Increased Dynamic Range: Understanding the Power Profile of Modern SoCs

Section by Anand Shimpi

The iPhone 4S greatly complicated the matter of smartphone power consumption. With the A5 SoC Apple introduced a much wider dynamic range of power consumption to the iPhone than we were previously used to. Depending on the workload, the A5 SoC could either use much more power than its predecessor or enjoy decreased overall energy usage. I began our battery life analysis last time with some graphs showing the power savings realized by a more power hungry, faster CPU.

The iPhone 5 doesn't simplify things any more. I believe the days of us having straightforward discussions about better/worse battery life are long gone. We are now firmly in the era of expanded dynamic range when it comes to smartphone power consumption. What do I mean by that? The best way to explain is to look at some data. The graphs below show total device power consumption over time for a handful of devices running the Mozilla Kraken javascript benchmark. Kraken is multithreaded and hits the CPU cores fairly well. The power profile of the benchmark ends up being very similar to loading a very js-heavy web page, although for a longer period of time. All of the device displays were calibrated to 200 nits, although obviously larger displays can consume more power.

Let's start out by just looking at the three most recent iPhone generations:

The timescale for this chart is just how long the iPhone 4 takes to complete the Kraken benchmark. The iPhone 4/4S performance gap feels a lot bigger now going back to the 4 than it did when the 4S launched, but that's how it usually seems to work. Note how tight the swings are between min and max power consumption on the iPhone 4 during the test. As a standalone device you might view the iPhone 4 as being fairly variable when it comes to power consumption but compared to the 4S and 5 it might as well be a straight line.

The 4S complicated things by consuming tangibly more power under load than the 4, but being fast enough to complete tasks in appreciably less time. In the case of this Kraken run, the 4S consumes more power than the 4, however it's able to go to sleep quicker than the 4 and thus draw less power. If we extended the timeline for the iPhone 4 significantly beyond the end of its benchmark run we'd see the 4S eventually come out ahead in battery life as it was able to race to sleep quicker. The reality is that with more performance comes increased device usage - in other words, it's highly unlikely that with a 50% gain in performance users are simply going to continue to use their smartphone the same way as they would a slower device. Usage (and thus workload) doesn't remain constant, it's somewhat related to response time.

The iPhone 5 brings new meaning to device level power consumption. With a larger display and much more powerful CPU, it can easily draw 33% more power than the 4S under load, on average. Note the big swings in power consumption during the test. The A6 SoC appears to be more aggressive in transitioning down to idle states than any previous Apple SoC, which makes sense given how much higher its peak power consumption can be. Looking at total energy consumed however, the iPhone 5 clearly has the ability to be more power efficient on battery. The 5 drops down to iPhone 4 levels of idle power consumption in roughly half the time of the iPhone 4S. Given the same workload that doesn't run indefinitely (or nearly indefinitely), the iPhone 5 will outlast the iPhone 4S on a single charge. Keep the device pegged however and it will die quicker.

Out of curiosity I wanted to toss in a couple of other devices based on NVIDIA and Qualcomm silicon to see how things change. I grabbed both versions of the HTC One X:

The Tegra 3 based One X actually performs very well in this test, but its peak power consumption is significantly worse than everything else. It makes sense given the many ARM Cortex A9 cores built on a 40nm G process running at high clock speeds on the Tegra 3.

The 28nm Snapdragon S4 (dual-core Krait) based One X gives us some very interesting results. Peak power consumption looks identical to the iPhone 5, however Apple is able to go into deeper sleep states than HTC can with its S4 platform. Performance is a little worse here but that could be a combination of SoC and software/browser. I used Chrome for all of the tests so it should be putting Android's best foot forward, but the latest update to Safari in iOS 6 really did boost javascript performance to almost untouchable levels.

At the end of the day, the power profile of the iPhone 5 appears to be very close to that of a modern Snapdragon S4 based Android smartphone. Any battery life gains that Apple sees are strictly as a result of software optimizations that lead to better performance or the ability to push aggressively to lower idle power states (or both). It shouldn't be very surprising that these sound like a lot of the same advantages Apple has when talking about Mac battery life as well. Don't let the CPU cores go to sleep and Apple behaves similarly to other device vendors, but it's really in idle time or periods of lighter usage that Apple is able to make up a lot of ground.

There's one member of the modern mobile SoC market that we haven't looked at thus far: Intel's Medfield. The data below isn't directly comparable to the data above, my measurement methods were a little different but the idea is similar - we're looking at device level power consumption over time while Kraken runs. Here I'm only focusing on the latest and greatest, the Atom based Motorola RAZR i, the Snapdragon S4 based Droid RAZR M and the iPhone 5. The RAZR i/M are nearly identical devices making this the perfect power profile comparison of Atom vs. Snapdragon S4. The RAZR i is also the first Atom Z2460 based part to turbo up to 2.0GHz.

Very interesting. Atom is the only CPU that can complete the Kraken benchmark in less time than Apple's Swift. Peak power consumption is definitely higher than both the Qualcomm and Apple devices, although Intel's philosophy is likely that the added power usage is worth it given the quicker transition to idle. Note that Atom is able to drive to a slightly lower idle level than the Snapdragon S4, although the Swift based iPhone 5 can still go lower.

