Driving the Retina Display: A Performance Discussion

As I mentioned earlier, there are quality implications of choosing the higher-than-best resolution options in OS X. At 1680 x 1050 and 1920 x 1200 the screen is drawn with 4x the number of pixels, elements are scaled appropriately, and the result is downscaled to 2880 x 1800. The quality impact is negligible however, especially if you actually need the added real estate. As you’d expect, there is also a performance penalty.

At the default setting, either Intel’s HD 4000 or NVIDIA’s GeForce GT 650M already have to render and display far more pixels than either GPU was ever intended to. At the 1680 and 1920 settings however the GPUs are doing more work than even their high-end desktop counterparts are used to. In writing this article it finally dawned on me exactly what has been happening at Intel over the past few years.

Steve Jobs set a path to bringing high resolution displays to all of Apple’s products, likely beginning several years ago. There was a period of time when Apple kept hiring ex-ATI/AMD Graphics CTOs, first Bob Drebin and then Raja Koduri (although less public, Apple also hired chief CPU architects from AMD and ARM among other companies - but that’s another story for another time). You typically hire smart GPU guys if you’re building a GPU, the alternative is to hire them if you need to be able to work with existing GPU vendors to deliver the performance necessary to fulfill your dreams of GPU dominance.

In 2007 Intel promised to deliver a 10x improvement in integrated graphics performance by 2010:

In 2009 Apple hired Drebin and Koduri.

In 2010 Intel announced that the curve had shifted. Instead of 10x by 2010 the number was now 25x. Intel’s ramp was accelerated, and it stopped providing updates on just how aggressive it would be in the future. Paul Otellini’s keynote from IDF 2010 gave us all a hint of what’s to come (emphasis mine):

But there has been a fundamental shift since 2007. Great graphics performance is required, but it isn't sufficient anymore. If you look at what users are demanding, they are demanding an increasingly good experience, robust experience, across the spectrum of visual computing. Users care about everything they see on the screen, not just 3D graphics. And so delivering a great visual experience requires media performance of all types: in games, in video playback, in video transcoding, in media editing, in 3D graphics, and in display. And Intel is committed to delivering leadership platforms in visual computing, not just in PCs, but across the continuum.

Otellini’s keynote would set the tone for the next few years of Intel’s evolution as a company. Even after this keynote Intel made a lot of adjustments to its roadmap, heavily influenced by Apple. Mobile SoCs got more aggressive on the graphics front as did their desktop/notebook counterparts.

At each IDF I kept hearing about how Apple was the biggest motivator behind Intel’s move into the GPU space, but I never really understood the connection until now. The driving factor wasn’t just the demands of current applications, but rather a dramatic increase in display resolution across the lineup. It’s why Apple has been at the forefront of GPU adoption in its iDevices, and it’s why Apple has been pushing Intel so very hard on the integrated graphics revolution. If there’s any one OEM we can thank for having a significant impact on Intel’s roadmap, it’s Apple. And it’s just getting started.

Sandy Bridge and Ivy Bridge were both good steps for Intel, but Haswell and Broadwell are the designs that Apple truly wanted. As fond as Apple has been of using discrete GPUs in notebooks, it would rather get rid of them if at all possible. For many SKUs Apple has already done so. Haswell and Broadwell will allow Apple to bring integration to even some of the Pro-level notebooks.

To be quite honest, the hardware in the rMBP isn’t enough to deliver a consistently smooth experience across all applications. At 2880 x 1800 most interactions are smooth but things like zooming windows or scrolling on certain web pages is clearly sub-30fps. At the higher scaled resolutions, since the GPU has to render as much as 9.2MP, even UI performance can be sluggish. There’s simply nothing that can be done at this point - Apple is pushing the limits of the hardware we have available today, far beyond what any other OEM has done. Future iterations of the Retina Display MacBook Pro will have faster hardware with embedded DRAM that will help mitigate this problem. But there are other limitations: many elements of screen drawing are still done on the CPU, and as largely serial architectures their ability to scale performance with dramatically higher resolutions is limited.

Some elements of drawing in Safari for example aren’t handled by the GPU. Quickly scrolling up and down on the AnandTech home page will peg one of the four IVB cores in the rMBP at 100%:

The GPU has an easy time with its part of the process but the CPU’s workload is borderline too much for a single core to handle. Throw a more complex website at it and things get bad quickly. Facebook combines a lot of compressed images with text - every single image is decompressed on the CPU before being handed off to the GPU. Combine that with other elements that are processed on the CPU and you get a recipe for choppy scrolling.

To quantify exactly what I was seeing I measured frame rate while scrolling as quickly as possible through my Facebook news feed in Safari on the rMBP as well as my 2011 15-inch High Res MacBook Pro. While last year’s MBP delivered anywhere from 46 - 60 fps during this test, the rMBP hovered around 20 fps (18 - 24 fps was the typical range).


Scrolling in Safari on a 2011, High Res MBP - 51 fps


Scrolling in Safari on the rMBP - 21 fps

Remember at 2880 x 1800 there are simply more pixels to push and more work to be done by both the CPU and the GPU. It’s even worse in those applications that have higher quality assets: the CPU now has to decode images at 4x the resolution of what it’s used to. Future CPUs will take this added workload into account, but it’ll take time to get there.

