The UI: Holo Evolved

When I first met Holo, Google's Honeycomb theme, I wasn't convinced that it was something that would last. It was different, which earned Google points for sure, but it wasn't exactly comfortable. I was surprised to see an evolution of Holo used in ICS, but the theme has grown on me.

Ice Cream Sandwich feels a lot like Android meets Windows Phone. Part of that surely has to do with the very contrasty nature of the theme, but it's also the choice of font (Android 4.0 replaces Droid Sans with Roboto) and hard edges sprinkled throughout the UI. Holo is still distinctly Android in that there are still multiple home screens with support for widgets, but it's also different. Ice Cream Sandwich is Android maturing, it's the second implementation of Holo allowing us to finally plot a trajectory for where Google sees this thing going in the near term. It's different as I mentioned before. Holo and ICS aren't iOS nor does it look like they ever will be. The UI is either going to pull you in or turn you off. I like it. It's different, it's clearly a play on the whole Android theme; it's the type of UI you'd expect from an OS named after a robot.


Droid Sans v. Roboto (ICS)

At the same time it's no longer awkward. Elements of the design and many of the first party apps are just clean. It's truly a first class citizen. Different than both iOS and Windows Phone, but with a design that's just as credible.

The core of Android remains unchanged. You get multiple home screens (five by default) that you can populate with shortcuts, widgets or folders. Widgets are resizable just as they were in Honeycomb. Shortcuts work the same way they always have, while Folders get a nice update in ICS. Drag any icon on top of another one and they'll create a folder. Folders are quick to open and easy to rename, just tap on the name of any open folder and type away.

The app launcher gets a bit of a facelift. Instead of an endless scrolling cube, you get pages of apps that you flip through. Once you've reached the end of your pages of apps you'll start flipping through widgets. All of this is smoother than it has ever been on Android.

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Lock
Home
Launcher

 

The New Contextual Menu Button

Play around with ICS for a little bit and you'll quickly pick up on a new UI element that appears inspired by Windows Phone:

These vertically oriented ellipses will appear at either the top or bottom of an app and reveal additional menu options.

In Gingerbread you had the fixed Android menu button, but with that gone you have to rely on these contextual menu buttons to bring up additional actions. I'm honestly pleased with the move because all too often I'd forget to tap the menu button to see whether or not there were additional options in Gingerbread. ICS makes it very obvious when there's more you can do.

The Task Switcher

A cornerstone of any good operating system is a good task switcher. I still believe that webOS dealt with the concept of individual apps and switching between them better than any other mobile OS, but it looks like that platform is pretty much dead with little chance of making it into the top three mobile OSes.

Google and iOS haven't traditionally focused much on task switching, although both have provided support for it. In Gingerbread, you'd switch between apps by holding down the home button, which brought up a list of up to eight of your most recently used apps. Ice Cream Sandwich implements a drawer-style app switcher menu, first introduced in Honeycomb, activated by hitting the dedicated task switcher button:

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Task Switcher

The Gingerbread method of switching may be quicker, but it's definitely not as useful as what ICS offers. For starters you can switch between more than just six apps in ICS. The most recent apps are located at the bottom of the list, the oldest at the top. You can also quit apps using the switcher by sliding them to the left or right. Doing so immediately frees up any memory the app was using, even if it was suspended.

Scrolling through the list of recent apps, like scrolling pretty much anywhere in ICS, is extremely smooth. The only real complaint I have here is that the task switcher takes far too long to draw initially. As I alluded to before, this is something that may get better with a faster SoC, particularly one with a faster GPU.

The Shade & Notifications

Notifications in ICS are still handled via the status bar at the very top of the screen and a pull down notification shade. The shade in ICS is partially transparent by default and once again, very smoothly animated. The network carrier string is included at the bottom of the shade rather than in the status bar at the top. You can clear notifications individually or hit the X to clear all of them.

I am surprised Google didn't borrow the quick settings options its partners usually like to stick in the shade, but there is a link to the system settings panel at the top.

Screenshots

Android 4.x also finally enables the ability to take screenshots from within the OS. There's no necessity for OEMs to bake-in their own screenshot functionality and key press combination, no need to connect using USB and fire up ddms, and no need to root and install some application to make it work. Traditionally, those three have been the exclusive way to get screenshots taken on Android.

To take a screenshot in Android 4.x, simply hold volume down and the power/lock button at the same time. An animation plays, you get a notification, and the screenshot is saved (with a timestamped name in PNG format) in /pictures/screenshots as shown above.

