Improved Turbo

Trinity features a much improved version of AMD's Turbo Core technology compared to Llano. First and foremost, both CPU and GPU turbo are now supported. In Llano only the CPU cores could turbo up if there was additional TDP headroom available, while the GPU cores ran no higher than their max specified frequency. In Trinity, if the CPU cores aren't using all of their allocated TDP but the GPU is under heavy load, it can exceed its typical max frequency to capitalize on the available TDP. The same obviously works in reverse.

Under the hood, the microcontroller that monitors all power consumption within the APU is much more capable. In Llano, the Turbo Core microcontroller looked at activity on the CPU/GPU and performed a static allocation of power based on this data. In Trinity, AMD implemented a physics based thermal calculation model using fast transforms. The model takes power and translates it into a dynamic temperature calculation. Power is still estimated based on workload, which AMD claims has less than a 1% error rate, but the new model gets accurate temperatures from those estimations. The thermal model delivers accuracy at or below 2C, in real time. Having more accurate thermal data allows the turbo microcontroller to respond quicker, which should allow for frequencies to scale up and down more effectively.

At the end of the day this should improve performance, although it's difficult to compare directly to Llano since so much has changed between the two APUs. Just as with Llano, AMD specifies nominal and max turbo frequencies for the Trinity CPU/GPU. 

A Beefy Set of Interconnects

The holy grail for AMD (and Intel for that matter) is a single piece of silicon with CPU and GPU style cores that coexist harmoniously, each doing what they do best. We're not quite there yet, but in pursuit of that goal it's important to have tons of bandwidth available on chip.

Trinity still features two 64-bit DDR3 memory controllers with support for up to DDR3-1866 speeds. The controllers add support for 1.25V memory. Notebook bound Trinities (Socket FS1r2 and Socket FP2) support up to 32GB of memory, while the desktop variants (Socket FM2) can handle up to 64GB.

Hyper Transport is gone as an external interconnect, leaving only PCIe for off-chip IO. The Fusion Control Link is a 128-bit (each direction) interface giving off-chip IO devices access to system memory. Trinity also features a 256-bit (in each direction, per memory channel) Radeon Memory Bus (RMB) direct access to the DRAM controllers. The excessive width of this bus likely implies that it's also used for CPU/GPU communication as well.

IOMMU v2 is also supported by Trinity, giving supported discrete GPUs (e.g. Tahiti) access to the CPU's virtual memory. In Llano, you used to take data from disk, copy it to memory, then copy it from the CPU's address space to pinned memory that's accessible by the GPU, then the GPU gets it and brings it into its frame buffer. By having access to the CPU's virtual address space now the data goes from disk, to memory, then directly to the GPU's memory—you skip that intermediate mem to mem copy. Eventually we'll get to the point where there's truly one unified address space, but steps like these are what will get us there.

The Trinity GPU

Trinity's GPU is probably the most well understood part of the chip, seeing as how its basically a cut down Cayman from AMD's Northern Islands family. The VLIW4 design features 6 SIMD engines, each with 16 VLIW4 arrays, for a total of up to 384 cores. The A10 SKUs get 384 cores while the lower end A8 and A6 parts get 256 and 192, respectively. FP64 is supported but at 1/16 the FP32 rate.

As AMD never released any low-end Northern Islands VLIW4 parts, Trinity's GPU is a bit unique. It technically has fewer cores than Llano's GPU, but as we saw with AMD's transition from VLIW5 to VLIW4, the loss didn't really impact performance but rather drove up efficiency. Remember that most of the time that 5th unit in AMD's VLIW5 architectures went unused.

The design features 24 texture units and 8 ROPs, in line with what you'd expect from what's effectively 1/4 of a Cayman/Radeon HD 6970. Clock speeds are obviously lower than a full blown Cayman, but not by a ton. Trinity's GPU runs at a normal maximum of 497MHz and can turbo up as high as 686MHz.

Trinity includes AMD's HD Media Accelerator, which includes accelerated video decode (UVD3) and encode components (VCE). Trinity borrows Graphics Core Next's Video Codec Engine (VCE) and is actually functional in the hardware/software we have here today. Don't get too excited though; the VCE enabled software we have today won't take advantage of the identical hardware in discrete GCN GPUs. AMD tells us this is purely a matter of having the resources to prioritize Trinity first, and that discrete GPU VCE support is coming.

Introduction and Piledriver Overview Mobile Trinity Lineup
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  • scope54 - Wednesday, May 16, 2012 - link

    I'd like to see how much faster Piledriver is compared to a Bulldozer CPU with roughly the same specs (like an FX-4100 under-clocked to match speeds), to get an idea of what we can expect when the desktop variant releases.
  • Arbie - Wednesday, May 16, 2012 - link


    I would really have liked to have seen this! Of course none of these chips will run the game at high settings, but what will they do at lower res??? Contrary to all the nonsense printed especially on its release, Crysis was a great game even at low res AND was incredibly scalable both up and down. It remains a great yardstick for comparisions because (a) it is still challenging and (b) we have so much history with it.

    Can you please at least add some average and minimum framerates, if in fact any settings were playable?
  • MySchizoBuddy - Thursday, May 17, 2012 - link

    Is it still PCI-e 2?
  • JarredWalton - Wednesday, May 23, 2012 - link

    Yes. PCIe 3.0 is not needed for lower performance parts, and Trinity laptops aren't going to be paired with high-end GPUs I don't think. I feel like it's already hitting CPU bottlenecks in some games even with the HD 7660G!
  • ArteTetra - Thursday, May 17, 2012 - link

    "What’s Makes a Trinity?"

    What's this? A citation, or a kind of slang? I really don't understand the usage of two verbs (my native language is not English).
  • Drewdog343 - Sunday, May 20, 2012 - link

    A typo =P
  • Targon - Saturday, July 7, 2012 - link

    I suspect it is a play on words. Trinity is the code name for this new generation of AMD APUs, so there has been the question about why AMD gave it this code name.
  • silverblue - Thursday, May 17, 2012 - link

    Then don't read them. Really, if you don't value what he has to say, then you're just doing yourself a disservice by adding comments.

    There really isn't any need to become all aggressive over your disdain for Jarred.
  • silverblue - Thursday, May 17, 2012 - link

    If you've seen it in the article, then it's hardly "buried". He has also reiterated this point in the comments.

    In any case, Jarred is spot on - an SB laptop with dGPU wouldn't be much more expensive (if at all) and would perform better, however Trinity would excel in terms of power consumption. For a lot of people, its CPU performance would be more than enough, and it has easily the strongest IGP.
  • edge929 - Thursday, May 17, 2012 - link

    WTB Trinity A10 for a new HTPC, ETA?

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