Ivy Bridge Ultrabook Gaming Performance

Okay, enough of the theoretical 3DMarks results. Let’s see how well ULV Ivy Bridge and HD 4000 can do in our gaming suite. (If you don’t care at all about gaming, just skip this page and move on.) I’ve only included the Value charts below, but I’ll summarize some additional gaming test results after the graphics. As always, if you want to know how we test games (or other applications) on laptops, please see our 2012 Mobile Benchmark Matrix.

Batman: Arkham City - Value

Battlefield 3 - Value

Civilization V - Value

DiRT 3 - Value

Elder Scrolls: Skyrim - Value

Portal 2 - Value

Total War: Shogun 2 - Value

Obviously, gaming isn’t a strong suit of Ultrabooks that lack discrete graphics. The TimelineU is an Acer Ultrabook with Sandy Bridge ULV and an NVIDIA Kepler GT 640M DDR3 GPU, and it runs away from the IGP/APU-only competition in most games (Civilization V being the one exception where Trinity can close the gap). If your goal is 1366x768 gaming at medium detail settings, where the quad-core i7-3720QM manages to hit that mark in four of our seven games (five of eight if we count Diablo III—see below), it’s only in Portal 2 that ULV IVB is clearly above 30 FPS; it also basically reaches 30FPS (with periodic dips into the low 20s) in Batman, and the UX21A just barely breaks the 30FPS mark in Skyrim as well.

If you’re wondering about the score discrepancies between the IVB ULV prototype and the UX21A, Anand tested the UX21A with the currently official 2696 Intel drivers. Intel provided us with a 2725 beta driver for the prototype, and Portal 2 specifically has some performance issues fixed (and the memory leak issue we noticed in StarCraft II is also addressed).

Back on topic, ULV IVB basically isn’t going to cut it for medium detail gaming (our “Value” preset) in most titles. However, it’s a significant step up from ULV SNB if you look at the charts. We don’t have scores for the Dell XPS 13 in BF3 or TWS2, but in the other five titles the IVB upgrade is anywhere from 10% (DiRT 3) to over 40% (Civ5) faster, with most titles in the 20-35% range. Compared to a dual-core i5-2410M (Dell Vostro V131), ULV IVB isn't quite as successful, possibly because of thermal constraints. The V131 is sometimes substantially slower, but it does lead by a fair amount in Batman and Civilization V.

Unfortunately for gamers, HD 3000 Ultrabooks generally were incapable of reaching playable frame rates in most recent games, even at minimum detail settings. With the improved HD 4000 in Ivy Bridge, we decided to test our IVB Ultrabook at even lower settings just to see if dropping settings a bit more could bring the scores up; we tested at 1366x768 as well as 1600x900. We’ve also included our 1600x900 Mainstream gaming results in the following table, just in case you’re curious to see how badly IVB ULV fails at higher quality settings.

Ivy Bridge Ultrabook
Gaming at Lower and Higher Quality Settings
  1366x768
Minimum
1600x900
Minimum
1600x900
Mainstream
Batman: Arkham City 33 27 18
Battlefield 3 17.7 16.1 11.7
Civilization V 16.3 15.7 7.8
DiRT 3 (Low) 34.2 30.6 21
Portal 2 53.3 47.8 25.6
Skyrim 33.7 29.5 17.5
Total War: Shogun 2 56.4 47.4 15.1

At minimum/low detail settings (we didn’t drop all the way to Ultra Low in DiRT 3, though we did test that: it’s only about 1FPS faster than the Low setting), five of the seven titles reach playable frame rates. Somewhat surprisingly, most still look good as well; Skyrim and Shogun 2 at Low are probably the worst of the bunch, and they’re still tolerable. If you’re willing to drop settings this far, you can even bump the resolution up a notch in most games (assuming your Ultrabook sports a higher resolution LCD). Battlefield 3 and Civilization V on the other hand continue to be punishing on Intel hardware, and there's simply no good way to play them without an AMD or NVIDIA GPU to help out.

BF3 is a known beast, so that’s no surprise, but Civ5 has always been a sticking point for Intel and so we asked for some clarification on why performance in that title is so bad. The basic summary is that Civ5 tends to draw lots of very small objects, particularly in the LateGameView benchmark, and it doesn’t use instancing. We previously thought that the problem might be with geometry throughput on HD 3000/4000, but it looks like it might be more of a driver overhead issue that hits Intel harder than others. We’ve seen this problem with Civ5 before with relatively low frame rates even on high-end desktop GPUs; NVIDIA fixed this with some driver tweaks to improve performance on command lists, while AMD didn’t really address the issue until Southern Islands. At the very least, Intel knows about the issue and we may see a future driver that will address Civ5 performance—or we may have to wait for Haswell.

Going along with our normal gaming tests, we also did a brief look at Diablo III performance on several laptops. Many pointed out that the early portions of the game aren’t as demanding as later areas where monster mobs are larger and more spell effects are present. That’s certainly true, and we’re working on a better way to test Diablo III, but it’s not ready yet. In the meantime, I decided to perform a couple lengthy (around 20 minutes) FRAPS runs from late in Act I (Normal difficulty) and show those graphs. I played through several areas at 1366x768 with all settings on Low (but “Low FX” disabled), and I did the same at 1600x900. Average frame rates were 29.5 FPS at 1366x768 and 24.2 FPS at 1600x900, and here are the detailed charts:

Generally speaking, the 5FPS advantage for the lower resolution is consistent across around 30 minutes of gaming. Diablo III—at least in the earlier going—isn’t super demanding, and it’s possible to play it at 1600x900 on the IVB ULV Ultrabook, but it was a better experience at 1366x768 where frame rates are almost always above 20, and often in the 25-30 range. The dips in the above charts very likely coincide with battles with groups of monsters, and you can expect minimum frame rates in big battles in later acts to drop even further, so I wouldn’t recommend playing a hardcore character on this sort of laptop.

