Compute and Synthetics

Moving on from our look at gaming performance, we have our customary look at compute performance. Kepler’s compute performance has been hit and miss as we’ve seen on GK104 cards, so it will be interesting to see how GK107 fares.

Our first compute benchmark comes from Civilization V, which uses DirectCompute to decompress textures on the fly. Civ V includes a sub-benchmark that exclusively tests the speed of their texture decompression algorithm by repeatedly decompressing the textures required for one of the game’s leader scenes. Note that this is a DX11 DirectCompute benchmark.

Because this is a compute benchmark the massive increase in ROPs coming from GT 440 to GT 640 doesn’t help the GT 640, which means the GT 640 is relying on the smaller increase in shader performance. The end result is that the GT 640 neither greatly improves on the GT 440 nor is it competitive with the 7750. Compared to the GT 440 compute shader performance only improved by 28%, and the 7750 is some 50% faster here. I suspect memory bandwidth is still a factor here, so we’ll have to see what GDDR5 cards are like.

Our next benchmark is SmallLuxGPU, the GPU ray tracing branch of the open source LuxRender renderer. We’re now using a development build from the version 2.0 branch, and we’ve moved on to a more complex scene that hopefully will provide a greater challenge to our GPUs.

NVIDIA’s poor OpenCL performance under Kepler doesn’t do them any favors here. Even the GT 240 – a DX10.1 card that doesn’t have the compute enhancements of Fermi – manages to beat the GT 640 here. And the GT 440 is only a few percent behind the GT 640.

For our next benchmark we’re looking at AESEncryptDecrypt, an OpenCL AES encryption routine that AES encrypts/decrypts an 8K x 8K pixel square image file. The results of this benchmark are the average time to encrypt the image over a number of iterations of the AES cypher.

The GT 640 is at the very bottom of the chart. NVIDIA’s downplaying of OpenCL performance is a deliberate decision, but it’s also a decision with consequences.

Our fourth benchmark is once again looking at compute shader performance, this time through the Fluid simulation sample in the DirectX SDK. This program simulates the motion and interactions of a 16k particle fluid using a compute shader, with a choice of several different algorithms. In this case we’re using an (O)n^2 nearest neighbor method that is optimized by using shared memory to cache data.

All indications are that our fluid simulation benchmark is light on memory bandwidth usage and heavy on cache usage, which makes this a particularly exciting benchmark. Our results back this theory, as for the first and only time the GT 640 shoots past the GTS 450 and coms close to tying the GTX 550Ti. The 7750 still handily wins here, but based on the specs of GK107 I believe this is the benchmark most representative of what GK107 is capable of when it’s not facing such a massive memory bandwidth bottleneck. It will be interesting to see what GDDR5 GK107 cards do here, if only to further validate our assumptions about this benchmark’s memory bandwidth needs.

Our final benchmark is a look at CUDA performance, based on a special benchmarkable version of the CUDA Folding@Home client that NVIDIA  and the Folding@Home group have sent over. Folding@Home and similar initiatives are still one of the most popular consumer compute workloads, so it’s something NVIDIA wants their GPUs to do well at.

Folding@Home has historically pushed both shader performance and memory bandwidth, so it’s not particularly surprising that the GT 640 splits the difference. It’s faster than the GT 440 by 32%, but the GTS 450 still has a 25% lead in spite of the fact that the GT 640 has the greater theoretical compute performance. This is another test that will be interesting to revisit once GDDR5 cards hit the market.

Synthetics

Jumping over to synthetic benchmarks quickly, it doesn’t look like we’ll be able to tease much more out of GK107 at this time. GT 640 looks relatively good under 3DMark in both Pixel Fill and Texel fill, but as we’ve seen real-world performance doesn’t match that. Given that the GT 640 does this well with DDR3 however, it’s another sign that a GDDR5 card may be able to significantly improve on the DDR3 GT 640.

Tessellation performance is also really poor here, however there’s no evidence that this is a memory bandwidth issue. The culprit appears to be the scalability of NVIDIA’s tessellation design – it scales down just as well as it scales up, leaving cards with low numbers of SMXes with relatively low tessellation performance. NVIDIA’s improvements to their Polymorph Engines do shine through here as evidences by the GT 640’s performance improvement relative to the GT 440, but it’s not a complete substitute to just having more Polymorph Engines.

Portal 2, Battlefield 3, Starcraft II, Skyrim, & Civ V Power, Temperature, & Noise
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  • MrSpadge - Thursday, June 21, 2012 - link

    And they support newer features and cost significantly less to run. Still, the price is ridiculous, especially for DDR3.
  • Taft12 - Wednesday, June 20, 2012 - link

    "Zotac has worked themselves into an interesting position as the only partner currently offering a single-slot card"

    I think EVGA's launched even before Zotac. No blocked mini-HDMI port either!

    http://www.newegg.ca/Product/Product.aspx?Item=N82...
  • nathanddrews - Wednesday, June 20, 2012 - link

    First off, I want to thank you for testing the 4K capabilities of this card. While disappointing that there is no DP output for 4K@60Hz, I suppose it's only a matter of time.

    Second, and more important, I wanted to make you aware of this in case you haven't seen it. Shot in 4K, edited in 4K, mastered in 4K and you can buy it in any format including Blu-ray (1080p), 2560x1440p, and even its raw 140GB 4K Cineform resolution. Seeing as how one of you awesome people now has the Sony 1000ES (jealous!), you definitely shouldn't waste time showing 4K YouTube clips!

    http://timescapes.org/products/default.aspx
    http://www.youtube.com/watch?v=e-GYrbecb88
  • Hrel - Wednesday, June 20, 2012 - link

    I saw a GTX560 on newegg for 145bucks after MIR today. Whenever people ask me about gaming cards and say they don't want to spend much more than 100 bucks I say, cut back on coffee for a week or skip that night at the bars and just spend the extra 30 bucks or so. Makes absolutely NO sense to handicap yourself over 30 bucks. GTX560 FTW!!!
  • just4U - Thursday, June 21, 2012 - link

    That's pretty much where the 7750 comes in. Performance overall is fairly similiar. Plus you can do away with the confusion since the 560 comes in 4-5 different flavors, yes?
  • maroon1 - Saturday, June 23, 2012 - link

    What ?! GTX 560 is much faster than even HD7770.

    http://www.anandtech.com/show/5541/amd-radeon-hd-7...
  • Lolimaster - Wednesday, June 20, 2012 - link

    So slow that a 6670 feels like high end and 7750 a total monster. $109 for these joke of a gpu (gt640)? You must be trolling.
  • Lolimaster - Wednesday, June 20, 2012 - link

    A8 5800K is a tiny bit slow thatn 6670 so it should be faster (for free with the APU) than a $109 nvidia discrete gpu.
  • bhima - Wednesday, June 20, 2012 - link

    This card is horrible. I was initially unimpressed with AMD's 7750 and 7770 performance, but now those cards just look beastly compared to this. This should be a $50-60 card at max for that kind of performance. Hell I think my 540m performs almost as good as this card.
  • staryoshi - Wednesday, June 20, 2012 - link

    GDDR5 would have really lifted the performance of this card. I'm sure they went with GDDR3 as a cost-saving measure and to not canibalize the sale of other cards.. but at this price point it's not a compelling item at all for most.

    They really need to get the 28nm process under control and wrangle in pricing on this pup.

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