Apple's Swift: Pipeline Depth & Memory Latency

Section by Anand Shimpi

For the first time since the iPhone's introduction in 2007, Apple is shipping a smartphone with a CPU clock frequency greater than 1GHz. The Cortex A8 in the iPhone 3GS hit 600MHz, while the iPhone 4 took it to 800MHz. With the iPhone 4S, Apple chose to maintain the same 800MHz operating frequency as it moved to dual-Cortex A9s. Staying true to its namesake, Swift runs at a maximum frequency of 1.3GHz as implemented in the iPhone 5's A6 SoC. Note that it's quite likely the 4th generation iPad will implement an even higher clocked version (1.5GHz being an obvious target).

Clock speed alone doesn't tell us everything we need to know about performance. Deeper pipelines can easily boost clock speed but come with steep penalties for mispredicted branches. ARM's Cortex A8 featured a 13 stage pipeline, while the Cortex A9 moved down to only 8 stages while maintining similar clock speeds. Reducing pipeline depth without sacrificing clock speed contributed greatly to the Cortex A9's tangible increase in performance. The Cortex A15 moves to a fairly deep 15 stage pipeline, while Krait is a bit more conservative at 11 stages. Intel's Atom has the deepest pipeline (ironically enough) at 16 stages.

To find out where Swift falls in all of this I wrote two different codepaths. The first featured an easily predictable branch that should almost always be taken. The second codepath featured a fairly unpredictable branch. Branch predictors work by looking at branch history - branches with predictable history should be, well, easy to predict while the opposite is true for branches with a more varied past. This time I measured latency in clocks for the main code loop:

Branch Prediction Code
  Apple A3 (Cortex A8 @ 600MHz Apple A5 (2 x Cortex A9 @ 800MHz Apple A6 (2 x Swift @ 1300MHz
Easy Branch 14 clocks 9 clocks 12 clocks
Hard Branch 70 clocks 48 clocks 73 clocks

The hard branch involves more compares and some division (I'm basically branching on odd vs. even values of an incremented variable) so the loop takes much longer to execute, but note the dramatic increase in cycle count between the Cortex A9 and Swift/Cortex A8. If I'm understanding this data correctly it looks like the mispredict penalty for Swift is around 50% longer than for ARM's Cortex A9, and very close to the Cortex A8. Based on this data I would peg Swift's pipeline depth at around 12 stages, very similar to Qualcomm's Krait and just shy of ARM's Cortex A8.

Note that despite the significant increase in pipeline depth Apple appears to have been able to keep IPC, at worst, constant (remember back to our scaled Geekbench scores - Swift never lost to a 1.3GHz Cortex A9). The obvious explanation there is a significant improvement in branch prediction accuracy, which any good chip designer would focus on when increasing pipeline depth like this. Very good work on Apple's part.

The remaining aspect of Swift that we have yet to quantify is memory latency. From our iPhone 5 performance preview we already know there's a tremendous increase in memory bandwidth to the CPU cores, but as the external memory interface remains at 64-bits wide all of the changes must be internal to the cache and memory controllers. I went back to Nirdhar's iOS test vehicle and wrote some new code, this time to access a large data array whose size I could vary. I created an array of a finite size and added numbers stored in the array. I increased the array size and measured the relationship between array size and code latency. With enough data points I should get a good idea of cache and memory latency for Swift compared to Apple's implementation of the Cortex A8 and A9.

At relatively small data structure sizes Swift appears to be a bit quicker than the Cortex A8/A9, but there's near convergence around 4 - 16KB. Take a look at what happens once we grow beyond the 32KB L1 data cache of these chips. Swift manages around half the latency for running this code as the Cortex A9 (the Cortex A8 has a 256KB L2 cache so its latency shoots up much sooner). Even at very large array sizes Swift's latency is improved substantially. Note that this data is substantiated by all of the other iOS memory benchmarks we've seen. A quick look at Geekbench's memory and stream tests show huge improvements in bandwidth utilization:

Couple the dedicated load/store port with a much lower latency memory subsystem and you get 2.5 - 3.2x the memory performance of the iPhone 4S. It's the changes to the memory subsystem that really enable Swift's performance.

 

Apple's Swift: Visualized Six Generations of iPhones: Performance Compared
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  • A5 - Tuesday, October 16, 2012 - link

    He said pretty clearly and repeatedly that all browser tests on Android were run in Chrome.

    Rooting the phone to install a new kernel to improve benchmark scores would be insane. That's like asking why he didn't overclock it, too.
  • edsib1 - Tuesday, October 16, 2012 - link

    But his benchmarks scores are all crap.

    My HTC One X (Tegra) with official 4.04 RUU gets 1684 compared to 1131 in Anands tests.

    Something is seriously wrong with his testing.

    It should also be pointed out Geekbench has errors. It reports memory sequential reads for android devices incorrectly.
  • doobydoo - Friday, October 19, 2012 - link

    Dunno why you're even talking about Geekbench.

    Anand has noted several times that you can't use it to accurately compare cross platform.
  • Kidster3001 - Monday, October 22, 2012 - link

    umm, you do know that for Kraken and Sunspider... lower is better.
  • Spunjji - Friday, October 19, 2012 - link

    I agree that rooting the phone and installing a new kernel for benchmarking is silly, but at least having up-to-date figures for a phone known to have received significant performance increases since its release would be a nice idea. This chap's numbers certainly make the phone look very different in terms of attractiveness.
  • Kidster3001 - Monday, October 22, 2012 - link

    I also believe you will see better browser performance from the highly customized Intel Android browser than you will from Chrome for x86 Android.
  • Krysto - Tuesday, October 16, 2012 - link

    Something seems very wrong with RAZR M. It uses the same S4 processor as One X, has smaller 4.3" screen, has lower qHD resolution, bigger battery, and yet it still significantly underperforms the S4-based One X in Sunspider performance, in battery life, and other stuff as well. That shouldn't happen, and it seems like the issue is some very sloppy software that Motorola put on top of the RAZR M hardware.
  • Arbee - Tuesday, October 16, 2012 - link

    Yes, it's called Motoblur ;-)
  • Spunjji - Friday, October 19, 2012 - link

    I thought they killed Blur already? :/
  • magnimus1 - Tuesday, October 16, 2012 - link

    Thanks! This was one phone I was waiting for. The other one I want to see is the Motorola RAZR i. Do you guys have any plans to review that?

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