Vastly Improved Thermals

When the 2011 MacBook Pro hit I was so excited because it finally gave me a fairly portable chassis with my definition of a “fast-enough” CPU: a quad-core Sandy Bridge. As always, there’s a downside to being an early adopter. In this case the downside to buying Apple’s first quad-core notebook was that it got incredibly hot and was fairly loud at that.

It had good reason for being a space heater. Intel crammed nearly a billion transistors on its 32nm process into the quad-core Sandy Bridge. AMD contributed over 700 million transistors on TSMC’s 40nm process with the Radeon HD 6750M, and when you used the two in tandem things got bad.

A bunch of ridiculously smart fab engineers in pursuit of maintaining Moore’s Law gave us improvements on both fronts. Ivy Bridge uses Intel’s brand new 22nm 3D transistors, while NVIDIA’s GeForce GT 650M (codename: Kepler) uses TSMC’s 28nm process. Both architectures are very focused on power reduction and it shows.

To understand the improvement that the Retina MacBook Pro offers over its predecessor we need to really understand where last year’s model suffered. To put things in perspective I created three experiments, two focused on the CPU’s thermal behavior and one on the CPU and GPU.

To start I took Cinebench and ran its single threaded test over and over again, plotting performance vs. number of runs. I ran the test for about 20 minutes before calling it quits. As you can see both the 2011 MacBook Pro and 2012 rMBP delivered consistent performance between runs:

Subjectively, fan speed wasn’t an issue on either system during this test. The fans never ramped up to full speed on either machine, which tells me that despite the CPUs supporting Turbo Boost neither chip is actually dissipating all 45W allocated during this test. It’s possible the chips could be clocked higher, or just as likely that thermal hotspotting (dense areas of transistors that get too hot) is preventing them from running at higher frequencies - not the overall power budget of the chip.

The next test uses Cinebench but instead focuses on the multithreaded benchmark. Here all four cores (and eight threads) are engaged across both systems. I ran these tests, back to back, for around 20 minutes straight. Despite the increased load, neither system shows any throttling of performance:

Fan speeds definitely ramped up here, stabilizing at their maximum spinning speeds of just over 6000 RPM. The Retina MacBook Pro is subjectively quieter but I’ll discuss that in greater detail shortly.

The final experiment focuses on a hardly stressful game by today’s standards: Half Life 2 Episode Two. Once again, for approximately 20 minutes I ran our standard macbench timedemo test in HL2. I ran both systems at 1680 x 1050, without AA, but with all other quality settings maxed out. This is a bit more stressful than 20 minutes of actual gameplay since the timedemo runs renders all frames as quickly as possible rather than playing back the demo in real time. In the end it worked out to be nearly 40 consecutive runs of our benchmark.

The graph below gives you an idea of what happens to performance over time:

I’ve adjusted the y-axis on the chart to exaggerate the impact here a bit, but you get a clear idea of just how much heat both of these chips were putting out in the 2011 MBP. Either the CPU or GPU (or both) have to be throttled back over time in order to stay within their thermal and power budgets. As a result, in the 2011 15-inch MacBook Pro, performance drops by over 20% over the course of 20 minutes of this test.

The MacBook Pro with Retina Display, on the other hand, remains relatively stable across all runs. While its performance definitely dips, the impact is around 5% off of peak.

Intel and NVIDIA are really to thank here as both Ivy Bridge and Kepler are really mobile focused. Kepler in particular was a dramatic leap forward in power efficiency as we saw from our deep-dive on the architecture. Intel’s 22nm process, while relatively unimpressive on the desktop (a 10W savings isn’t anything to write home about in a tower) makes its first dramatic impact in the next-gen MacBook Pro.

Apple does play a role in the improved thermals of the Retina Display equipped MacBook Pro. Although very similar to the unibody chassis that Apple has been shipping for the past few years, the cooling system is significantly revamped.


2011 15-inch MacBook Pro heatsink, iFixit

The previous generation 15-inch MacBook Pro featured two fans, each cooling a heatpipe that ran across the CPU and GPU. The two were treated as thermal equals with neither residing in the heat shadow of the other. By running both heatpipes over both chips Apple guaranteed equal cooling when both chips were active, or quieter operation when only one was doing significant work. With the traditional MacBook Pro design, air was exchanged in a single location: along the display hinge.

The next-gen MacBook Pro still retains the two fan design, but there’s now a single large heatpipe that runs across both the CPU and GPU. Heatsink thickness appears to have been reduced as well, a concession made in order to decrease the overall z-height of the rMBP. The entire construction looks far more MacBook Air-like, which makes sense given the design of the notebook.


