Final Words

Apple has done an incredible job with the next-gen MacBook Pro. It brings a level of portability to the 15-inch chassis that we’ve never seen before from Apple, all while getting a good handle on some of the thermal and noise issues from last year’s model. If you’re like me and have to lug your 15-inch MBP around, the improvements in portability alone are worth the upgrade. But a lighter chassis is hardly all Apple is relying on to sell this system.

The internals are easily the best collection of parts Apple has ever assembled. Ivy Bridge and Kepler are natural fits, but shipping the machine with 8GB of memory by default is a much appreciated gesture especially considering its un-upgradeable nature. For the first time in Apple’s history of shipping NAND flash based storage in Macs, I actually have no complaints about the controller choice in the rMBP. Samsung’s PM830 (or the consumer, SSD 830, version) is what I’ve been recommending to Mac users for much of the past year. It’s still possible that you’ll end up with a non-Samsung controller, and I don’t yet know whether or not that’s a bad thing, but this is at least progress.

The connectivity story on the rMBP is near perfect. The pair of Thunderbolt ports allows extra flexibility as well as the ability to drive more bandwidth to external IO than any prior portable Mac. The Thunderbolt teething issues still remain unfortunately, but it looks like that’s going to require at least a partial act of Intel to rectify. USB 3.0 is a welcome addition to the Mac family. It took both Apple and Intel far too long to get to this point, but I’m glad it’s here.

All of this is really just wrapping however, as the real gift is the MacBook Pro’s first Retina Display. It’s easily the most beautiful display I’ve had the opportunity of using. Even more impressive to me than the iPad’s Retina Display, and enough to make me actually want to use the Mac as a portable when at home rather than tethered to an external panel. The added portability of the chassis likely contributes to that fact though.

The credit Apple deserves for the display extends beyond simply pushing LG to get a panel out on time and in large enough quantities. There’s a tremendous amount of software work that Apple put into making the Retina experience work under OS X. The OS and several key applications have been updated to properly support the MacBook Pro’s Retina Display, and things can only get better from here. Mountain Lion will improve performance and I would expect at least a few key app updates over the next year to bring increased Retina awareness.

There’s also the behind the scenes work Apple put in to make all of this happen. The pressure on the GPU vendors, as well as taking matters into its own hands with writing scaling and filtering routines to deliver a good experience are all noteworthy. 

It’s because all of this that I’m doing something I’ve never done before in an Apple review. We rarely give out Editor’s Choice awards at AnandTech, and I’m quite possibly the stingiest purveyor of them. I feel that being overly generous with awards diminishes their value. In this case, all of the effort Apple has put into bringing a Retina Display to the MacBook Pro is deserving of one.

I’m giving the MacBook Pro with Retina Display our bronze Editor’s Choice award. Making it the first Mac to ever receive one. It would have been a silver had the software story been even stronger (iWork, Mountain Lion, Office and Photoshop being ready at launch would have been a feat worth rewarding). And it would have been a gold had Apple been able to deliver all of that but without sacrificing end-user upgradability. Which brings me to my final point.

I accept the fact that current mobile memory and storage form factors preclude the creation of the thinnest and lightest form factors. But I would like to see Apple push for the creation of industry standard storage and memory form factors that wouldn’t hinder the design of notebooks like the Retina Display equipped Macbook Pro. As Apple has already demonstrated that it has significant pull with component vendors, this should be possible. The motivation behind doing so is no different from the motivation driving the use of Retina Displays: for the betterment of the end user experience.

Sidebar: Impacting the Rest of the Industry


ASUS Zenbook Prime (left) vs. Zenbook (right)

Apple’s impact on the industry has already been felt. The threat of Apple bringing Retina Displays to its entire lineup forced ASUS’ hand and gave us 1080p IPS panels in the new Zenbook Primes. This will undoubtedly continue. In the early days Apple simply raised the bar for a focus on industrial design. Apple’s influence quickly expanded to touch everything from packaging to trackpads. We’re now seeing PC OEMs focus far more on experience than they ever have before. Apple isn’t the only one to thank for this, but the company is a significant factor.

The fact of the matter is the days of blaming a lack of innovation on cost or the inflexibility of one’s suppliers are over. In fact, those days are long gone. Today the MacBook Pro with Retina Display exists at a very high starting price, but make no mistake, it won’t remain there indefinitely. Apple introduced this model as the next-generation MacBook Pro because it truly is a preview of what’s to come. Maybe next year’s model won’t be any cheaper, but the one after that definitely will be. Apple has a healthy obsession with high quality displays and it will put its might behind panel suppliers until it can put forth a lineup of top to bottom Retina Displays. There’s no doubt in my mind that within the next 12 - 24 months Apple will introduce an external 4K Retina Display. Whether you love, hate or are indifferent about Apple and its products, its impact on the industry is tangible. PC OEMs now care about display quality and keyboard feel. They care about trackpads and design. There’s only one motivator in this industry stronger than Moore’s Law: experience, and the PC OEMs finally care about that too.

Apple’s success hasn’t been because it is a vertically integrated company. On the contrary, everything Apple has done Acer, Dell, HP, Intel, NVIDIA and Microsoft could have done together. Apple is successful because its competitors have all been selfishly focused on themselves rather than all coming together to build better computers. Based on my conversations with Intel and some of the OEMs at Computex earlier this month, the wake up call has been heard. Intel seems quite motivated to help its OEM partners do better. It is a bit troubling for the ecosystem that Microsoft is throwing its hat into the ring as a competitor - especially as it was Microsoft's inaction on the software side that really hurt the PC OEMs over the past several years.