The good news is Mountain Lion provides some relief. At WWDC Apple mentioned the next version of Safari is ridiculously fast, but it wasn’t specific about why. It turns out that Safari leverages Core Animation in Mountain Lion and more GPU accelerated as a result. Facebook is still a challenge because of the mixture of CPU decoded images and a standard web page, but the experience is a bit better. Repeating the same test as above I measured anywhere from 20 - 30 fps while scrolling through Facebook on ML’s Safari.

Whereas I would consider the rMBP experience under Lion to be borderline unacceptable, everything is significantly better under Mountain Lion. Don’t expect buttery smoothness across the board, you’re still asking a lot of the CPU and GPU, but it’s a lot better.

Achieving Retina Boot Camp Behavior & Software Funniness
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  • OCedHrt - Sunday, June 24, 2012 - link

    1) That's probably Canada. It is $1599 base in US for a while now and I got mine for $1100 after tax.

    2) Another Canada thing. But I agree, Sony is too inflexible.

    3) That is by design. There is a video online with an interview where they explain it. This means you can grab your laptop by the screen and not risk damaging the hinges / screen. If you grabbed your MBP Retina by the display I'd be wary of breaking it.
  • ThreeDee912 - Saturday, June 23, 2012 - link

    There's more to a computer than its hardware spec sheet.

    You can rattle off a laptop spec sheet with a good CPU, GPU, SSD, screen, etc., but if they're not integrated very well with everything else, or have mediocre software support, you can't always take advantage of those specs without some tacky workarounds.
  • gstrickler - Sunday, June 24, 2012 - link

    ^^^ I'll second that. Also, the right balance of specs matters more than "this spec is greater than that spec".

    If the keyboard, trackpad, or display sucks, you'll hate the computer no mater what the specs say. If it's too fragile, or heavy, or cumbersome, you won't want to carry it. If the software is slow and bloated, it won't matter that you've got 8GB RAM and a quad core i7, it can still feel sluggish.

    The satisfaction with a computer is far more than just it's specs, or individual components, or even it's operating system. It's having the right combination of everything.
  • OCedHrt - Sunday, June 24, 2012 - link

    1) This is dependent on user. i don't care about the 1" vertical, it's really the # of pixels that matter.

    2) The previous Z had discrete built in. The purpose of making it external is to achieve the 2.5 lb form factor. Sony once had a 11" 1.6 lb netbook. That is literally the holy grail in terms of weight for a portable laptop. The move to external discrete is really a step in that direction.

    3) You can output more than 1920x1080 on HDMI.

    4) 15" is too big for me, even at 2.5 lbs. Not everyone wants a huge screen on their lap - that's why I have a monitor on the desk.

    5) Yes, at 2.5 lbs and 13", there's limited space for heat dispersion.
  • maratus - Sunday, June 24, 2012 - link

    Unfortunately, Z tops at 1920x1200 through HDMI or single link DVI on the dock station. It was a dealbraker. Now rMBP ability to drive 2x 2560x1600 and 1x 1920x1200 is simply overkill for me, I'm still confused why did Sony stuck with HDMI only and didn't even bother to provide DP, mDP or 2L DVI as a second port.
  • OCedHrt - Monday, June 25, 2012 - link

    That's typical Sony (Japanese) stupidity.
  • Chava - Friday, June 29, 2012 - link

    That's typical Japanese stupidity...

    Yeah for some reason you thought that was acceptable.
  • Solandri - Saturday, June 23, 2012 - link

    The chassis isn't thinner than the 13" 2010 MBP (it tapers from 1.0-1.3" vs the MBP's 0.95"). Its other two dimensions are smaller though (12.4" x 8.3" vs 12.8" x 8.9"), and it's lighter (lighter than the 2010 Macbook Air in fact) at 2.9 lbs (some models were 3.04 lbs, never figured out why). Sony managed this by using a lot of carbon fiber and a really thin screen. So it's not as stiff as the solid block of aluminum that the MBP used. But the keyboard bezel is solid aluminum making it very stiff.

    http://asia.cnet.com/sony-vaio-z-sports-worlds-fir...
    http://www.pcpro.co.uk/reviews/laptops/355384/sony...

    Here's the only marketing brochure I could find for the model being discussed (in French):
    http://www.mgmi.fr/docs/pdfprod/VPC-Z11Z9E-B.pdf
  • OCedHrt - Sunday, June 24, 2012 - link

    That's the 2008 Z. 2008. The 2011 Z is a non tapered design:

    13.0" x 0.66" x 8.27" (WxHxD)
    330mm x 16.8mm x 210mm

    The MBP is 50% thicker than the Z. It's understandable given that it is 15" instead of 13".
  • Freakie - Sunday, June 24, 2012 - link

    http://www.tomshardware.com/news/sony-vaio-z-quad-...

    Here you go. THIS is true innovation. Sony did amazing work with this version of the Z to get all the functionality of a bigger laptop into a tiny package. It is even more impressive when you think about how old, hot, and power hungry the CPU/GPU was back then. Sony has innovated much more in the laptop industry than Apple has, in my opinion. Though I still wouldn't want a Sony like this just like I wouldn't want an Apple like the rMBP (user upgradability and repairability is virtually non-existant, which is an instant deal breaker for me, it was hard enough buying a laptop with a 540M integrated onto the mobo, could never buy a laptop that didn't even let you upgrade storage)

    Here's a more detailed teardown: http://translate.google.com/translate?js=y&pre...

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