10:11PM PST - And we're done!

10:11PM PST - Ouya console will be one receive target for shield, wireless dongles will also be available

10:10PM PST - Television needs a receiver to get wireless display from Shield

10:08PM PST - Looks like we're done - no word on pricing/availability for Shield though

10:07PM PST - Shield + PC streaming: NVIDIA didn't get a console win - so what?

10:06PM PST - Steam Big Picture streaming to Shield

10:06PM PST - Ok we're about to see Steam running via Shield

10:05PM PST - Why is NVIDIA the one doing this? Shouldn't Microsoft have been the first to build a converged mobile/PC gaming device?

10:04PM PST - Now showing Assassin's Creed III

10:03PM PST - PC renders the next frame, sends it over to Shield, which sends it to the display

10:03PM PST - Controller commands from Shield are being sent to the PC

10:03PM PST - This is pretty cool

10:02PM PST - Basically private cloud gaming

10:02PM PST - Ok so they're encoding the frame buffer from the GTX 680, sending it to Shield, which is decoding it and sending it to the display

10:01PM PST - Piece of software in GFE that is taking what's rendered by GeForce GTX 680 and streaming it to shield

10:01PM PST - GeForce GTX 680 running in a PC

10:01PM PST - Ok here we go, browsing Shield PC games

10:00PM PST - Ok we have a Windows desktop on the TV

09:59PM PST - It's unclear if this is a cloud gaming demo or what

09:58PM PST - Demo is having technical difficulties

09:58PM PST - Any PC with a GeForce GTX inside will connect to Shield

09:57PM PST - Can pair Shield with a PC

09:56PM PST - Google Talk requests are coming in while Jen-Hsun is running the Shield demo

09:56PM PST - Talking about Steam Big Picture

09:55PM PST - Valve??

09:55PM PST - Oh interesting, now we're talking about PC gaming again

09:54PM PST - Agree with Brian on this one - looks like 720p render target, perhaps with AA

09:53PM PST - Two Shields playing networked

09:53PM PST - Running very smooth on Tegra 4/Shield

09:53PM PST - Looks like a mech game

09:52PM PST - Hawken, UE3.0 game, being demoed now

09:51PM PST - I wonder if NVIDIA is going to sell these directly or if they'll leverage their partners

09:51PM PST - "i think that that's pretty fantastic"

09:50PM PST - Ok this is definitely rendered at a lower resolution, not 4K

09:49PM PST - perhaps upscaling?

09:49PM PST - Jen-Hsun keeps saying that it's "driving a 4K display"

09:49PM PST - It's not clear but it sounds like Shield is rendering this game at 4K

09:48PM PST - All of these games are available on Android and optimized for the controller

09:48PM PST - Scrolling through games, makes Xbox-like boop sounds

09:48PM PST - Shield is an app

09:48PM PST - Now going into Shield mode

09:47PM PST - Tegra 4 can decode 4K video

09:47PM PST - Showing 4K video coming off of Shield

09:46PM PST - I wonder what version of Android

09:45PM PST - UI frame rate isn't perfect but this is likely early hardware

09:45PM PST - System seems responsive

09:45PM PST - running the play store

09:45PM PST - Connected over HDMI

09:45PM PST - Connected to LG 4K display

09:44PM PST - Did NVIDIA just build a portable Xbox RT before Microsoft?

09:43PM PST - (obviously)

09:43PM PST - Looks bigger than an Xbox 360 controller

09:43PM PST - Ergonomics look..interesting

09:42PM PST - 720p with multi-touch

09:42PM PST - 5-inch "retinal" display

09:41PM PST - Is "shield mode" an app on Android or its own OS?

09:41PM PST - Customizable tag, you can swap out the plates on the top of the device

09:41PM PST - HDMI, micro-USB, microSD slot, 3.5mm audio jack

09:41PM PST - Hit the Shield button, goes into Shield mode, hit it again it drops you back into Android

09:40PM PST - No skin, no changes, pure Android for Tegra 4

09:40PM PST - "Pure Android"

09:40PM PST - Ok it runs Android

09:40PM PST - Good job Epic :)

09:40PM PST - The Shield "video" is being rendered in 3D using the Unreal Engine 4

09:40PM PST - Two analog joysticks, 4 bumpers, d-pad

09:39PM PST - "console-grade" game controller

09:39PM PST - SNR better than an iPhone 5, on par with dedicated Jamboxes for audio from NV Shield

09:39PM PST - Twice the SNR of an HP laptop with beats audio?

09:39PM PST - Talking about the custom speakers in Shield

09:38PM PST - 24 hours of HD video playback

09:37PM PST - That's almost as much battery capacity as an iPad!

09:37PM PST - 5 - 10 hours of gameplay

09:37PM PST - 38Wh battery!!

09:37PM PST - There's a HUGE heatsink on Tegra 4

09:37PM PST - Shield will be the world's first Tegra 4 device

09:36PM PST - Jen-Hsun accidentally said Thor first

09:36PM PST - oh no! Project Shield

09:36PM PST - Project Thor

09:36PM PST - Will it run Windows RT or Android?

