/2.65 F/2.6 F/2.2
 

At the same time, F-number has improved dramatically, from the F/2.6 or 2.65 (I’ve seen both at times) aperture on the SGS3 to a much faster F/2.2. This dramatically improves the light collection abilities of the camera, by essentially a half stop. It’s difficult optical design to both keep the module thin enough to fit in the device without creating a huge bump (there’s a camera bump on SGS4, it’s there), increase focal length, improve F/#, and improve MTF for a better sensor all at the same time.

On the rear facing camera we see a Sony CMOS who continues to dominate the space, this time with an IMX091PQ sensor. On the front we Samsung’s own sensor, the S5K6B2 get used. Samsung also continues to go with a dedicated Fujitsu ISP inside the SGS4, this time it’s a new M10MO family which there isn’t a whole lot of information about. I suspect this continues to be done to mitigate the differences in SoC ISP between the APQ8064ab variant and Exynos 5 version and make tuning easier on Samsung’s camera team.

Imaging is increasingly a key differentiator for smartphones since it’s that device you always have on your person to take images with. For SGS4 camera is more of an emphasis this time around than it was with SGS3, which largely kept everything the same and just added software features. SGS4 brings better hardware and additional software features to do something with the hardware.

Outdoors in bright light the increased spatial resolution afforded from going from 8 MP to 13 MP helps. Samsung still does a lot of sharpening and there are halos around a ton of different features if you know where to look, but that’s the tuning they have opted for. I suspect we still are outresolving the sensor here, but I’m impressed with what I see with enough light. I took a lot of photos side by side with SGS3 and find SGS4 a notable improvement, but I’m not sure whether that’s just more damning commentary on SGS3 than anything else. I haven’t had time to put together many side by sides with buttons yet. I’ve been shooting with the HTC One on −2 sharpness since I prefer it that way, note that I accidentally left it this way with when making comparisons here since that’s still my daily driver until I can get an AT&T or T-Mobile SGS4 to use.

SGS4: 1/950s, ISO 50
 

In lower light unsurprisingly we see the SGS4 offer better results than the SGS3 but still not quite as good as the HTC One. Samsung recently introduced low light shot on the SGS3 and Note 2, this feature carries over to the SGS4 but gets renamed back to Night Mode, even though behavior appears superficially to be the same. The SGS4 also introduces an auto night mode toggle, although this ships by default turned off. The mode automatically switches on night mode when it senses that you’re going to underexpose using the auto presets, I would advise basically leaving this on all the time. Unfortunately night mode introduces huge shot to shot latency that seems to be on the order of seconds — tap the button, capture runs, then there’s a progress bar that pops up while multiple exposures are ostensibly recombined into one image. You also have to be exceptionally steady to get an image without blur since it appears that this mode takes multiple images to get to the end goal — a better exposed image without tons of noise.

SGS4: 1/15s, ISO 1000
 

In the end there’s really no free lunch for anyone — you can temporally oversample (Samsung low light shot, or longer exposures with OIS like Nokia), or increase the size of your sampling area (larger pixels a-la HTC One), or do nothing and just give up unless you’re in a bright outdoor setting.

Samsung has introduced a bunch of new photo modes in the software on the SGS4, a number of which are actually pretty functional and awesome. There's the ability to create animated gifs from right in the camera, for example, where users paint a mask around the region they want animated from a short capture. This is essentially the same as Nokia's cinemagraph Lens from the Lumia 920, but it's still quite cool. 

There's also dual camera, which lets you include a small overlay of the front facing camera atop the rear facing camera image. It initially struck me as a bit gimmicky but actually can be hilariously fun to share your face atop images to friends. It is also quite possibly the stuff of nightmares. 

Panoramas on the SGS4 also are nicely put together and integrate continuously rather than get combined from a number of discrete images. The result is quite nice. 

The user interface on SGS4 is a departure from the interface which has been present on previous Galaxy smartphones, and instead takes much UI/UX from the Galaxy Camera. Gone are the customizable toggles on the left side, instead options are in an expandable menu at the very top, and then another separate window. I got used to it pretty quickly but do miss the ability to customize the quick settings buttons on the left side and used to think that Samsung had the most powerful camera interface around. Things are moved around generally in a logical fashion however and I can understand how much this works to make transitioning between Galaxy Camera and SGS4 easy. 

