Further Image Quality Improvements: SSAA LOD Bias and MLAA 2.0

The Southern Islands launch has been a bit atypical in that AMD has been continuing to introduce new AA features well after the hardware itself has shipped. The first major update to the 7900 series drivers brought with it super sample anti-aliasing (SSAA) support for DX10+, and starting with the Catalyst 12.3 beta later this month AMD is turning their eye towards further improvements for both SSAA and Morphological AA (MLAA).

On the SSAA side of things, since Catalyst 9.11 AMD has implemented an automatic negative Level Of Detail (LOD) bias in their drivers that gets triggered when using SSAA. As SSAA oversamples every aspect of a scene – including textures – it can filter out high frequency details in the process. By using a negative LOD bias, you can in turn cause the renderer to use higher resolution textures closer to the viewer, which is how AMD combats this effect.

With AMD’s initial release of DX10+ SSAA support for the 7900 series they enabled SSAA DX10+ games, but they did not completely port over every aspect of their DX9 SSAA implementation. In this case while there was a negative LOD bias for DX9 there was no such bias in place for DX10+. Starting with Catalyst 12.3 AMD’s drivers have a similar negative LOD bias for DX10+ SSAA, which will bring it fully on par with their DX9 SSAA implementation.

As far as performance and image quality goes, the impact to both is generally minimal. The negative LOD bias slightly increases the use of higher resolution textures, and thereby increases the amount of texels to be fetched, but in our tests the performance difference was non-existent. For that matter in our tests image quality didn’t significantly change due to the LOD bias. It definitely makes textures a bit sharper, but it’s a very subtle effect.


Original uncropped screenshots

4x SSAA 4x SSAA w/LOD Bias

Moving on, AMD’s other AA change is to Morphological AA, their post-process pseudo-AA method. AMD first introduced MLAA back in 2010 with the 6800 series, and while they were breaking ground in the PC space with a post-process AA filter, game developers quickly took the initiative 2011 to implement post-process AA directly into their games, which allowed it to be applied before HUD elements were drawn and avoiding the blurring of those elements.

Since then AMD has been working on refining their MLAA implementation, which will be replacing MLAA 1.0 and is being launched as MLAA 2.0. In short, MLAA 2.0 is supposed to be faster and have better image quality than MLAA 1.0, reflecting the very rapid pace of development for post-process AA over the last year and a half.

As far as performance goes the performance claims are definitely true. We ran a quick selection of our benchmarks with MLAA 1.0 and MLAA 2.0, and the performance difference between the two is staggering at times. Whereas MLAA 1.0 had a significant (20%+) performance hit in all 3 games we tested, MLAA 2.0 has virtually no performance hit (<5%) in 2 of the 3 games we tested, and in the 3rd game (Portal 2) the performance hit is still reduced by some. This largely reflects the advancements we’ve seen with games that implement their own post-process AA methods, which is that post-process AA is nearly free in most games.

Radeon HD 7970 MLAA Performance
  4x MSAA 4x MSAA + MLAA 1.0 4x MSAA + MLAA 2.0
Crysis: Warhead 54.7

43.5

53.2
DiRT 3 85.9 49.5 78.5
Portal 2 113.1 88.3 92

As for image quality, that’s not quite as straightforward. Since MLAA does not have access to any depth data and operates solely on the rendered image, it’s effectively a smart blur filter. Consequently like any post-process AA method there is a need to balance the blurring of aliased edges with the unintentional burring of textures and other objects, so quality is largely a product of how much burring you’re willing to put up for any given amount of de-aliasing. In other words, it’s largely subjective.


Original uncropped screenshots

  Batman AC #1 Batman AC #2 Crysis: Warhead Portal 2
MLAA 1.0 Old MLAA Old MLAA Old MLAA Old MLAA
MLAA 2.0 New MLAA New MLAA New MLAA New MLAA

From our tests, the one thing that MLAA 2.0 is clearly better at is identifying HUD elements in order to avoid blurring them – Portal 2 in particular showcases this well. Otherwise it’s a tossup; overall MLAA 2.0 appears to be less overbearing, but looking at Portal 2 again it ends up leaving aliasing that MLAA 1.0 resolved. Again this is purely subjective, but MLAA 2.0 appears to cause less image blurring at a cost of less de-aliasing of obvious aliasing artifacts. Whether that’s an improvement or not is left as an exercise to the reader.

Meet The Radeon HD 7870 & Radeon HD 7850 The Test
Comments Locked

173 Comments

View All Comments

  • Ryan Smith - Monday, March 5, 2012 - link

    Whoops, flipped a number. Thanks!
  • Dark_Archonis - Monday, March 5, 2012 - link

    Good to see AMD providing tough competition for Nvidia.

    Now, when do we see Kepler? Nvidia has been taking their sweet ass time with Kepler, it's frustrating. Fermi overall is a frustrating architecture, in that it's only fast in mid-high and high-end specifications. In mid-range and low-end cards Fermi sucks, when compared to equivalent AMD cards.

    Well AT, how long do we have to wait for Kepler? I hope Kepler brings a big performance boost across the board for Nvidia. Intel will only keep improving their integrated graphics, so Nvidia's low and mid-range graphics offerings need to be MUCH better than they currently are, to be worth buying in the future. This is especially true in the laptop market.
  • Radnor - Monday, March 5, 2012 - link

    Really for the exception of 7750 witch has a really low power draw, my i will stick with my 4850 CF for now. No reason for upgrade. I mean no new demanding games and 7xxxx ati cards are just expensive.
  • Death666Angel - Monday, March 5, 2012 - link

    "Once again the 7970 and 7950 place quite close to each other, particularly at 1920. "
    I think you mean 7870 and 7950? :-)
  • tech6 - Monday, March 5, 2012 - link

    For those waiting for nVidea to come to the rescue with an amazing next generation product, I would urge you not to get your hopes up. Nvidea sees their future in the mobile space creating Tegra APUs and mobile graphics and this is where they are spending their R&D budget. The desktop graphics market is simply not growing much anymore.
  • DeViLzzz - Monday, March 5, 2012 - link

    some people care about Physx so we have to wait on Nvidia lol
  • A5 - Monday, March 5, 2012 - link

    Why? There's like 2 games that use it.
  • CeriseCogburn - Thursday, March 8, 2012 - link

    There's actually like 2 hundred, but keep drinking the radeonaide.
  • SpaceRanger - Monday, March 5, 2012 - link

    Consequently we’re seeing AMD roll out a well-orchestrated launch plan unhindered, with AMD launching each new Southern Islands card at exactly the place they’ve intended to from the beginning.


    The lacking of WHQL Drivers has me shaking my head. Come on AMD. It's been 3 months and you STILL can't get a WHQL driver out for the 7xxx series!
  • DeViLzzz - Monday, March 5, 2012 - link

    if you already have a 560 Ti I guess you hope for another price drop on the cards so you can SLI them

    if you can get your hands on an affordable used 6970 or a new Power Color 2 GB 6950 and flash it to a 6970 then do so

Log in

Don't have an account? Sign up now