Custom Code to Understand a Custom Core

Section by Anand Shimpi

All Computer Engineers at NCSU had to take mandatory programming courses. Given that my dad is a Computer Science professor, I always had exposure to programming, but I never considered it my strong suit - perhaps me gravitating towards hardware was some passive rebellious thing. Either way I knew that in order to really understand Swift, I'd have to do some coding on my own. The only problem? I have zero experience writing Objective-C code for iOS, and not enough time to go through a crash course.

I had code that I wanted to time/execute in C, but I needed it ported to a format that I could easily run/monitor on an iPhone. I enlisted the help of a talented developer friend who graduated around the same time I did from NCSU, Nirdhar Khazanie. Nirdhar has been working on mobile development for years now, and he quickly made the garbled C code I wanted to run into something that executed beautifully on the iPhone. He gave me a framework where I could vary instructions as well as data set sizes, which made this next set of experiments possible. It's always helpful to know a good programmer.

So what did Nirdhar's app let me do? Let's start at the beginning. ARM's Cortex A9 has two independent integer ALUs, does Swift have more? To test this theory I created a loop of independent integer adds. The variables are all independent of one another, which should allow for some great instruction level parallelism. The code loops many times, which should make for some easily predictable branches. My code is hardly optimal but I did keep track of how many millions of adds were executed per second. I also reported how long each iteration of the loop took, on average.

Integer Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer Add Test 207 MIPS 336 MIPS 369 MIPS 9.8%
Integer Add Latency in Clocks 23 clocks   21 clocks  

The code here should be fairly bound by the integer execution path. We're showing a 9.8% increase in performance. Average latency is improved slightly by 2 clocks, but we're not seeing the sort of ILP increase that would come from having a third ALU that can easily be populated. The slight improvement in performance here could be due to a number of things. A quick look at some of Apple's own documentation confirms what we've seen here: Swift has two integer ALUs and can issue 3 operations per cycle (implying a 3-wide decoder as well). I don't know if the third decoder is responsible for the slight gains in performance here or not.

What about floating point performance? ARM's Cortex A9 only has a single issue port for FP operations which seriously hampers FP performance. Here I modified the code from earlier to do a bunch of single and double precision FP multiplies:

FP Add Code
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
FP Mul Test (single precision) 94 MFLOPS 153 MFLOPS 143 MFLOPS -7%
FP Mul Test (double precision) 87 MFLOPS 141 MFLOPS 315 MFLOPS 123%

There's actually a slight regression in performance if we look at single precision FP multiply performance, likely due to the fact that performance wouldn't scale perfectly linearly from 800MHz to 1.3GHz. Notice what happens when we double up the size of our FP multiplies though, performance goes up on Swift but remains unchanged on the Cortex A9. Given the support for ARM's VFPv4 extensions, Apple likely has a second FP unit in Swift that can help with FMAs or to improve double precision FP performance. It's also possible that Swift is a 128-bit wide NEON machine and my DP test compiles down to NEON code which enjoys the benefits of a wider engine. I ran the same test with FP adds and didn't notice any changes to the data above.

Sanity Check with Linpack & Passmark

Section by Anand Shimpi

Not completely trusting my own code, I wanted some additional data points to help understand the Swift architecture. I first turned to the iOS port of Linpack and graphed FP performance vs. problem size:

Even though I ran the benchmark for hundreds of iterations at each data point, the curves didn't come out as smooth as I would've liked them to. Regardless there's a clear trend. Swift maintains a huge performance advantage, even at small problem sizes which supports the theory of having two ports to dedicated FP hardware. There's also a much smaller relative drop in performance when going out to main memory. If you do the math on the original unscaled 4S scores you get the following data:

Linpack Throughput: Cycles per Operation
  Apple Swift @ 1300MHz (iPhone 5) ARM Cortex A9 @ 800MHz (iPhone 4S)
~300KB Problem Size 1.45 cycles 3.55 cycles
~8MB Problem Size 2.08 cycles 6.75 cycles
Increase 43% 90%

Swift is simply able to hide memory latency better than the Cortex A9. Concurrent FP/memory operations seem to do very well on Swift...

As the last sanity check I used Passmark, another general purpose iOS microbenchmark.

Passmark CPU Performance
  Apple A5 (2 x Cortex A9 @ 800MHz Apple A5 Scaled (2 x Cortex A9 @ 1300MHz Apple A6 (2 x Swift @ 1300MHz Swift / A9 Perf Advantage @ 1300MHz
Integer 257 418 614 47.0%
FP 230 374 813 118%
Primality 54 87 183 109%
String qsort 1065 1730 2126 22.8%
Encryption 38.1 61.9 93.5 51.0%
Compression 1.18 1.92 2.26 17.9%

The integer math test uses a large dataset and performs a number of add, subtract, multiply and divide operations on the values. The dataset measures 240KB per core, which is enough to stress the L2 cache of these processors. Note the 47% increase in performance over a scaled Cortex A9.

