Battery Life and Mobile Gaming

This is the section that probably will garner the most scrutiny. The Edge comes with a 41.44Wh battery, and in normal usage situations, it does about as well as one could expect from an Ivy Bridge-based tablet. Surface Pro comes with a similarly sized battery, and we saw pretty similar runtime from the two tablets (Surface Pro, on average, had about 15-20 minutes more life in any given test). Considering that IVB ultrabooks don’t fare too much better (or, in some cases, significantly worse – looking at you Acer) I guess it’s hard to complain here; until we see Haswell and its significant idle power reduction later this year, ARM and Clovertrail tablets are going to slaughter IVB tablets in this category.

Battery Life 2013 - Light

Battery Life 2013 - Medium

AnandTech Tablet Bench 2013 - Web Browsing Battery Life

Video Playback - H.264 720p High Profile (4Mbps)

There’s an additional wrinkle with the Edge – the mobile gaming aspect. I broke down the typical gaming power draw in the introduction, and it’s worth bringing back up: pair a 17W CPU and a 20W GPU, consider that almost no reasonable workload will peg both at the same time, toss in loads for the display, SSD, RAM, WiFi, chipset, and all the other auxiliary components, and a 40W total system draw estimate in gaming workflows is pretty reasonable. If you’re using the Edge in the gamepad controller with the extended battery, there’s a total of 82.88Wh of battery power onboard. This sets up a pretty simple equation to estimate the gaming battery life: 82.88Wh/40W = ? hours. Do the simple division, and you’re looking at a hair over two hours, which is where Razer’s “two hours of gaming battery life” claim comes from. (I had John Wilson, Razer’s VP of System Engineering, walk me through the math here, and he confirmed that 80 divided by 40 did in fact equal two.)

Naturally, a good amount of testing was in order, so I unplugged the Edge, went to a nearby coffee shop, and played Dirt 3 until the battery died. I did this multiple times in the interest of generating as much data as possible (I love my job.) I was initially planning on using a timedemo or looping a benchmark, but I thought it would be more fun to actually game on the Edge – I also needed some real world mobile gaming experiences, so it killed two birds with one stone.

I spent most of my time in Dirt 3 and Need For Speed: The Run. The latter isn’t part of our benchmark suite and it’s not the most recent NFS title (it was a holiday 2011 release), but the Cannonball Run-esque storyline intrigued me and I’ve been meaning to play through it for some time without ever getting the chance to do so. The Edge review just gave me the excuse I needed to get into it.

The two hour estimate is pretty fair, depending on brightness levels, power plan, and graphics settings I saw anywhere between 1:45 and 2:30 in the newer games. I also fired up Quake III: Arena for curiosity’s sake, to see how much less strenuous a 12 year old game would be, and got 3:12 of playing time out of it. It’s worth noting that I wasn’t hitting network at all, either, so that’s another thing to consider.

In the “Balanced” power plan and a brightness of 200nits (55%), playing Dirt 3 with medium settings at the native 1366x768 resolution, the Edge lasted for 136 minutes (2:16) before running out of juice. That’s pretty much in line with what we expected, and lowering the brightness can help extend that. I wouldn’t recommend high or ultra settings due to the additional power draw, while the Power Saver profile throttles the GPU far too aggressively for smooth gameplay even at medium settings. The Balanced power profile and medium settings made for a nice compromise in mobile use cases.

Performance Thermals
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  • batteries4ever - Thursday, March 28, 2013 - link

    Very nice and actually a few days early.........

    A tablet of $1299+ that only Arnold Schwarzenegger could comfortably hold for any time with enough power to heat up your room....... just what we were all waiting for!
  • kyuu - Thursday, March 28, 2013 - link

    This is interesting as a proof-of-concept, but ultimately it's just not terribly practical: too big and bulky, too much heat, too little battery power. The tech just isn't there for this to work at this point in time.

    I think building something like this around a Trinity/Richland solution would yield better results. As seen on the charts, Trinity games well enough at 720p and medium settings.
  • SmCaudata - Thursday, March 28, 2013 - link

    I think this is really the future. With Haswell you could have one PC that does everything.
    Mobile gaming. Docking to PC setup. Docking to TV. Bring to work with keyboard configuration. And so on...

    It seems expensive but 2500 for the only computer you need anywhere really isn't bad.
  • jamyryals - Thursday, March 28, 2013 - link

    I agree with you on price. I wouldn't buy this NOW, but considering this is the first dGPU tablet effort (I think this is true?) there's so much room to improve in the next few years. I guess I really hadn't considered combining an x86 tablet with a GPU hardy enough to do some gaming on as well. I always made the assumption of integrated graphics, and someone was crazy enough to build it. Like Vivek, I'm very much intrigued.
  • flyingpants1 - Friday, March 29, 2013 - link

    Literally everything you said can be done with any current laptop. Lenovo Y580 runs BF3 @ 1080p and it's $900.
  • thesavvymage - Thursday, March 28, 2013 - link

    damn, just switch it to controller compatibility mode in steam and youre set! So many good games to play that dont need a mouse+keyboard. This is a pretty sweet system
  • gostan - Thursday, March 28, 2013 - link

    heavy, bulky, thick, 2 hours battery life with compromised graphics setting, low res display, noisy and it costs 2000.

    seriously, why bother?
  • mayankleoboy1 - Thursday, March 28, 2013 - link

    So, would you buy this, or Nvidia Shield ? :P
  • RoninX - Thursday, March 28, 2013 - link

    Why not both? I had a chance to play with a Shield at PAX East, and it was a nice unit, but the lack of AAA Android games is a (possibly temporary) downside. There was Shadowgun and the Dead Trigger demo and the promise of Hawken . . . but that was about it.
  • vvk - Thursday, March 28, 2013 - link

    "10.1” 1366x768 IPS display"
    "a bit thicker than other tablets at 19.5mm"
    "priced at US$1200-$1400"
    Stopped reading after seeing the above. A very niche market product.

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