NVIDIA CES 2013 Press Event: Live Blogby Anand Lal Shimpi & Brian Klug on January 6, 2013 11:17 PM EST
10:11PM PST - And we're done!
10:11PM PST - Ouya console will be one receive target for shield, wireless dongles will also be available
10:10PM PST - Television needs a receiver to get wireless display from Shield
10:08PM PST - Looks like we're done - no word on pricing/availability for Shield though
10:07PM PST - Shield + PC streaming: NVIDIA didn't get a console win - so what?
10:06PM PST - Steam Big Picture streaming to Shield
10:06PM PST - Ok we're about to see Steam running via Shield
10:05PM PST - Why is NVIDIA the one doing this? Shouldn't Microsoft have been the first to build a converged mobile/PC gaming device?
10:04PM PST - Now showing Assassin's Creed III
10:03PM PST - PC renders the next frame, sends it over to Shield, which sends it to the display
10:03PM PST - Controller commands from Shield are being sent to the PC
10:03PM PST - This is pretty cool
10:02PM PST - Basically private cloud gaming
10:02PM PST - Ok so they're encoding the frame buffer from the GTX 680, sending it to Shield, which is decoding it and sending it to the display
10:01PM PST - Piece of software in GFE that is taking what's rendered by GeForce GTX 680 and streaming it to shield
10:01PM PST - GeForce GTX 680 running in a PC
10:01PM PST - Ok here we go, browsing Shield PC games
10:00PM PST - Ok we have a Windows desktop on the TV
09:59PM PST - It's unclear if this is a cloud gaming demo or what
09:58PM PST - Demo is having technical difficulties
09:58PM PST - Any PC with a GeForce GTX inside will connect to Shield
09:57PM PST - Can pair Shield with a PC
09:56PM PST - Google Talk requests are coming in while Jen-Hsun is running the Shield demo
09:56PM PST - Talking about Steam Big Picture
09:55PM PST - Valve??
09:55PM PST - Oh interesting, now we're talking about PC gaming again
09:54PM PST - Agree with Brian on this one - looks like 720p render target, perhaps with AA
09:53PM PST - Two Shields playing networked
09:53PM PST - Running very smooth on Tegra 4/Shield
09:53PM PST - Looks like a mech game
09:52PM PST - Hawken, UE3.0 game, being demoed now
09:51PM PST - I wonder if NVIDIA is going to sell these directly or if they'll leverage their partners
09:51PM PST - "i think that that's pretty fantastic"
09:50PM PST - Ok this is definitely rendered at a lower resolution, not 4K
09:49PM PST - perhaps upscaling?
09:49PM PST - Jen-Hsun keeps saying that it's "driving a 4K display"
09:49PM PST - It's not clear but it sounds like Shield is rendering this game at 4K
09:48PM PST - All of these games are available on Android and optimized for the controller
09:48PM PST - Scrolling through games, makes Xbox-like boop sounds
09:48PM PST - Shield is an app
09:48PM PST - Now going into Shield mode
09:47PM PST - Tegra 4 can decode 4K video
09:47PM PST - Showing 4K video coming off of Shield
09:46PM PST - I wonder what version of Android
09:45PM PST - UI frame rate isn't perfect but this is likely early hardware
09:45PM PST - System seems responsive
09:45PM PST - running the play store
09:45PM PST - Connected over HDMI
09:45PM PST - Connected to LG 4K display
09:44PM PST - Did NVIDIA just build a portable Xbox RT before Microsoft?
09:43PM PST - (obviously)
09:43PM PST - Looks bigger than an Xbox 360 controller
09:43PM PST - Ergonomics look..interesting
09:42PM PST - 720p with multi-touch
09:42PM PST - 5-inch "retinal" display
09:41PM PST - Is "shield mode" an app on Android or its own OS?
09:41PM PST - Customizable tag, you can swap out the plates on the top of the device
09:41PM PST - HDMI, micro-USB, microSD slot, 3.5mm audio jack
09:41PM PST - Hit the Shield button, goes into Shield mode, hit it again it drops you back into Android
09:40PM PST - No skin, no changes, pure Android for Tegra 4
09:40PM PST - "Pure Android"
09:40PM PST - Ok it runs Android
09:40PM PST - Good job Epic :)
09:40PM PST - The Shield "video" is being rendered in 3D using the Unreal Engine 4
09:40PM PST - Two analog joysticks, 4 bumpers, d-pad
09:39PM PST - "console-grade" game controller
09:39PM PST - SNR better than an iPhone 5, on par with dedicated Jamboxes for audio from NV Shield
09:39PM PST - Twice the SNR of an HP laptop with beats audio?
09:39PM PST - Talking about the custom speakers in Shield
09:38PM PST - 24 hours of HD video playback
09:37PM PST - That's almost as much battery capacity as an iPad!
09:37PM PST - 5 - 10 hours of gameplay
09:37PM PST - 38Wh battery!!
09:37PM PST - There's a HUGE heatsink on Tegra 4
09:37PM PST - Shield will be the world's first Tegra 4 device
09:36PM PST - Jen-Hsun accidentally said Thor first
09:36PM PST - oh no! Project Shield
09:36PM PST - Project Thor
09:36PM PST - Will it run Windows RT or Android?
