Closing Thoughts

It’s been a long road for AMD’s switchable graphics drivers, but if AMD can deliver everything they’re promising, we’re finally seeing the light at the end of the tunnel.

There have been two major frustrations over the past couple of years for us: first, we just haven’t seen much in the way of AMD mobile GPUs for review. That’s not because the systems aren’t out there, but most of the OEMs using AMD GPUs have been hesitant at best to sample them to reviewers. That’s a problem because when hardware isn’t getting reviewed, it usually means there’s not a huge amount of public interest, which means that the hardware isn’t selling. None of us want the graphics arena to turn into a one sided affair, but NVIDIA’s Optimus initiative has really caught hold since launching and AMD hasn’t had a proper answer—until now.

The second issue with AMD’s mobile graphics solutions has been the drivers. Discrete-only notebooks have been able to get driver updates, but only at the cost of usable battery life; meanwhile the more interesting switchable solutions have received essentially nothing in the way of driver updates from the laptop OEMs—the Sony VAIO C I tested a year ago continues to have most of the same driver problems, and the last driver update from Sony in October 2011 uses 8.850 series drivers from AMD (roughly matching up with the Catalyst 11.5 release). HP’s ENVY 15t-3000 is a more recent offering with an Ivy Bridge CPU and HD 7750M graphics, and the drivers there are 8.951 (Catalyst 12.3) and haven’t been updated in months. If you purchase a laptop with a discrete GPU, presumably you want to use that GPU for gaming or other graphics applications, and that means you’ll want to get driver updates on occasion. Prior to the Enduro 5.5 update that hasn’t generally been possible, and we’re eager to see that change.

Overall, we’re pleased to see AMD taking a serious look at their switchable graphics technology and working to bring it up to the level of the competition. We wish it would have happened sooner, but at least it's not too late to get things headed in the right direction—and we'd suggest that perhaps dropping the monthly driver updates is part of the reason we're finally getting needed Enduro enhancements. Right now, it feels as if Enduro 5.5 is basically where Optimus was back in early 2010, so AMD’s not out of the woods yet, but get us a couple driver updates this year and we’ll be ready to believe that Mobility Radeon users will receive the same level of driver support as desktop Radeon users.

We’ve never really had a problem with the performance of AMD’s mobile GPUs, and in recent years they have often managed to trump NVIDIA on a bang-for-the-buck analysis. Unfortunately, without driver updates we’ve been hesitant to recommend laptops with AMD’s mobile GPUs. The 7000M “London” GPUs (basically GCN/Southern Islands for mobile users) have a lot to offer, and with the updates to Enduro and regular driver releases from AMD, the mobile graphics competition is about to get a lot more interesting. Competition is always nice to see.

For anyone interested in seeing the full set of “Enduro 5.5” slides, the above gallery is available.

Update: Many readers have commented (and there are lengthy forum posts elsewhere) on issues with the 7970M GPU being underutilized while playing games. I ran a few quick tests of my own with the preview drivers to see if things are any better. All tests were run at 1080p, with the games set to either "Medium" or "Maximum" settings. Here are the results:

Clevo P170EM GPU Utilization
Game 1080p ~Medium 1080p ~Maximum
Batman: Arkham City 47% 100%
Diablo III 98% 99%
DiRT 3 62% 100%
Elder Scrolls: Skyrim 54% 60%

Obviously, the GPU isn't being maxed out in terms of what it can do in many of our test cases, and our complete benchmark results back this up. Especially at lower detail settings and lower resolutions, the HD 7970M isn't scaling to the sort of frame rates we'd expect. Is this a problem with Enduro in general, or just with the current drivers? AMD might also be intentionally scaling down GPU utilization (and thus performance) at lower quality settings, as the difference between 100 FPS and 150 FPS isn't particularly important on a 60 Hz LCD.

That said, in many cases we're seeing slightly lower performance with the preview drivers than the initial drivers, so clearly there's optimization work that needs to be done, and we may see improved results with the public release (most likely in October). While many people are frustrated with the current situation, I maintain that getting regular driver updates is the first hurdle that AMD needs to address; once that's in place, future driver releases can hopefully improve performance (along with GPU utilization).

Other Technical Details and Performance Expectations
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  • Vozier - Thursday, September 6, 2012 - link

    Again great work Jarred, your help is like a boat in the middle of the ocean for many here.

