The Most Tangible Feature: LTE Support

As the iPad straddles the divide between the smartphone and the notebook, wireless connectivity is a must to maximize its usefulness. In cities where WiFi is plentiful, opting for cellular connectivity isn't absolutely necessary, but in most of my travels I find that having some form of data plan associated with your tablet makes it a far more useful device.

If you already have a wireless hotspot or can create one through your smartphone, the appeal of a cellular modem in your iPad is diminished. There's still the convenience aspect of simply unlocking your tablet and having internet access regardless of where you are, and without having to turn on another device or configure a software based personal hotspot.

If you don't have either of these things however, and you plan on using your iPad regularly outside of your home/office, buying one of the cellular enabled versions is a costly but sensible decision.

In the past the iPad was limited to 3G operation, however arguably one of the most tangible improvements with the new iPad is its support for LTE. Through Qualcomm's MDM9600, a 45nm LTE modem with support for EVDO and HSPA+ (but no voice), Apple brings the most complete set of cellular connectivity options we've seen on the iPad.


Qualcomm's MDM9600 in the LTE iPad, courtesy iFixit

Before we get to the discussion of service plans, performance and the personal hotspot, I must stress just how big of an improvement LTE is on the iPad compared to last year's 3G models. Although LTE on a smartphone is pretty amazing, it's even more shocking on a tablet. Assuming your usage model on an iPad is a closer approximation of a notebook usage model, the inclusion of LTE is akin to always being on an extremely fast cable internet connection. Web pages load up just as quickly over LTE as they do over WiFi at my home (since the iPad's WiFi is limited to around 30Mbps in most cases, which ends up being peak downstream for me on AT&T's LTE network here in Raleigh). At my parents' house, where the fastest internet available is 6Mbps DSL, it's actually even faster for me to browse the web on the LTE iPad than it is using their WiFi. Obviously their home internet offers unlimited data transfers, while the LTE iPad does not, but for non-primary use the performance is absolutely worth the entry fee.

I mentioned the LTE connectivity on the new iPad is the most tangible feature of the tablet because the improvement in web page loading times alone makes the tablet feel much faster than its predecessor. While you can argue about how significant the Retina Display is, there's no debating about how much faster LTE is over the 3G iPad 2 models when out of range of WiFi. It's just awesome.

The LTE Breakdown, Carrier/Frequency Support

In the US, Apple makes three versions of the new iPad available: a WiFi-only device that lacks the MDM9600 and its associated components, a Verizon LTE version and an AT&T LTE version. The pricing between the three options is outlined below:

The new iPad Lineup
  16GB 32GB 64GB
WiFi $499 $599 $699
AT&T WiFi + 4G $629 $729 $829
Verizon WiFi + 4G $629 $729 $829

As has always been the case, these's a $130 adder to enable cellular connectivity on the iPad. Apple is making up for slimmer than usual margins on the 16GB WiFi iPads by charging quite a bit for NAND and cellular upgrades. Unfortunately there's no way around the cost (outside of relying on an external hotspot via smartphone/MiFi) and the added functionality is definitely worth it.

Just as before, AT&T and Verizon offer no-contract data plans for use with the new iPad. These plans don't require any activation fee and can be managed on the iPad itself. You can cancel and re-activate at any time:

iPad Data Plans
  $14.99 $20 $30 $50
AT&T 250MB - 3GB 5GB
Verizon - 1GB 2GB 5GB

AT&T offers the better "deal" at $30 per month although both carriers offer the same 5GB limit for $50 per month. Currently only Verizon enables iOS' personal hotspot option on all of its plans for no additional charge. AT&T claims it is working on enabling personal hotspot, however it is currently not available.

Both the AT&T and Verizon versions support the same GSM/UMTS/HSPA/HSPA+ frequencies and ship carrier unlocked so you can swap in any microSIM and use your iPad on a supported network. The table of bands supported by both models is below:

Cellular Network Support
  AT&T WiFi + 4G Verizon WiFi + 4G
4G LTE 700 MHz, AWS 700MHz
EV-DO Rev. A - 800, 1900 MHz
UMTS/HSPA/HSPA+/DC-HSDPA 850, 900, 1900, 2100 MHz
GSM/EDGE 850, 900, 1800, 1900 MHz

The premise behind shipping the iPad unlocked is to allow users to purchase and use SIM cards from around the world when traveling. As long as the network you're on is supported by the iPad, your microSIM will work.

LTE support is unfortunately confined to North America only. International support is limited to 3G. And although DC-HSPA+ is supported by the new iPad, T-Mobile customers in the US are mostly out of luck. A T-Mobile microSIM will work but unless you're in a market where T-Mobile has enabled W-CDMA on 1900MHz, you'll be limited to EDGE speeds. In theory, if T-Mobile had two available W-CDMA carriers on 1900MHz in your area you could get DC-HSPA+ but that seems highly unlikely given the limited 1900MHz spectrum T-Mobile has available.