09:35PM PST - That's pretty cool

09:35PM PST - It's a handheld Tegra 4 made by NVIDIA

09:35PM PST - And integrated display

09:35PM PST - With integrated Tegra 4

09:35PM PST - Oh interesting it's a controller

09:34PM PST - No idea what the device is yet

09:34PM PST - Showing a video

09:34PM PST - "We asked ourselves: What if?"

09:34PM PST - "We are the only company...that has the processor technology, the systems technology...to build devices to enjoy games in a different way"

09:34PM PST - "There's a way for us to help these gamers enjoy these games even better than ever"

09:34PM PST - The PC games and the Android games will continue to flourish

09:33PM PST - "fastest OS growth in the history of mankind"

09:33PM PST - and Android

09:33PM PST - Windows

09:33PM PST - "two ecosystems that are growing incredibly fast"

09:32PM PST - Nvidia didn't tell us i500 LTE UE Category or 3GPP release, need to know these bits about i500 as well

09:32PM PST - "consoles, PCs, phones, tablets"

09:32PM PST - "gamers today play games on every platform"

09:32PM PST - Project Denver?

09:32PM PST - now talking about "something new"

09:32PM PST - Also not confirming with the 5th core is, we had heard it was a Cortex A9 originally

09:31PM PST - No GPU performance benchmarks?

09:31PM PST - Talking about different profiles for different cell geometry being loaded into the i500 thanks to the software defined radio (SDR) architecture

09:31PM PST - Talking about the flexibility of software defined radios

09:30PM PST - This is a big step for NVIDIA though, having a good baseband strategy is key

09:29PM PST - Not all of Qualcomm's baseband is fixed function though, everyone does some amount of software defined radio now

09:29PM PST - "40% the area of a conventional modem die"

09:28PM PST - This is all of the Icera stuff

09:27PM PST - Each of the 8 processors does 800 gigaops, 1.2 trillion ops/s total

09:27PM PST - Eight modem processors in it, programmable, run the entire modem stack (3G, 4G, interference algorithms, etc...)

09:27PM PST - Sounds like he's talking about Icera

09:27PM PST - Starting this month NVIDIA is sampling its first Icera modem - the i500

09:25PM PST - I want to see Tegra 4 GPU performance vs. iPad 4

09:25PM PST - Now talking about making GPUs more programmable

09:23PM PST - Framerate dropped significantly during the demo

09:23PM PST - Dead Trigger 2

09:23PM PST - Showing off a new FPS running on Tegra 4

09:22PM PST - Tegra Zone has been downloaded 6 million times

09:22PM PST - Talking about Tegra Zone

09:21PM PST - Now talking about Tegra 4 gaming

09:19PM PST - Computational photography is the future though, good to see NV embracing this early

09:18PM PST - You just decide to have HDR on permanently or off permanently

09:18PM PST - what comes out of the chip is HDR?

09:18PM PST - "every software application today just works" with Tegra 4 HDR

09:18PM PST - as well as HDR Burst

09:18PM PST - HDR video, HDR preview, one shot HDR - all in Tegra 4

09:17PM PST - Interesting to me that the reference demo is a tablet..

09:16PM PST - Capture speed seemed very quick for HDR

09:15PM PST - That's why the frame rate is so low

09:15PM PST - Wow yeah they are doing live preview with HDR on

09:15PM PST - But it's showing live HDR preview

09:15PM PST - preview frame rate looks atrocious

09:15PM PST - Tegra 4 reference tablet

09:15PM PST - Jen-Hsun is standing in front of a bright backdrop, they are going to take photos of him now using Tegra 4

09:13PM PST - Are we going to have to start measuring battery life when taking photos in our smartphone reviews?

09:13PM PST - "One Shot" HDR

09:13PM PST - Either way 0.2s/frame is pretty good for Tegra 4

09:13PM PST - Brian just looked it up - 1.6seconds to process HDR on an iPhone 5

09:12PM PST - Tegra 4 does it in 0.2s per frame

09:12PM PST - That doesn't sound right to us

09:12PM PST - ~2 seconds/frame is allegedly from the iPhone 5

09:12PM PST - Taking multiple exposures and combining them to produce a final HDR image

09:11PM PST - From time of the first photo to HDR output is ~2 seconds per frame

09:11PM PST - The engine uses all of the CPU and GPU cores and ISP (?) we do the necessary math so quickly that at the end of the shot you have HDR

09:10PM PST - We dump it into the computational photography engine sitting in system memory

09:10PM PST - One shot with high exposure, one with light exposure

09:10PM PST - Take two shots at once

09:10PM PST - Computational

09:10PM PST - NVIDIA Computation Photography Engine

09:10PM PST - Ah no

09:10PM PST - Hmm is NVIDIA going to virtualize the ISP?

09:10PM PST - Today's digital camera architecture: sensor > ISP > memory > CPU

09:08PM PST - Still showing us what HDR can do

09:08PM PST - Showing the benefits of HDR

09:08PM PST - Jen-Hsun is giving us a Camera 101

09:07PM PST - Image taken with an iPhone 5

09:07PM PST - Showing an NVIDIA employee standing against a tinted window

09:06PM PST - "in life, you only get one shot"

09:06PM PST - Looks like he's about to show HDR processing on Tegra 4

09:05PM PST - Now Jen-Hsun is going to show perf in another application

09:05PM PST - Something is very weird about these results