Video

When it comes to video, the SGS4 is records 1080p30 video at 17 Mbps H.264 High Profile.

I've done the usual thing and uploaded a sample to YouTube as well as our own servers for your inspection.

Video quality looks really nice and sharp on SGS4 from what I can tell by default. Anti shake (EIS in this case) is disabled out of the box, enabling it pops up a box warning you that stills captured during video record will be a different field of view. 

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  • K_Space - Sunday, April 28, 2013 - link

    HTC 32Gb unlocked costs £540 new
    S4 16Gb unlocked costs £615 (refurbished!) (source: amazon.co.uk)
    Is the spec difference (including SD card and removable battery which I have never removed) worth ~$100? No...... not for me at least.
    But horses for courses.
  • RiotSloth - Saturday, April 27, 2013 - link

    Bizarre, had to read that twice to make sure you weren't joking. Have you read the HTC One review? Seriously, you think removable battery and sd card slot is a game breaker? Jokes....
  • GotThumbs - Wednesday, April 24, 2013 - link

    IMO whether a phone has a plastic or aluminum shell adds absolutely zero to the daily functionality of any phone. If one can make a case for increased signal strength or something other than just that its NOT metal, I'd see that as an acceptable functional difference. It just comes off as unnecessary filler IMO.

    Most users will be wrapping thier phones in what.....whats that....some form of plastic or rubber protectors? For those of you who are very good at caring for your phones and choose not to use any form of additional protection, what are the real world odds that the metal case will be better protection over plastic? Perhaps there should be a rigorous test scenario set up by Anandtech to test the reality of true protection using metal over plastic cases?

    The 2014 Ford Mustang comes with either a 3.7L V6 (305 HP) or a 5.8L supercharged v8 (631 HP) while the core frame and shell are both the same. My point is.....It's what's under the hood that really counts.

    Same with mobile phones today. Please stop focusing on case materials if they have zero to do with operation/specs.
  • GotThumbs - Wednesday, April 24, 2013 - link

    My point using the Mustang...would you prefer the V6 or the v8?

    No factoring cost of fuel of course.

    Best wishes you whatever you select as your mobile phone.
  • Zeratul56 - Wednesday, April 24, 2013 - link

    Your argument is ridiculous. The 2014 mustang is something most people can agree is well designed and beautiful car.

    A better comparison would be would you rather have that supercharged v8 in the body of The current mustang or an old 90's beater.
  • kevith - Thursday, April 25, 2013 - link

    Correction: Most people = Most Americans
  • CoryS - Friday, April 26, 2013 - link

    Correction...some Americans.
  • Crono - Wednesday, April 24, 2013 - link

    Last time I checked, I don't hold my car in my hand. Plus the comparison should between a Mustang and an uglier higher HP car.

    And I do prefer the V6 as a daily driver. You can't just leave fuel cost out of the equation because you want to.

    HTC One and 2012 Mustang V6 owner.
  • Kutark - Wednesday, April 24, 2013 - link

    What you failed to mention in your example is that the base v6 mustang looks almost nothing like the GT500. People would NOT pay the premium for the GT500 if the only difference was the engine/drivetrain. Aesthetics are extremely important to people and not just for outward reasons. The gt500 looks absolutely amazing, the base v6 while it doesnt look bad, is only moderately attractive, but still very "meh". A little goes a long way. Just like why HTC's plastics felt better than Samsungs.

    I am a fan of engineering. Its why i tend to prefer german cars over american cars (though there are some im impressed with, cadillac CTS-V for example). If something has brushed aluminum or magnesium, or billet aluminum, etc etc. I'm all about it. And it has nothing to do with what other people think.

    Also, like someone else said, cost benefits are meaningless unless they are passed on to the consumer, which they typically arent. This phone will likely cost as much as the HTC One and frankly its not a better phone. Its more like comparing oranges to tangerines. Basically IMO if you dont care about a replaceable battery or an SD slot, get the HTC One, if those two features are important to you, get the samsung. Im sure people would be pleased with either phone.
  • beluga - Wednesday, April 24, 2013 - link

    I am fine with the choice of materials. The GS3 looks fine to me. I don't treat my phone like a precious jewel but take it into rough conditions. Plastic is softer than metal so when it drops it acts as more of a bumper for the fragile parts inside. If it gets scratched up I get another back off ebay for a few bucks. And most importantly - it makes the back easily removable to access battery and storage without using tools.

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