Although both AT&T and Verizon have LTE-FDD deployed on 10MHz wide carriers in the US, many AT&T markets use 5MHz carriers. In a 5MHz AT&T LTE-FDD market, assuming all else is equal in terms of deployment and loading, Verizon's network should be significantly faster. The reality of the matter is far more complex. Verizon's LTE network is (presumably) far more utilized as its been in operation for longer than AT&T's. Verizon's carrier bandwidth advantages can easily be eaten up by an increase in active LTE subscribers. On the flip side, there's also the question of deployment strategies. Take Las Vegas for example. As we found at CES, AT&T had great coverage in key areas (e.g. the Las Vegas Convention Center), however at other hotels around the Las Vegas Strip we typically had better luck on Verizon. It's been my personal experience that AT&T's network is either be great or horrible, with very little in between. Verizon on the other hand tends to deploy much more evenly from what I've seen.

Raleigh, NC, my home town, happens to be a 5MHz market for AT&T. With both AT&T and Verizon LTE deployed here, I ran through a combination of nearly 200 speedtests across two LTE iPads around the North Raleigh area:

AT&T LTE vs. Verizon LTE in Raleigh, NC—Downstream
  Average Max Min
AT&T 11.46 Mbps 25.85 Mbps 1.12 Mbps
Verizon 13.33 Mbps 29.52 Mbps 0.33 Mbps

AT&T LTE vs. Verizon LTE in Raleigh, NC—Upstream
  Average Max Min
AT&T 4.44 Mbps 12.35 Mbps 0.07 Mbps
Verizon 4.52 Mbps 19.67 Mbps 0.01 Mbps

AT&T LTE vs. Verizon LTE in Raleigh, NC—Latency
  Average Max Min
AT&T 72.9 ms 120.0 ms 58.0 ms
Verizon 84.1 ms 217.0 ms 60.0 ms

On average, Verizon was faster than AT&T. I measured a 15% advantage in average downstream speed and a similar improvement in latency. The two were roughly equivalent in average upload speeds, with AT&T managing a small 1.8% advantage. The numbers were closer than expected, given that Raleigh is a 5MHz market for AT&T, but I suspect some of the mitigating factors I mentioned above are at work here.

Subjectively, Verizon did seem to be faster more often although I didn't really have any complaints about the performance of the AT&T LTE iPad. Both iPads indicated they remained on LTE although, as you can see from the data above, performance can get very low before officially falling back to 3G.

In the case of the AT&T iPad, if you don't have LTE coverage you first fall back to HSPA+ which can still deliver respectable performance. Verizon iPad owners will unfortunately fall back to EVDO, which can be significantly slower. If Verizon LTE coverage is good in the places you plan on using your iPad then this difference isn't really a big deal. As with any smartphone carrier decision, you need to factor in where you plan on using the device into your decision.

The Display: In Practice The iPad as a Personal Hotspot: Over 25 Hours of Continuous Use
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  • seanleeforever - Thursday, March 29, 2012 - link

    Correction: YOU won't buy it doesn't mean the rest of us won't buy it.

    PS3/XBOX came out in 2005, or about 7 years now. i have no issues buying the latest game and still play.

    what phone or pad did you have 7 years ago? oh, you have nothing... heck, the phones/pads you bought 3 years ago probably wont' be able to run today's game.
  • tipoo - Wednesday, March 28, 2012 - link

    Tegra Zone enhancements, the article mentions that.
  • PeteH - Wednesday, March 28, 2012 - link

    What mechanism is being used to upscale legacy (1024x768) apps? Pixel doubling? Bi-cubic? Bi-linear? Something else?
  • Guspaz - Wednesday, March 28, 2012 - link

    At the most basic level, pixel doubling. However, text that is rendered through iOS gets a free resolution boost so long as the app was compiled with the latest version of xcode. It's pretty common on the iPad 3 to see apps where the interface elements are low-res, but all the text is high-res. And in apps that are predominantly text (like an SSH client, for example), that's all that really matters. Who cares if the triangle picture on a button isn't high res?

    For stuff like games, that stuff is just pixel doubled.
  • PeteH - Wednesday, March 28, 2012 - link

    I'm not saying you're wrong, but how do you know games (for example) utilize pixel doubling?
  • Guspaz - Wednesday, March 28, 2012 - link

    I know because I can look at a game that doesn't support the new screen (such as Plants vs Zombies HD) on my iPad 3 and see that it's using pixel doubling? It does the same for iPhone apps when you use the 2x zoom option. One thing I have not tried is an old 320x480 iPhone app. I'm curious, since that would require 4x zoom.

    Newer games may choose to render at a lower resolution and then upscale using some sort of filter (perhaps even on the GPU), but at that point they are specifically targeting the new display. An older game that is completely oblivious to the newer display is scaled by the OS using pixel doubling without any interaction from the game.
  • Steelbom - Thursday, March 29, 2012 - link

    Actually, when using iPhone apps, the iPad uses the 640x960 version rather than the 320x480 version, if available.
  • mosu - Wednesday, March 28, 2012 - link

    A person in his 50's doesn't care about 300dpi res because he only sees 200dpi, so retina display is just for kids? I really don't get why Apple did not use a standard res panel like 1920x 1200 if they wanted a greater quality image.It means they're stuck with a single form factor?
  • PeteH - Wednesday, March 28, 2012 - link

    It's much easier to stick with a single aspect ratio, especially for the developers. Your app looks the same on every device (albeit sharper on higher DPI displays), no need to tweak things for multiple aspect ratios.
  • Sabresiberian - Thursday, March 29, 2012 - link

    Umm, where do you get this idea?

    Generalized statements about vision limitations in humans are usually taken out of context, at best.

    ;)

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