09:35PM PST - That's pretty cool
09:35PM PST - It's a handheld Tegra 4 made by NVIDIA
09:35PM PST - And integrated display
09:35PM PST - With integrated Tegra 4
09:35PM PST - Oh interesting it's a controller
09:34PM PST - No idea what the device is yet
09:34PM PST - Showing a video
09:34PM PST - "We asked ourselves: What if?"
09:34PM PST - "We are the only company...that has the processor technology, the systems technology...to build devices to enjoy games in a different way"
09:34PM PST - "There's a way for us to help these gamers enjoy these games even better than ever"
09:34PM PST - The PC games and the Android games will continue to flourish
09:33PM PST - "fastest OS growth in the history of mankind"
09:33PM PST - and Android
09:33PM PST - Windows
09:33PM PST - "two ecosystems that are growing incredibly fast"
09:32PM PST - Nvidia didn't tell us i500 LTE UE Category or 3GPP release, need to know these bits about i500 as well
09:32PM PST - "consoles, PCs, phones, tablets"
09:32PM PST - "gamers today play games on every platform"
09:32PM PST - Project Denver?
09:32PM PST - now talking about "something new"
09:32PM PST - Also not confirming with the 5th core is, we had heard it was a Cortex A9 originally
09:31PM PST - No GPU performance benchmarks?
09:31PM PST - Talking about different profiles for different cell geometry being loaded into the i500 thanks to the software defined radio (SDR) architecture
09:31PM PST - Talking about the flexibility of software defined radios
09:30PM PST - This is a big step for NVIDIA though, having a good baseband strategy is key
09:29PM PST - Not all of Qualcomm's baseband is fixed function though, everyone does some amount of software defined radio now
09:29PM PST - "40% the area of a conventional modem die"
09:28PM PST - This is all of the Icera stuff
09:27PM PST - Each of the 8 processors does 800 gigaops, 1.2 trillion ops/s total
09:27PM PST - Eight modem processors in it, programmable, run the entire modem stack (3G, 4G, interference algorithms, etc...)
09:27PM PST - Sounds like he's talking about Icera
09:27PM PST - Starting this month NVIDIA is sampling its first Icera modem - the i500
09:25PM PST - I want to see Tegra 4 GPU performance vs. iPad 4
09:25PM PST - Now talking about making GPUs more programmable
09:23PM PST - Framerate dropped significantly during the demo
09:23PM PST - Dead Trigger 2
09:23PM PST - Showing off a new FPS running on Tegra 4
09:22PM PST - Tegra Zone has been downloaded 6 million times
09:22PM PST - Talking about Tegra Zone
09:21PM PST - Now talking about Tegra 4 gaming
09:19PM PST - Computational photography is the future though, good to see NV embracing this early
09:18PM PST - You just decide to have HDR on permanently or off permanently
09:18PM PST - what comes out of the chip is HDR?
09:18PM PST - "every software application today just works" with Tegra 4 HDR
09:18PM PST - as well as HDR Burst
09:18PM PST - HDR video, HDR preview, one shot HDR - all in Tegra 4
09:17PM PST - Interesting to me that the reference demo is a tablet..
09:16PM PST - Capture speed seemed very quick for HDR
09:15PM PST - That's why the frame rate is so low
09:15PM PST - Wow yeah they are doing live preview with HDR on
09:15PM PST - But it's showing live HDR preview
09:15PM PST - preview frame rate looks atrocious
09:15PM PST - Tegra 4 reference tablet
09:15PM PST - Jen-Hsun is standing in front of a bright backdrop, they are going to take photos of him now using Tegra 4
09:13PM PST - Are we going to have to start measuring battery life when taking photos in our smartphone reviews?
09:13PM PST - "One Shot" HDR
09:13PM PST - Either way 0.2s/frame is pretty good for Tegra 4
09:13PM PST - Brian just looked it up - 1.6seconds to process HDR on an iPhone 5
09:12PM PST - Tegra 4 does it in 0.2s per frame
09:12PM PST - That doesn't sound right to us
09:12PM PST - ~2 seconds/frame is allegedly from the iPhone 5
09:12PM PST - Taking multiple exposures and combining them to produce a final HDR image
09:11PM PST - From time of the first photo to HDR output is ~2 seconds per frame
09:11PM PST - The engine uses all of the CPU and GPU cores and ISP (?) we do the necessary math so quickly that at the end of the shot you have HDR
09:10PM PST - We dump it into the computational photography engine sitting in system memory
09:10PM PST - One shot with high exposure, one with light exposure
09:10PM PST - Take two shots at once
09:10PM PST - Computational
09:10PM PST - NVIDIA Computation Photography Engine
09:10PM PST - Ah no
09:10PM PST - Hmm is NVIDIA going to virtualize the ISP?
09:10PM PST - Today's digital camera architecture: sensor > ISP > memory > CPU
09:08PM PST - Still showing us what HDR can do
09:08PM PST - Showing the benefits of HDR
09:08PM PST - Jen-Hsun is giving us a Camera 101
09:07PM PST - Image taken with an iPhone 5
09:07PM PST - Showing an NVIDIA employee standing against a tinted window
09:06PM PST - "in life, you only get one shot"
09:06PM PST - Looks like he's about to show HDR processing on Tegra 4
09:05PM PST - Now Jen-Hsun is going to show perf in another application
09:05PM PST - Something is very weird about these results