DiRT 3

For racing games our racer of choice continues to be DiRT, which is now in its 3rd iteration. Codemasters uses the same EGO engine between its DiRT, F1, and GRID series, so the performance of EGO has been relevant for a number of racing games over the years.

DiRT 3 - 2560x1600 - DX11 Ultra Quality + 4xAA

DiRT 3 - 1920x1200 - DX11 Ultra Quality + 4xAA

DiRT 3 - 1680x1050 - DX11 Ultra Quality + 4xAA

First it loses, then it ties, and then it starts to win.

After a very poor start in Crysis NVIDIA has finally taken a clear lead in a game. DiRT 3 has historically favored NVIDIA’s video cards so this isn’t wholly surprising, but it’s our first proof that the GTX 680 can beat the 7970, with the GTX 680 taking a respectable 6% lead at 2560. Interestingly enough the lead increases as we drop down in resolution, which is something we have also seen with past Radeon and GeForce cards. It looks like Fermi’s trait of dropping off in performance more rapidly with resolution than GCN has carried over to the GTX 680.

In any case, compared to the GTX 580 this is another good showing for the GTX 680. The 680’s lead on the 580 is a rather consistent 36-38%.

DiRT 3 - Minimum Frame Rate - 2560x1600

DiRT 3 - Minimum Frame Rate - 1920x1200

DiRT 3 - Minimum Frame Rate - 1680x1050

The minimum framerates reflect what we’ve seen with the averages; the GTX 680 has a slight lead on the 7970 at 2560, while it beats the GTX 580 by over 30%.

Metro 2033 Total War: Shogun 2
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  • george1976 - Saturday, March 24, 2012 - link

    Excuse me sir but I think you've been reading the wrong article.
  • Ryan Smith - Thursday, March 22, 2012 - link

    Just a heads up guys, we're a bit behind schedule and are still adding images and tables, so hold on.
  • casteve - Thursday, March 22, 2012 - link

    whew - thought my coffee hadn't kicked in :)
  • Granseth - Thursday, March 22, 2012 - link

    Hi, liked the review but are missing a few things, though I expect them to be reviewed at a later time in a new article. Like the improved multi-screen support, SLI, overclocking and things like that.

    But I would like to know more about this turbo as well. What I am courious about is if it will boost minimum framerate as well as average framerate, or if the GPU is so taxed when it hits minimum framerate that it won't have anything extra to offer up to its turbo.
  • Ryan Smith - Thursday, March 22, 2012 - link

    Minimum framerates. -16% power target on the left, stock on the right.

    Crysis Min: 21.4...21.9

    Dirt3 Min: 73.4....77.1

    So to answer your question, it depends on the game.
  • Jamahl - Thursday, March 22, 2012 - link

    Just a comment on the power draw - I wonder if you could test the 680 and 7970 in a different game, say for example Batman of BF3. The reason for this is due to the 7970 winning in Metro, while losing in most of the others and I wonder if there is something going on regarding power draw.
  • CeriseCogburn - Friday, March 23, 2012 - link

    See the GTX 680 win in Metro 2033 all the way on up 1920 and 2560 resolutions >
    http://hothardware.com/Reviews/NVIDIA-GeForce-GTX-...

    What's different is AAA is used, as well as the Sandy E runs stock at 3,300 and is not overclocked.
    What appears to be a big problem for AMD cards is they have been offloading work to the cpu much more than the Nvidia cards, and even more so in CF v SLI, so when you don't have a monster CPU with a monster overclock to boot the AMD cards lose even worse.
  • SlyNine - Friday, March 23, 2012 - link

    Anandtech uses AAA for Metro.

    You need to look agian, the difference is no DOF and hothardware is running at lower settings.

    you, fail.
  • CeriseCogburn - Tuesday, March 27, 2012 - link

    Oh I didn't fail, I showed the 680 winning in the game that is claimed it loses in.
    That's a WIN for me, period.
  • SlyNine - Friday, April 27, 2012 - link

    Ok so your 500$ video card can win at lower settings than the 459$ videocard.

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