The rMBP heatsink, iFixit

Air is now moved through three sides of the notebook. Small slits on the left and right sides of the MacBook Pro act as intakes, while warm air is still exhausted out of the rear.

Apple also went to an new fan design with asymmetrically spaced blades. The idea is that by changing blade spacing you produce a sound that is spread out over more frequencies, and thus appears quieter.

The combination of silicon changes, side intakes and fan design results in three things:

1) Under light use the rMBP’s fans are virtually inaudible compared to the previous generation. In a quiet room you can still hear them spinning but it’s a significant improvement over last year’s model. Originally I thought the fans simply spun slower but running a light workload both last year's MBP and the rMBP spin their fans at 2000 RPM. The rMBP's fans simply sound quieter.

2) Under moderate use the fans in the rMBP are generally quieter than in the previous generation. Again this is likely due to the 22/28nm silicon in combination with the improved cooling system.

3) Under heavy use the rMBP fans are definitely audible, but the sound is different than what you get with the previous model. I was disappointed at first because I was expecting a dramatic reduction in noise, but instead I got the sort of improvement that you really notice once you go back to the older system.

To give you a sense of how the two sound I’ve embedded two audio clips of the 2011 15-inch MacBook Pro and MacBook Pro with Retina Display running a multithreaded Cinebench 11.5 test. In both clips you can hear me open the lid on the sleeping machine, quit open apps, use Spotlight to run Cinebench and click to start the benchmark (and click to repeat the test throughout the recording).

Neither system can make it through a single run of this test without ramping up the fans but note how quiet the Retina MBP remains in the early part of the test. Although the rMBP fans sound louder towards the end of the recordings, in person they actually sound quieter. Unfortunately I didn't have a good setup to really convey that.

Many have you have asked for specifics on thermal and acoustic performance. Here you go.

I ran both the upgraded 2011 MacBook Pro and Retina MacBook Pro through the same Half Life 2 torture test I described above, but at even more stressful GPU settings (1680 x 1050 with 4X AA enabled). I measured surface temperatures at the top and bottom of the notebook, as well as noise 3 inches above the trackpad on both systems. The results are in the table below:

  2011 MacBook Pro (Core i7 2.3GHz, 6750M) Retina MacBook Pro (Core i7 2.6GHz, GT 650M)
Max CPU Temp 75C 63C
Max GPU Temp 69C 72C
Max Surface Temperature (Top) 47.3C 49.8C
Max Surface Temperature (Bottom) 49.8C 41.8C
Max Noise (3" Above Trackpad) 53.4dB 51.3dB

In this particular test we see the two machines trade blows. The Retina MBP actually has a higher surface temperature on the top of the machine, but the underside remains significantly cooler. I believe the tradeoff is honestly worth it as the new machine has a tangible impact on how hot your lap gets. The Retina MBP is also noticeably quieter during this run, although it does technically let the GPU get a little hotter than last year's system. CPU temperatures are down considerably as well but we're also comparing 32nm vs. 22nm silicon at potentially different leakage levels.

Overall I’d consider the acoustic and thermal improvements here to be significant. Apple’s Phil Schiller got some of his strongest applause from the audience when he mentioned the fan design at the rMBP’s WWDC introduction. It’s attention to detail that Apple earns a lot of bonus points for; the fan design in the next-gen MacBook Pro isn’t revolutionary but it’s a tangible improvement that I can appreciate.

Thunderbolt Performance WiFi, SD Card Reader & Speaker Improvements
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  • OCedHrt - Sunday, June 24, 2012 - link

    He missed another important point. All of that was in 3 lbs. Now, the current generation starting from last summer has an external discrete graphics and optical drive connected via a thunderbolt based connector (because Apple had exclusivity) with the laptop being only 2.5 lbs.

    This isn't going to compare to the retina macbook pro though - at 15 inches 4.5 lbs is pretty impressive though I think if Sony wanted to do it they could do 4 lbs or less.
  • deathdemon89 - Saturday, June 23, 2012 - link

    I agree completely, I'm a proud owner of the old Z, and even today it doesn't feel the least bit dated. And the 1080p screen is holding up admirably well, with no signs of pixellation at normal viewing distances. This device was truly innovative for its time. I still don't understand why it received such mixed reviews by the press.
  • Spunjji - Monday, June 25, 2012 - link

    Mainly the price. Only Apple are allowed to charge that much for a laptop. Also, only Apple can have hot systems. Repeat ad infinitum.
  • mlambert890 - Wednesday, November 28, 2012 - link

    Really ridiculous comment. I can see you are bitter, as is the other mega z fan, but come on already. I worked for Sony for 5 years and love the company. I have owned probably a dozen Vaios including the top of the line last gen Z (with the SSD RAID)

    Instead of ranting and raving you need to ask yourself *why it is* that "only Apple can charge so much" and why "Anand only gives a free pass to Apple"

    You feel what exactly? That there is some grand conspiracy in play? Do you realize how ridiculous that sounds?

