Batman: Arkham City

Batman: Arkham City is loosely based on Unreal Engine 3, while the DirectX 11 functionality was apparently developed in-house. With the addition of these features Batman is far more a GPU demanding game than its predecessor was, particularly with tessellation cranked up to high.

Batman: Arkham City - 2560x1600 - Extreme Quality + 4xAA

Batman: Arkham City - 1920x1200 - Extreme Quality + 4xAA

Batman: Arkham City - 1680x1050 - Very High Quality + FXAA-High

Once again the GTX 680 takes a respectable lead over the 7970, this time beating AMD’s top card by 13% at 2560, and coming very close to cracking 60fps here. The performance gains over the GTX 580 are also solid, with the GTX 680 leading by 34% or better.

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  • ET - Thursday, March 22, 2012 - link

    Impressive combination of performance and power draw. AMD will have to adjust pricing.

    This looks promising for the lower end cards (which are of more interest to me). AMD's 77x0 cards have been somewhat disappointing, and I'll be looking forward to see what NVIDIA can offer in that price bracket and also the 78x0 competition.
  • rahvin - Friday, March 23, 2012 - link

    With 28nm limited (in part because of the TSMC shutdown of the line) we won't see price reductions, the parts are going to be too limited for that to happen unfortunately, that is unless AMD stockpiled tons of chips before the TSMC shutdown. What we might see is AMD releasing drivers or new cards that stop underclocking their chips to keep the TDP so low. From what I've read in the reviews AMD has underclocked their cards significantly and could issue drivers tomorrow that boosts performance 30% but at the sacrifice of increased power consumption.

    The 680 appears to be a very nice card, but they tossed the compute performance out the window to accomplish it, the 580 smokes the 680 in most of the compute benchmarks. I find that disappointing personally and won't be upgrading as from my perspective it's not much of an upgrade against a 580. Shoot, show me a game that strains the 580, with every game produced a console port that is designed for DX9 I'm not sure why anyone bothers upgrading.
  • Janooo - Thursday, March 22, 2012 - link

    Ryan, why you did not include OC79XX as you did with OC GTX460 when 68XX were launched?
  • Ryan Smith - Thursday, March 22, 2012 - link

    Because you guys have made it abundantly clear that you don't want us doing that.

    http://www.anandtech.com/show/3988/the-use-of-evga...
  • Janooo - Thursday, March 22, 2012 - link

    "We were honestly afraid that if we didn't include at least a representative of the factory overclocked GTX 460s that we would get accused of being too favorable to AMD. As always, this is your site - you ultimately end up deciding how we do things around here. So I'm asking all of you to chime in with your thoughts - how would you like to handle these types of situations in the future?"

    Anand is asking what to do. The article form the link is not a proof of that. What are you talking about?
  • chizow - Thursday, March 22, 2012 - link

    I think he's referring to the 620 comments worth of nerdrage more than the article.
  • prophet001 - Thursday, March 22, 2012 - link

    bad nerdrage is bad :(
  • Janooo - Thursday, March 22, 2012 - link

    I see.
    Still 680 overclocks/boosts on the fly and 7970 has set clock.
    It's hard to compare them.
  • CeriseCogburn - Thursday, March 22, 2012 - link

    If you keep the 680 cool it goes faster - so a good way would be to crank the 680's fan to 100% and watch it further trounce the 7970, right ?
  • Janooo - Thursday, March 22, 2012 - link

    That's the thing. I am not sure 680 can clock higher than 7970. If we do the same for both cards 7970 might end up faster card.

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