GeForce Experience & The Test

Before jumping into our test results, there’s one last thing we wanted to touch upon quickly. Along with announcing the GTX 690 at the NVIDIA Gaming Festival 2012, NVIDIA also used the occasion to announce a new software utility called GeForce Experience.

For some time now NVIDIA has offered a feature they call Optimal Playable Settings through GeForce.com, which are a series of game setting configurations that NVIDIA has tested and is recommending for various GeForce video cards. It’s a genuinely useful service, but it’s also not well known and only covers desktop GPUs.

With GeForce Experience NVIDIA is going to be taking that concept one step further and offering an application that interfaces with both the game and the successor to NVIDIA’s OPS service. The key difference being that rather than having the settings on a website and requiring the user to punch in those settings by hand, GeForce Experience can fetch those settings from NVIDIA and make the settings changes on its own. This would make the process much more accessible, as not only do users not need to know anything about how to access their settings or what they do, but the moment NVIDIA includes this with their drivers it will be far more widespread than OPS ever was.

The other change is that NVIDIA is going to be moving away from manual testing in favor of automated testing. OPS are generated by hand, whereas GeForce Experience settings are going to be based on automated testing, allowing NVIDIA to cover a wider range of games and video cards, most importantly by including mobile video cards. NVIDIA already has GPU farms for driver regression testing, so this is a logical extension of that concept to use those farms to generate and test game settings.

GeForce Experience will be launching in beta form on June 6th.

The Test

The press drivers for the GTX 690 are 301.33, though it sounds like NVIDIA will actually launch with a slightly newer version today. As the GTX 690 is launching so soon after the GTX 680 these drivers are virtually identical to the GTX 680 launch drivers. Meanwhile for the GeForce 500 series we’re using 301.24, and for the AMD Radeon cards Catalyst 12.4

We’d also like to give a shout-out to Asus, who sent us one of their wonderful PA246Q 24” P-IPS monitors to allow us to complete our monitor set for multi-monitor testing. From here on we’ll be able to offer multi-monitor results for our high-end cards, and a number of cards have already had that data added in Bench.

Next, based on an informal poll on our forums we’re going to be continuing our existing SLI/CF testing methodology. All of our test results will be with both cards directly next to each other as opposed to spaced apart in order to test the worst case scenario. Users with such a configuration are a minority based on our data, but there are still enough of them that we believe it should be covered.

Finally, we’d like to note that since we don’t have a matching pair of 7970 reference cards, we’re using our one reference card along with XFX’s R7970 BEDD. For gaming performance, power consumption, and temperatures this doesn’t have a material impact, but it means we don’t have meaningful noise performance for the 7970.

CPU: Intel Core i7-3960X @ 4.3GHz
Motherboard: EVGA X79 SLI
Chipset Drivers: Intel 9.​2.​3.​1022
Power Supply: Antec True Power Quattro 1200
Hard Disk: Samsung 470 (256GB)
Memory: G.Skill Ripjaws DDR3-1867 4 x 4GB (8-10-9-26)
Case: Thermaltake Spedo Advance
Monitor: Samsung 305T
Asus PA246Q
Video Cards: AMD Radeon HD 7970
AMD Radeon HD 6990
AMD Radeon HD 6970
AMD Radeon HD 5970
NVIDIA GeForce GTX 690
NVIDIA GeForce GTX 680
NVIDIA GeForce GTX 590
NVIDIA GeForce GTX 580
Video Drivers: NVIDIA ForceWare 301.24
NVIDIA ForceWare 301.33
AMD Catalyst 12.4
OS: Windows 7 Ultimate 64-bit

 

Overclocking Crysis: Warhead
Comments Locked

200 Comments

View All Comments

  • CeriseCogburn - Sunday, May 6, 2012 - link

    It's a very pertinent topic because despite the protestations the vast majority of readers are likely to have a 1080p monitor, and apparently they all have amnesia as well since this came up in a very, very recent article - one of the last few on the video cards - where it was even pointed out by Anand himself that one should extrapolate the fps data with the 11% pixel difference, something every last one of you either never read or completely forgot or conveniently omitted.
    Unfortunately Anand isn't correct, period. He should know it, but of course has to have an answer for the complainers - so he gave one.
    What should be clear, even by just looking at the 1920X benches here is that below that resolutin and above it don't always jibe with it - and personally I've noticed nVidia has issues with 1600X1200.
    So, all the hundreds of readers with 1080p monitors can thank me deep down in their hearts, as they now know Nvidia is supreme at that resolution, by 17%+ on average, more so than at 1200p, and thus "saving money" on an amd card using this sites 1920 1200p stats is for many, incorrect.
  • Makaveli - Thursday, May 3, 2012 - link

    no one is mad or raging I think most are just amused at your stupidity! and sad attempt at trolling.

    Trololol
  • CeriseCogburn - Sunday, May 6, 2012 - link

    Yet my point is absolutely prescient and helpful to anyone whom isn't a raging fanboy fool.
    Doesn't appear you've risen above that category.
  • InsaneScientist - Sunday, May 6, 2012 - link

    And yet they specifically called out the fact that the patch broke performance on nVidia cards, went out of their way to state what performance was like before the patch (which is clearly better than any of the other cards), and finally stated that they're pretty sure that the game is at fault, not nVidia or their drivers...

    Yeah, they really must have it out for nVidia... *sigh*
  • CeriseCogburn - Sunday, May 6, 2012 - link

    Except in the 680 tests all you fools ignored S2TW, which I had to repeatedly point out was the hardest game in the bunch, not Crysis or M2033 - over and over again I had to tell all the fools blabbering, and now suddenly the game is "broken". ROFL - it's beyond amazing.
  • CeriseCogburn - Sunday, May 6, 2012 - link

    Oh look it's not broken, TPU can handle it with nearly 100% single card SLI scaling with the 690
    http://www.techpowerup.com/reviews/NVIDIA/GeForce_...

    Gee I guess it was "harder" here.
  • blackened23 - Thursday, May 3, 2012 - link

    you appear to be using an old version of Batman without the latest patch.
  • blackened23 - Thursday, May 3, 2012 - link

    http://www.computerandvideogames.com/340746/batman...

    You are using an outdated version, the newest version released in March enhances both SLI and CF performance.
  • Ryan Smith - Thursday, May 3, 2012 - link

    We're on the latest version. I triple checked.
  • blackened23 - Thursday, May 3, 2012 - link

    Are you using the Steam version? Your results differ from that of HardOCP, hardwareheaven, and hardwarecanucks. They get scaling you don't. Your version should be dated March 2012, thats when the patch was released.

Log in

Don't have an account? Sign up now