    Maybe you can forward the GPU usage %s to AMD, who knows if they are aware of this.

    some other games you might test are:
    Crysis 2
    Witcher 1 and 2
    Skyrim
    BF3 (specially multiplayer)

    What everybody here wants is that GPU can be assigned, fixed, forced, you name it to work 99% at any setting or game we want it to, to forget about power saving. Maybe thats easier to get faster than a working "60fps minimum performance" solution.

    and again thanks! I will definetely buy from anadtech in the future, just for this.

    regards
    Voz
  • Zoomer - Friday, September 7, 2012 - link

    That's not going to happen. The frames are transferred over PCIe, and that's a limited shared resource. Uncapping it would just take away bandwidth and increase latency for the other unimportant stuff, you know, like textures and geometry.
  • arcticjoe - Saturday, September 8, 2012 - link

    Nvidia can do it, why cant AMD? Otherwise its a little unfair for consumers who pay ridiculous money for a top of the range card that also has a major with a design flaw severely limiting its performance.
  • Woodchuck2000 - Thursday, September 6, 2012 - link

    Any chance of Anandtech investigating this issue? Reading through the support forums, it doesn't look like user complaints have made a difference. I suspect that if a site like Anandtech publishes some hard numbers, we'll actually see a fix for these issues.
  • JarredWalton - Thursday, September 6, 2012 - link

    There have been no driver updates since launch for Clevo 7970M users, so of course there haven't been any fixes. AMD is basically saying step one is to get support for Enduro laptops into their regular Catalyst driver updates, and once that's done end users should see fixes at the same time desktop drivers get fixes. This has not yet happened, but it's supposed to happen by the end of the year.
  • arcticjoe - Thursday, September 6, 2012 - link

    There may not be any official releases for Clevo, but you can install most mobility releases on a EM series laptop, including the latest 9.0 leak (Catalyst 12.8). They all work in games, but the issue with GPU under-utilization remains the same in all releases so far.
    Also, 7970m was released in March - not being able to use it properly for the majority of its lifecycle as the top mobile AMD card is really pathetic.
  • JarredWalton - Thursday, September 6, 2012 - link

    I don't know if others are having better luck, but at least when I tried installing the non-Enduro Catalyst drivers on the P170EM it did nothing good. I think I got the updated Catalyst control panel but still running old drivers. Hacking drivers to get them to install is not the same thing as having proper driver support. Enduro has a lot of lower level stuff going on in the drivers that regular discrete-only cards don't have to consider. If they work at all, I'm surprised, but I wouldn't expect 100% optimal performance from them.
  • TokamakH3 - Thursday, September 6, 2012 - link

    You've nailed AMD's major problem on the head with this statement. No official drivers for the 7970M since launch, what 4 months ago? With a whole portion of the owners practically screaming that the GPU is garbage in the latest games? The only 7970M owners who are happy are those that can completely disable Enduro via the BIOS. That's absurd.
  • krumme - Thursday, September 6, 2012 - link

    For the past 3 years amd have had the best, most efficient, arcitechture for for mobile market, and even still for this generation something that can compete with kepler.

    How on earth they can bring themselves in a situation not having a product similar to optimus is one of the biggest management failures. Is simply unforgiving. What were they thinking on?

    Instead of focusing on fx crossfire with absolutely no economic importance, they have let this obvious technology take 2 years later than it needed to. With amd insight, they should be 1 year ahead of nv here. Pathetic management, and it was obvious 2 years ago.

    AMD strategic decisions is always some technical extreme long term roads. Like APU could save their mobile business. Man, its sad to watch. Engineering thinking when it fails.

    There have been a lot of people leaving AMD lately, and lots of tears for that. Well, they might be technically good, but business people they were not.

    RR have a lot to do at AMD to clean up this mess.
  • JarredWalton - Thursday, September 6, 2012 - link

    "With amd insight, they should be 1 year ahead of nv here."

    Wait, exactly why would anyone expect AMD to have better insight than NVIDIA? Or Intel? Isn't this the same company that underdelivered on Bulldozer? And K9 basically never happened because it was so far off of what was needed? AMD has the potential to compete and even exceed NVIDIA and Intel, but while they have done so on occasion there's no reason to say they should consistently be ahead.

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