    WHY has Sony *lost the ability to charge a premium*? In other words WHY have they *burned all customer loyalty and good will*? I left the company back in 1999 because I saw the writing on the wall.

    You (and the other Z guy) are no different than any other apologist. Companies dont bleed marketshare and fail to sell cancer curing products (you guys are presenting the Z as "truly revolutionary" right?) for no reason. Sorry to tell you there is no "big conspiracy".

    Sony sells super high priced products into a super commoditized market and then they layer on a CRAP TON of bloatware dragging the machine to a stop, make idiot decisions like the HDMI one, and push proprietary crap *worse* than Apple ever has. All of that into the Wintel space which, sorry to tell you, was *always* driven by the cheapest possible parts at the best possible price.

    The PC industry grew *because it was cheap*. Apple *always* occupied a premium niche. I vividly remember the initial release of the Apple I, the Lisa, the Mac 128. These were all always premium products and the competition at the time (be it Commodore, Atari, Ti, or the wintel ecosystem) *always* captured share by being cheap.

    That may annoy you for some reason, but Apple has pretty much *always* held a core premium audience. The only exception was the period of insanity when Jobs had been pushed out and Scully destroyed the company. Even then, the core fans stayed.

    You two make it sound like poor Sony is a victim because the world doesnt all run out and by the Vaio Z.

    Even *without Apple* Sony would be going under, hate to tell you. Sony's problems are Sony's and the whole is *not* the sum of its parts with a laptop.
  • solipsism - Saturday, June 23, 2012 - link

    None of that makes sense and is, in fact, rubbish.

    Sony added 1080p because it was it was popular not because it made sense. You have a 168 PPI display on 13" machine which makes text too small to be a good experience for most users.

    They also didn't use a good quality display or add anything to the SW to make the experience good (unlike what Anand talked about in this review), they just added the single metric that was trending because of HDTVs.

    Blu-ray in a notebook has always been a silly option for most users. There is a reason the BRD adoption failed on PCs and it's not because everyone is stupid... except you. ODDs are long overdue for being removed since they take up 25% of the chassis, require them to placed at an edge reducing over 5" of port real estate and restricting design, require a lot of power, are noisy, more prone to break due to the many moving parts, are slow, are just too expensive to be feasible, and add nothing visually that most users trying to watch a movie can discern.

    Quad-SSDs? Really? That's a sensible solution for a consumer notebook?
  • EnzoFX - Saturday, June 23, 2012 - link

    and that really is what people don't get. It isn't just about raw specs. The package needs to be complete, polished, what have you. In this case of high dpi screens, is good scaling support, and Apple did it. Support on the software side is something they never get credit for by the Apple haters. All they can see is numbers and think "I've seen numbers like that before".
  • mabellon - Saturday, June 23, 2012 - link

    No Apple didn't do it. Just like on the iPad, they increased resolution by doubling width and height. Their software simply doesn't scale well to arbitrary higher resolution. If it was done right then Chrome would work out of the box - instead the OS 2x scales everything without increasing resolution/quality.

    To the consumer, the choice means a good experience without breaking apps. But claiming that Apple was successful simply bc of software? HA!
  • Ohhmaagawd - Saturday, June 23, 2012 - link

    Did you actually read the retina part of the review?

    Chrome doesn't work right because they do their own text rendering. Read the review. If an app uses the native text rendering, the app will look good (at least the text portion). They will have to update the graphical assets of course.

    BTW, Chrome Dev builds have this issue fixed.

    Windows DPI setting isn't default, so few use or even know about the setting and devs haven't made sure they work properly in the high DPI settings.

    Apple has made a move that will be short-term painful in having apps that aren't updated look a bit fuzzy. But since they made it default, this will force devs to update.
  • OCedHrt - Sunday, June 24, 2012 - link

    What do you mean Windows DPI setting isn't default? You can change it in a few clicks, but the same thing applies - if your app does not read the DPI values, then Windows can't help you. This is because windows UI is not vector based (I don't know about now, but older apps definitely not) and many applications back then were coded with hard coded pixel counts.

    When the DPI is changed, windows scales the text but the UI dimensions is controlled by the application implementation.
  • KitsuneKnight - Saturday, July 7, 2012 - link

    On Windows, changing the DPI will generally mean a huge amount of applications will become simply unusable.

    On this Retina MBP, the worst case appears to be slightly blurry text (which was quickly updated).

    Apple's solution is a good one, because it does things in a way that should keep existing apps working fine, while allowing future developers to leverage new APIs to take advantage of the increased resolution.

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