At least based on this data, it looks like Intel is the closest to offering a real competitor to Apple's own platform from a power efficiency standpoint. We're a couple quarters away from seeing the next generation of mobile SoCs so anything can happen next round, but I can't stress enough that the x86 power myth has been busted at this point.

I will add that despite Intel's performance advantage here, I'm not sure it justifies the additional peak power consumption. The RAZR i ends up being faster than the iPhone 5 but it draws substantially more power in doing so, and the time savings may not necessarily offset that. We'll see what happens when we get to our battery life tests.

 

GPU Analysis/Performance Battery Life
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  • medi01 - Wednesday, October 17, 2012 - link

    1) Compare ipad2's gamut, cough
    2) Check values on toms
    http://media.bestofmicro.com/3/4/331888/original/g...
    http://www.tomshardware.com/reviews/ipad-3-benchma...

    Unlike anand, toms was beyond primitive contrast/brightness benchmarking for quite a while.
  • thunng8 - Thursday, October 18, 2012 - link

    Not sure if I should trust Tom's figures compared to Anands's.

    In any case, both show the ipad3 has higher gamut, especially in sRGB.
  • steven75 - Wednesday, October 17, 2012 - link

    I think what you meant to say is that AMOLEDs win on black levels and that's about it. LCDs still win in accuracy and most importantly ability to see them in outdoor settings.
  • KoolAidMan1 - Tuesday, October 16, 2012 - link

    Not even close. Even the better Android displays like the Galaxy S3 has a PenTile display. Despite having more "pixels" it actually has fewer subpixels than the iPhone does. Unless you have bad eyesight the S3 display looks really bad in comparison, and this is before we get to even worse smartphone displays out there by HTC, etc.
  • Sufo - Tuesday, October 16, 2012 - link

    Old pentile displays were visibly jaggy on vertical lines - even my old lumia 800 exhibited this to some extent. On the GS3 tho, it is not noticeable and it has nothing to do with eyesight.

    Your comment makes it sound (to someone who has seen many different smartphone displays in person) as though you haven't spent much time with the GS3 (read: many smartphones) at all. Simply mentioning that is uses pentile subpix config, from you, sounds like regurgitated information. Not only that, but you seem to gloss over the many benefits that amoled panels bring. It's arguable that these benefits are more important than an accurate colourspace on (specifically) a mobile phone - although it is ofc entirely subjective.

    This brings me to the last tell of ignorance I noted; your mention of HTC. Have you used a One X? For those who do not like amoled panels, the display on the one x is perhaps nicer than both the gs3 and the ip5. Ofc you may say Android is not your cup of tea, and that's a perfectly justifiable stance, however it has nothing to do with display tech.

    tl;dr You sound like you don't know what you're talking about
  • KoolAidMan1 - Tuesday, October 16, 2012 - link

    I do know what I'm talking about given that I've seen many smartphones, and I've calibrated my share of desktop displays to sRGB.

    Differences in display tech aside, Android phones have never gotten color profiles right, EVER. They're almost always oversaturated, have too much contrast, and are inaccurate. Anand even posted a difference in color accuracy between several devices, and the profile for the S3 is totally what I expected.

    The S3 really doesn't look good, period, but then again there are people who argue that TN panels are just fine against IPS. I'm used to hearing nonsense on forums when it comes to display from people who don't know what to look for.
  • KoolAidMan1 - Tuesday, October 16, 2012 - link

    BTW, apologies if that came out harsh, but the difference in color and contrast accuracy between something like the S3 and a properly calibrated device is a night and day difference to me. I'm pretty sensitive to display quality though; my main desktop display at home is still an NEC and my plasma is a Pioneer Elite (RIP)
  • rocketbuddha - Tuesday, October 16, 2012 - link

    For Android you have the following 720p HD Displays

    SLCD - HTC Rezound (2011 tech)
    SLCD 2 - HTC One X, Sony HD
    HD SAMOLED Pentile - GS3, Galaxy Nexus, Moto Razr HD
    HD SAMOLED RGB - Galaxy Note II
    True IPS LCD - LG Optimus 4X, Optimus G
    Super IPS LCD -Asus Padphone, Sharp phones etc

    So you have big set of choices. If dark contrasts are important then SAMOLED is the way to go. SAMOLED RGB over SAMOLED Pentile.
    If overall color and whites are important go with SLCD2.
    IPS LCDs are the closest to the Retina Display and u have a choices there too. You can pick and choose what is good for you and have alternatives.
  • Spunjji - Thursday, October 18, 2012 - link

    The HTC One X has what is hailed to be one of the best LCD smartphone displays out there. Your claim is invalid.

    Similarly, the Galaxy Note 2 has an AMOLED display without PenTile. Sure, it's lower density, but one does not hold a 5.5" screen so close to one's face.
  • medi01 - Wednesday, October 17, 2012 - link

    ""The iPhone 5 display is better than any current Android display.""
    Why don't you go hit your dumb head with something heavy, ipad would do?

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