The FP test is identical to the integer test (including size) but it works on 32 and 64-bit floating point values. The performance increase here despite facing the same workload lends credibility to the theory that there are multiple FP pipelines in Swift.

The Primality benchmark is branch heavy and features a lot of FP math and compares. Once again we see huge scaling compared to the Cortex A9.

The qsort test features integer math and is very branch heavy. The memory footprint of the test is around 5MB, but the gains here aren't as large as we've seen elsewhere. It's possible that Swift features a much larger branch mispredict penalty than the A9.

The Encryption test works on a very small dataset that can easily fit in the L1 cache but is very heavy on the math. Performance scales very well here, almost mirroring the integer benchmark results.

Finally the compression test shows us the smallest gains once you take into account Swift's higher operating frequency. There's not much more to conclude here other than we won't always see greater than generational scaling from Swift over the previous Cortex A9.

Decoding Swift Apple's Swift: Visualized
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  • A5 - Tuesday, October 16, 2012 - link

    I don't think there's a good way to measure storage performance on the iPhone. Also not really sure why it matters.
  • repoman27 - Tuesday, October 16, 2012 - link

    I timed how long it took to transfer my music library, and clocked 11.1 MB/s writing to the user area of a 64GB model. So no significant change from previous iPhones, and still pretty typical for a smartphone. I'd be interested to get some gauge of the read speeds.

    And @A5, storage performance affects boot and application load times as well as sync and backup. With a 64GB model, syncing can take quite a while.
  • name99 - Wednesday, October 17, 2012 - link

    Transferring the music library is a LOUSY choice for speed measurement because (depending on your iTunes settings) you may be transcoding all your music to a lower bit rate to fit more on the iPhone; so you are gated by the transcoding performance, not the flash write speeds. I transcode my music (most in Apple lossless on my iMac) to 192kbps AAC for my iDevices, and on my ancient iMac it is the transcoding that throttles performance.

    A much better situation to look at is transferring large movies. On my devices
    - iPhone 4 writes at about 18MB/s
    - iPad3 writes at about 22MB/s

    Over the last 6 months Anand occasionally has published flash numbers for Android phones and they're generally around half these Apple numbers.
  • repoman27 - Wednesday, October 17, 2012 - link

    Believe you me, I don't allow iTunes to transcode anything, except to ALAC on occasion. But yes, that number I gave was on the low side, but probably more due to it being thousands of files as opposed to one large sequential write.

    I just transferred a large video file back and forth directly to and from the user storage area of one of my apps, and came up with numbers that are more in line with yours. 23.84 MB/s avg read and 20.05 avg write.

    Most MLC NAND modules capable of 20 MB/s writes should be able to do at least 40 MB/s on sequential reads, which leads me to believe that we're still gated to around 25 MB/s by the NAND interface here, which is kinda bogus.
  • Spunjji - Friday, October 19, 2012 - link

    name99, that is not a "better situation" because the performance figures you quote only apply to large block file transfers. It's no more real-world than the figures repoman quoted, which are not "LOUSY". Both are valid, so ideally a proper test should mix both types of data.

    Furthermore, the idea that your admittedly ancient iMac being crap at transcoding MP3s somehow invalidates somebody else's testing is ridiculous as well. With any decent system that would only be the case if you were shifting data to a device a *lot* faster than any smartphone NAND.

    So, you may need to rethink your "victory" a little more.
  • KPOM - Wednesday, October 17, 2012 - link

    I've had my iPhone since 9/22 and there is not a single scuff on it. My guess is that in the rush, some units got through QC, but the phone itself isn't any more prone to scratching in normal use than other phones. Meanwhile, Apple being Apple, they have held up production to improve QC even if it means fewer sales in the short run.
  • rarson - Wednesday, October 17, 2012 - link

    You've had it less than a month. There shouldn't be any scuffs on it.

    "Apple being Apple"

    Ha! That's a good one!
  • Spunjji - Friday, October 19, 2012 - link

    Trololololol

    "Mine is fine so everyone else is lying". <- Possibly my favourite bogus argument ever. Apple the generous indeed...
  • doobydoo - Saturday, October 20, 2012 - link

    Because it's so much more compelling than the 'Mine is scratched so everyone elses must be'?
  • lukarak - Wednesday, October 17, 2012 - link

    But it doesn't rust. It scratches if it comes in contact with something harder. Just as a car does. Would you buy a car that gets a scratched bumper when you hit a wall? Well, maybe you wouldn't but people do. Regularly.

    This iPhone is no different than every other iPad, MBP or MBA or the first Al MB. Or any other device constructed from aluminium. They scratch if they are brushed against something. It's just normal.

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