Naturally, if you want a better gaming experience, there are plenty of options to choose from. Are they as small and sleek as an Ultrabook? Generally speaking, no. The closest we’ve come to seriously thin gaming laptops might be the Sony VAIO Z, but the Acer TimelineU is definitely moving in that direction. Going forward, we expect to see quite a few Ultrabooks launching with some form of NVIDIA Optimus graphics. We already know about the TimelineU M3 and the ASUS UX32A; the TimelineU is a 14” laptop with typical Acer components (e.g. low quality screen, mediocre build quality), but it has a potent GPU. ASUS is going for a better built Ultrabook with a 1080p IPS LCD on some models (though not on the $799 model), but with a slower GT 620M GPU. The GT 620M is still a step up from the previous generation GT 540M, however, with core/shader clocks of 700/1400MHz, so it should provide for decent gaming. We’ll report more when we have a test unit in hand.

Update: If you're interested in further details on graphics performance and why the Ivy Bridge Ultrabook is quite a bit slower than the quad-core notebook, despite relatively close max iGPU clocks, we've posted a follow up article investigating real-time Ivy Bridge iGPU and CPU clocks while running games.

Ivy Bridge Ultrabook Quick Sync and 3DMark Performance Ivy Bridge Ultrabook Battery Life and Thermals
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  • A5 - Thursday, May 31, 2012 - link

    Don't buy an ultrabook if that's really important to you then. HP, Dell, etc will all sell your company "professional" laptops that have all of that legacy functionality.
  • Hector2 - Thursday, May 31, 2012 - link

    You realize, of course, that Intel doesn't sell or make laptops --- they make chips. The same ones that are inside Apple's Macs. And I'm pretty sure that there are a lot of engineers at Intel that use laptops for projecting presentations. For that matter, I'm pretty sure that their counterparts at HP, Asus, Lenovo, Dell, etc, do too. :-)
  • name99 - Thursday, May 31, 2012 - link

    And why can't people buying ultrabooks use exactly the same convertor that Apple customers use?

    This seems to me a winge exactly along the lines of "OMG they don't have a floppy slot anymore --- AND no parallel port".
  • mschira - Thursday, May 31, 2012 - link

    Because if the chipset doesn't support VGA a simple adapter won't work.

    The chipset targeted for ultrabooks does not support VGA.

    Ultrabooks are perfect for presentations or conferences. They are light so it is easy to carry them around all day. But if they don't have any VGA connectivity they are useless.
    M.
  • Ryan Smith - Thursday, May 31, 2012 - link

    If they use DisplayPort a simple adapter will work. DP->VGA adapters are all active devices that require nothing on the part of the source device. The only purpose of having on-board VGA is to have an on-board VGA port, since you can't do mini-DVI or HDMI to VGA in the first place.
  • mschira - Thursday, May 31, 2012 - link

    for serial port you can get a very simple USB to serial adapter, They are active converters but the logic is so small it fits in the plug. That doesn't work for VGA.
    Floppys and CD-ROM take a lot of space. (and work perfectly external).
    One could accept a passive VGA adapter (like apple) but NO VGA is just a killer.
  • IntelUser2000 - Thursday, May 31, 2012 - link

    The low performance being attributed to drivers in Civ V just might be the most accurate one. Here's a statement from RWT's Ivy Bridge article.

    "Intel is planning to reduce the driver overhead to comparable levels when measured in CPU cycles per draw call."

    So for current Intel drivers the CPU overhead for a draw call is High. High number of objects in Civ V means there are lots of draw calls are happening. The overhead might be in acceptable range for most other games, but maybe not for Civ V.

    For high TDP chips, high number of draw calls and high overhead causes it to be CPU bound, and the GPU isn't being utilized.
  • JarredWalton - Thursday, May 31, 2012 - link

    I have a bunch of other inside information on Civ5, but I was told it's "strictly confidential" so I didn't feel I could discuss it. Basically, drivers are part of the problem. The rest, well, let's just say that the way Civ5 does some things is sort of a pathological worst-case scenario for HD 3000/4000.
  • IntelUser2000 - Thursday, May 31, 2012 - link

    It's not just Civ 5, it applies to Total War as well, which is another RTS with LOTS of units on the battle, and I think to a much less extent even Starcraft 2.
  • JarredWalton - Sunday, June 3, 2012 - link

    I think TWS2 and SC2 both use instancing, which can reduce some operations that would otherwise incur CPU overhead. If you look at our performance results for TWS2 and SC2 with HD 4000, they're not quite as bad as Civ5 relative to other games:

    http://www.anandtech.com/show/5772/mobile-ivy-brid...

    HD 4000 Quad-core is 2/3 of Llano 6620G performance in TWS2, and it's actually slightly faster in SC2. Civ5 on the other hand, Llano is 70% faster. Interestingly, on Trinity, those three titles do appear to be some of the worst on HD 4000. (http://www.anandtech.com/show/5831/amd-trinity-rev... I'm not sure what the cause is for the dramatic change in SC2, other than perhaps the CPU performance improvements in Trinity really help. Llano is almost certainly CPU limited in SC2, even with HD 6620G.

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