Achieving Retina

To make the MacBook Pro’s Retina Display a reality Apple had to work with panel vendors to build the panels it wanted at a reasonable cost, as well as deliver the software necessary to support insanely high resolutions. There was another problem Apple faced in making the rMBP a reality: the display pipeline of the GPUs Apple wanted to use didn't officially support scaling to the resolution Apple demanded of them. Let me explain.

All modern GPUs have fixed function scaling hardware that is used to efficiently scale between resolutions. A scaler either in your GPU or in your display panel is what lets you run non-native resolutions at full screen on your LCD (e.g. running 1680 x 1050 on a 1920 x 1080 panel). None of the GPUs used in the Retina Display MacBook Pro officially support fixed-function scaling of 3840 x 2400 or 3360 x 2100 to 2880 x 1800 however. Modern day GPUs are tested against 2560 x 1440 and 2560 x 1600, but not this particular 5MP resolution. Even 4K resolution support isn’t widespread among what’s available today. Rather than wait for updated hardware and/or validation, Apple took matters into its own hands and built its own GPU accelerated scaling routines for these higher resolutions. Fixed function hardware is almost always more efficient from a performance and power standpoint, which is why there’s some additional performance loss in these scaled resolution modes. 

What’s even crazier is Apple wasn’t pleased with the difference in baseline filtering quality between the Intel HD 4000 and NVIDIA GeForce GT 650M GPUs. As the Retina Display MacBook Pro would have to regularly switch between GPUs, Apple wanted to ensure a consistently good experience regardless of which GPU was active. There are a lot of filtering operations at work when doing all of this resolution scaling, so rather than compromise user experience Apple simply wrote its own default filtering routines. Since you want your upscale and downscale quality to be identical, Apple had to roll its own implementation on both. Apple’s obsessive attention to detail really made it possible to pull all of this off. It’s just insane to think about.

The Software Side of Retina: Making it All Work Driving the Retina Display: A Performance Discussion
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  • Fx1 - Monday, June 25, 2012 - link

    It makes a big difference to the glare when you take away that glass. Why don't you go have a look at a rmbp and see how thin the lid is and you too will be impressed. A LOT of work must going into designing these notebooks. Why don't you spend you time bitching at the windows notebook makers and see how CRAP their designs are. Because they deserve it. Full Stop.
  • Spunjji - Tuesday, June 26, 2012 - link

    Why don't you go and eat a dick, child.
  • gstrickler - Wednesday, June 27, 2012 - link

    It's not a matte screen. Matte screens are etched to diffuse the light in many directions. This makes them slightly less "sharp", and lowers their effective brightness slightly. The Retina display in the new MBP has a low reflectance flat surface, not a matte surface. It's an important difference as an etched surface would compromise the sharpness of such a high DPI display.
  • Spunjji - Monday, June 25, 2012 - link

    I give up. Too many fanboys on both sides.
  • jjbwbc - Monday, June 25, 2012 - link

    I bought one of these guys and I really love the display but I cannot for my life see if this is glass or plastic or what makes the outer layer of this display.

    How fragile is it? I mean, it seems like a combination of durable and extremely fragile too. Makes me nervous... can anyone weigh in on how fragile the screen on this guy is compared to regular LCDs?
  • Constructor - Thursday, June 28, 2012 - link

    It's definitely glass, and likely of the 'Gorilla' variety. It will still scratch or break if you try hard enough. But with no access to Apple's internal QA information we'll have to wait until someone actually manages to break theirs to really know...! ;-)
  • SimaYi - Monday, June 25, 2012 - link

    I'm disappointed in this review, as I was very much hoping to get some advice about whether this laptop can run recent games at 2880x1800.

    The only frame rates mentioned for this resolution were Half Life 2 (42 fps) and Diablo 3 (18 fps).

    @Anand, is there any chance you will update this article with some detailed feedback about gaming at 2880x1800, and framerates for running recent Windows games in bootcamp at this res?
  • seapeople - Monday, June 25, 2012 - link

    No, it can't run recent games at 2880x1800. This is not something that needs to be benchmarked; it is obvious from the combination of a middle-of-the-road laptop graphics card and the highest resolution notebook screen ever made.
  • wfolta - Monday, June 25, 2012 - link

    And you got this idea, despite the article mentioning Diablo III (about as recent of a game as you can get)? It runs Diablo III (Normal Act III) at 20+ FPS, with most settings cranked to max. It runs other recent games fine. Perhaps you should give details of what games you mean when you say "recent"?

    And the fact is you can run games at lower resolutions (which still look better at that resolution than if you only had that many pixels) and drop a few settings and double your frame rate.
  • SimaYi - Tuesday, June 26, 2012 - link

    Thanks very much for the feedback!

    Are you saying from personal experience that it runs D3 on High at 20fps? How about if you reduce the settings, say with no AA and lower setttings, can it run D3 above 30fps?

    For most games, 25-30 fps is quite playable. Above 30fps is great.

    As for "recent" games, I would be extremely interested to know the performance at 2880x1800 (on low or med settings), for games like Skyrim, DXHR, RAGE, Arkham City, BF3, Sniper Elite V2, ME3, Risen 2, MW3, Witcher 2, Civ 5.

    Never purchased a mac laptop before and this is the first time I'm seriously considering it, primarily because of the display. However, if I can't run any games at 2880x1800, it seems like a waste.

    Trying to decide between either buying an MBP or a Windows laptop with 1080p display and decent GPU, along the lines of a DV6t (Nvidia 650m) or Envy 15 (AMD 7750m).

    I wouldn't call the 650m necessarily "middle of the road," as it's one of the fastest mobile cards currently available for laptops that are not bulky desktop replacements. Do Mac laptops run games slower on bootcamp compared to Windows laptops with the same card?

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