For years we’ve been pushing OEMs to focus on better displays, and for years we were given cost and customers-don’t-care as excuses for why we don’t get them. That’s all starting to change.

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  • Manni01 - Tuesday, July 17, 2012 - link

    Great review as usual, but I would really like to know how Anand was able to check if Speedstep and Turboboost worked. In the last Macbook review (2011), he used MSR Tools, but I could not get these to work on Lion on my June 2012 MBP 13. He remains very vague about how, although he does confirm this works as expected on the MBP 15r .
    This isn't my experience. I tried using Intel's MacCPUID in Lion, and a few other tools, and it looks like the CPU is locked at nominal speed (2.9GHz in my case), so neither speedstep nor Turboboost seem to work in Lion. They work as intended in Win7/Bootcamp, going down to 1GHz to save battery or up to 3.6GHz when only one core needs more power.
    So here are my questions:
    1) Anand please could you tell us which tools you have used?
    2) Has anyone tested this on the new macs (June 2012), using which tools, and what is the result?
    Speedstep definitely worked in Snow Leopard on my MBP 13 2011, so it must be a limitation in Lion.
  • kenancagri - Thursday, July 19, 2012 - link

    It is very good article. I loved it. Thanks for Lal Shimpi.
  • williamsj - Friday, July 27, 2012 - link

    Even the iPhone 4 is physically easier to maintain/upgrade than this thing.

    Check http://www.ifixit.com

    The worst maintainable piece of hardware they have ever looked at!!

    John
  • Throckmorton - Tuesday, August 7, 2012 - link

    You didn't address whether pixel doubling is supported for games. IE rendering each pixel as 4 screen pixels. That's very different from upscaling, because with pixel doubling there's no blurring.
  • Dubious1968 - Thursday, August 9, 2012 - link

    I've given up waiting for Apple to refresh the iMac, and am thinking of buying the Macbook Pro Retina instead. My only concern is that Apple should have equipped this laptop with a more powerful graphics card, given it is driving such a high res screen.

    I will be using it for Photoshop and HD video editing along with some gaming.

    Any help appreciated.

    Dubious
  • sleddoggin - Saturday, August 11, 2012 - link

    So, I've done my best to read (skim) through all 46 pages of comments for this post, and have been reading other threads on more-or-less the same topic, so forgive me if I've missed something.

    I own a base model rMBP w/ 16mb ram (for safety), and am really quite unimpressed by openGL performance in games that were fluid (30-60fps ANYway) on my old Mac Pro 2006 w/ an ATI Radeon 5770 HD graphics card (I guess it helps, too, that the Mac Pro GPU is sitting in an x16 PCIe lane, not an x8, as with the rMBP). The Mountain Lion upgrade has been some improvement.

    When I first read Anandtech's article, I sort of thought, why not shut the lid on my MacBook Pro Retina, and plug in my old Apple Cinema display when I want to play games (I plan on using my desktop display when I'm at home for most stuff anyway). Then, the discreet NVIDIA GeForce GT 650M wouldn't be overworked by having to render all those extra pixels, right? Wrong. Gauging from the tests I've done, anyway, I'm getting the same choked performance on my relatively low-res external display (with the rMBP lid shut) as I do when I play those games on the rMBP screen (either at native OR scaled resolutions).

    So my question becomes, isn't this a software issue? Shouldn't the Apple/NVIDIA engineers be able to re-route ALL of that sexy mobile GPU processing power to a single, lower-res external display, and save us gamers the hassle of trading in our rMBPs for regular 2012 MBPs?

    This computer upgrade is really a no-brainer for me, otherwise. With the Thunderbolt ports, and the built in HDMI, I've been easily able to retire my old Mac Pro, and still keep my various displays (HDTV, etc.), and extensive array of USB/Firewire accessories fully operational. It just blows my mind that I get better gaming performance from my creaky old 2006 Mac Pro.

    Thanks for reading my contribution to this thread. Does my thought hold ANY water? I sure as heck don't want to give up this beautiful-looking piece of hardware if I don't have to...

    Cheers,
    -SledDoggin' (another reluctant Apple fanboy)
  • vml_ - Saturday, August 25, 2012 - link

    Here's what I don't get and haven't seen answered anywhere. If there are performance issues at 1800p, can they be alleviated by downscaling (eg to 1080p)?
  • S J - Friday, August 31, 2012 - link

    That sounds like great. good effort. Also have seen nice article on http://techinlead.com/apple-introducing-macbook-pr...
  • LookupOEM - Saturday, September 22, 2012 - link

    maybe i'm wrong, but i always thought that OEM means "Original Equipment Manufacturer", a company that makes equipement that is sold by others under their own name.

    Toshiba making hard drives for Apple makes it an OEM, just as Intel, Samsung and others

    but, Apple IS NOT AN OEM, and there is no such thing as a PC OEM !!
    a PC OEM would be a company that supplies parts to build a PC, not the PC maker itself.

    did i miss something here ?
  • Penzi - Thursday, October 4, 2012 - link

    Now that Mountain Lion has been out for a bit and several programs have been "retinized" are you planning on updating your review or crafting a mini-review that addresses changes, improvements and new caveats? I, for one, would love to hear about scrolling performance and resolution impact to common software (the OS and iWorks, FinalCut, etc), such as setting the display to "more space" (1920) and clocking the Safari FB news feed, and so on...

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