Memory Performance: 16GB DDR3-1333 to DDR3-2400 on Ivy Bridge IGP with G.Skill
by Ian Cutress on October 18, 2012 12:00 PM EST- Posted in
- Memory
- G.Skill
- Ivy Bridge
- DDR3
Metro2033
Metro2033 is a DX11 benchmark that challenges every system that tries to run it at any high-end settings. Developed by 4A Games and released in March 2010, we use the inbuilt DirectX 11 Frontline benchmark to test the hardware at 1920x1080 with full graphical settings. Results are given as the average frame rate from 4 runs.
While comparing graphical results in the 5 FPS range may not seem appropriate, it taxes the system to its fullest, exposing whether at this high end memory actually makes a difference or if we are weighing on computation. What we do see is a gradual increase in frame rate with each kit, up to 10% difference between the top end and the bottom kit. The pivotal point of increase is from 1333 to 1866 – beyond 1866 our increases are smaller despite the increased cost of those kits.
Civilization V
Civilization V is a strategy video game that utilizes a significant number of the latest GPU features and software advances. Using the in-game benchmark, we run Civilization V at 1920x1080 with full graphical settings, similar to Ryan in his GPU testing functionality. Results reported by the benchmark are the total number of frames in sixty seconds, which we normalize to frames per second.
In comparison to Metro2033, Civilization V does not merit a large % increase with memory kit, moving from 3% to 6.7% up the memory kits. Again we do this test with all the eye candy enabled to really stress the CPU and IGP as much as we can to find out where faster memory will help.
Dirt 3
Dirt 3 is a rallying video game and the third in the Dirt series of the Colin McRae Rally series, developed and published by Codemasters. Using the in game benchmark, Dirt 3 is run at 1920x1080 with Ultra Low graphical settings. Results are reported as the average frame rate across four runs.
In contrast to our previous tests, this one we run at 1080p with ultra-low graphical settings. This allows for more applicable frame rates, where the focus will be on processing pixels rather than post-processing with effects. In previous testing on the motherboard side, we have seen that Dirt3 seems to love every form of speed increase possible – CPU speed, GPU speed, and as we can see here, memory speed. Almost every upgrade to the system will give a better frame rate. Moving from 1333 to 1600 gives us almost a 10% FPS increase, whereas 1333 to 1866 gives just under 15%. We peak at 15% with the 2133 kit, but this reinforces the idea that choosing a 1600 C9 kit over a 1333 C9 kit is a no brainer for the price difference. Choosing that 1866 C9 kit looks like a good idea, but the 2133 C9 kit is reaching the law of diminishing returns.
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andrewaggb - Friday, October 19, 2012 - link
Fair enough :-)HisDivineOrder - Thursday, October 18, 2012 - link
You "remember" getting your first memory kit and it was for a E6400. You act like that's just this classic thing.I remember getting a memory kit for my Celeron 300a. I remember getting a memory kit for my AMD K6 with 3dNow!.
Wow, I'm old.
silverblue - Thursday, October 18, 2012 - link
I remember getting a 64MB PC100 DIMM in 2000... it was pretty much £1 a MB. Made a difference, so it was *gulp* worth it.StormyParis - Thursday, October 18, 2012 - link
Very interesting read. Thank you.rscoot - Thursday, October 18, 2012 - link
I remember paying upwards of $400 for a pair of matched 2x512MB Kingston HyperX modules with BH-5 chips. Those were the days! 300MHz at 2-2-2-5 1T in dual channel if you could put enough volts through them. Nowadays I don't think memory matters nearly as much as it did back then.superflex - Thursday, October 18, 2012 - link
Your first kit was an E6400?Let me know when you get hair down there.
My first computer was an Apple IIe in 1984, and my first build was an Opteron 170 with 400 MHz 2,2,2,5 DDR.
Magnus101 - Thursday, October 18, 2012 - link
Once again this only confirms that memory speed makes no real world difference.I mean, who in their right mind use the integrated GPU on an expensive i7-system to play metro-2033 with single digit framerate?
The only thing standing out is the Winrar compression, but, how many use winrar for compression?
Yes to decompress files it is very common but I only remember using it 2-3 times in my whole life to compress my own files.
So that isn't important to most users, except for the ones that actually use winrar to compress files.
And I don't get why the x264 encoding seemed like a big deal. The differences were very small.
It's beem the same story all the way back to the late 90;s were tests between sdr memory at 100 and 133 MHz or at different timings showed no differences in real life applications in contrast to synthetics.
But sure, if you are building a new system and choose between, let say 1333 or 1600, then a $5 difference is a no brainer.
Then again, it would make no noticeable difference anyway.
silverblue - Thursday, October 18, 2012 - link
Here's one - will it affect QuickSync in any way?twoodpecker - Monday, October 22, 2012 - link
I'd be interested in QuickSync results too. In my experience, not proven, it makes a big difference. I adjusted my memory speeds from 1600 to 2000 and noticed at some point that encoding is 25x instead of 15x. This might be due to different factors though, like software optimizations, because I didn't benchmark after adjusting mem speeds.Geofram - Thursday, October 18, 2012 - link
I don't believe he's implying that single digit frame rates on a game are going to real-life usable for anyone. I believe the point of the test was simply: "Lets take a system that is generally fast and put it in a situation where the IGP is being stressed. This will be the best-case scenario for faster RAM helping it. Lets see if it does".To me the idea was not showing everyone everyday situations where faster RAM will help them, instead it was to see where those situations might lay, by setting up a stressful situation and seeing the results. Most of the results were extremely small differences.
I agree it's not a noticeable difference in most cases. It doesn't make me feel like I should get rid of PC1333 RAM. I don't fault the logic for the tests used however. It was nice to see someone actually comparing the slight differences caused by RAM speed.