I can't emphasize enough how important being able to take screenshots is for a platform in general. Without screenshots, users can only vicariously share a given OS when they're in direct contact with someone else. Being able to take screenshots without all the nonsense I've outlined above is part of what has made iOS so ubiquitous online - browse Reddit and count how many screenshots of SMS conversations (trite as they all are) are clearly from iOS versus Android. It's clear to me that Matias Duarte understands this, since webOS and even the Danger Hiptop since day 1 had the ability to take screenshots. Now Android 4.x finally joins the fray. 

OS-Wide OpenGL ES Rendering The Keyboard & Facial Recognition
Comments Locked

185 Comments

View All Comments

  • gamoniac - Wednesday, January 18, 2012 - link

    The article is co-authored, yet I keep seeing the use of "I" as the pronoun in sentences throughout. As a daily AT reader, I find it a bit awkard when trying to put a face to the article. I like the writing style; it just bugs me when I can't figure out whether it is Anand or Brian who is making the statement that I am reading. Perhaps the use of "we" makes more sense?

    Thanks. Great work as usual.
  • Omid.M - Wednesday, January 18, 2012 - link

    As an editor, I agree with this comment.

    It's not a huge deal, but it's nice to see:

    AL: I think that...

    BK: I disagree with Anand, but...

    Just don't do it everywhere because it'll seem like an interview.

    Anand,

    The videos have been the best new thing AT has done in a long time. Thanks! Good to put faces to names, even better to add voices. Next, comment system ;)

    @moids

    -Omid
  • bjacobson - Wednesday, January 18, 2012 - link

    Perhaps writers at Anand should be required to speak in terms of The Collective.
  • Brian Klug - Thursday, January 19, 2012 - link

    This is definitely something we've struggled with in the past and admittedly continue to struggle with. Most of ICS is Anand (though we collaborated and always wind up agreeing about most things), then the hardware and onwards is myself.

    Think of us as a hivemind (or collective) and the problem goes away :P

    -Brian
  • Zoomer - Thursday, January 19, 2012 - link

    Or write in 3rd person like a technical paper. Though that can be boring to read.
  • just4U - Friday, January 20, 2012 - link

    "Think of us as a hivemind (or collective) and the problem goes away :P
    -Brian"

    ------

    It does NOT!! Ok, which bonehead asimilated Brian & Anand? There goes the neighborhood (...grin)
  • thebitdnd - Wednesday, January 18, 2012 - link

    I've had my GNex since the day after launch. It surpasses any experience I've had with a smartphone (including HTC Incredible, iPhone 3GS, and a HTC EVO) as a web browser and mobile computer device, but the single complaint I have is with using it as a...(wait for it) PHONE.

    I've had over a dozen calls now where I'll be conversing away and all of the sudden my microphone cuts out and the other person can't hear a word I'm saying. The call is still connected and I can hear them just fine, but I have to hang up each time and call them back.

    Google directed me to Verizon, Verizon says it's a Samsung/Google problem, but I've been assured it's a software problem and there will be a fix in 'an upcoming update'.

    As much as I like the hardware and software, not making reliable calls is a real kick in the junk for a smartphone.
  • jalexoid - Wednesday, January 18, 2012 - link

    Well, what did you want with CDMA or LTE? No bugs?
  • mhaager2 - Wednesday, January 18, 2012 - link

    Great review as always Anand. My only criticism is that it felt like it took you a very long time to get this review out compared to how quickly the iphone 4S review came out. I think your comments about the hardware are correct; its certainly not leaps and bounds ahead of other phones. Being my first phone since the iphone 3G I do wish it was more bleeding edge to future proof it a bit. However it actually works very well, both as a content consumption device, as well as (gasp) as a phone, and I just love, love, love that fact that its penta band. Now when I visit the US I no longer have to endure the legal extortion that used to be the norm with carrier locked devices. That feature alone makes this phone better than any other out there,, old GPU and all.

    Has anyone overclocked this to its 1.5 ghz spec? I wonder if there is any appreciable differerence and what the battery life trade off is.
  • tipoo - Wednesday, January 18, 2012 - link

    I can only speak from my experience with my Nexus S, but the max CPU speed has little battery life impact compared to the impact the CPU governor does. 1.3GHz with the Lazy governor (available in Trinity Kernel) lasts longer than the stock 1GHz on OnDemand.

Log in

Don't have an account? Sign up now