Settings

Android continues to offer configuration options within individual applications as well as centrally located system settings. Once again the lack of a dedicated, system-wide menu button forced Google to rely on a settings icon alone to get you to the system settings panel.

Although most of the configurable options remain unchanged from Gingerbread to Ice Cream Sandwich, Google completely reorganized the Android system settings page. What used to be a convoluted mess of items that weren't always placed logically has now turned into something far more sensible:

Gingerbread vs. Ice Cream Sandwich
  Gingerbread Ice Cream Sandwich
Settings

Location settings are now separate from security and there's now a dedicated backup & erase section. Subtle changes like these seem to make a lot more sense than the organization in Gingerbread. I find myself spending far less time staring blankly at the ICS settings menus than I did in Gingerbread. Let's hope Google's partners don't go in and shift things around too much.

ICS includes a complete set of cool developer options, above and beyond the ability to enable USB debugging. You can force GPU accelerated drawing system-wide, even in apps that don't explicitly request it. You can overlay CPU usage data on the screen, cause any part of the screen that has been redrawn to flash wildly and even mark up the screen with your last touch events:

Most of this isn't useful to an end user but for a developer or just someone who's curious, it's fun stuff. More generally applicable however is the ability to turn on a little circle that follows your finger around the touch screen similar to what's always used in touchscreen demo videos.

There's also official support for adjusting mouse pointer speed, an obvious inclusion for dockable tablets like the Transformer Prime.

Copying via MTP or PTP

With Honeycomb we saw Google treat tablets as Media Transfer Protocol (MTP) devices rather than traditional USB mass storage devices. For Windows users there was no difference as MTP is natively supported in Vista and 7. Mac users have to rely on third party support for MTP, which Google provided via its own free Android File Transfer application.

Given that Android exposes much of the file system to the end user, MTP is a safer bet for protecting against corruption from both Android and the connected Mac/PC modifying data on the NAND at the same time.

Business is as usual for Windows users as ICS based devices just appear as a drive letter thanks to native MTP support. If you want to access an ICS device as you would a camera (perhaps for a specific application), Google allows you to toggle between MTP and PTP (Picture Transfer Protocol).

Email & Gmail The Galaxy Nexus - Hardware and Aesthetics
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  • HooDooMagic - Friday, January 20, 2012 - link

    I think it's already been mentioned that 4.03 fixed the task switcher lag. I have alpha ICS 4.03 roms running on a Nexus One, Nook Color and Samsung Galaxy Tab 10.1 and everything runs very smoothly on all 3 devices. Even the very underpowered Nook has surprisingly little lag and stutter when using the task switcher and transitioning between screens/app drawer etc.
  • Chloiber - Wednesday, January 18, 2012 - link

    The Galaxy Nexus is a very nice phone indeed, but there are just some things that I don't like about it. As mentioned in the review, the GPU is not the best, which is actually the main reason I won't buy the phone. I buy smartphones which should last about 2 years. Buying one with a GPU from the beginning of last year is just not good enough. As Anand mentions: better wait for Q2, maybe Q3. At the moment, the GN is certainly the best phone (in my opinion) money can buy, but it's not the right moment to buy an android phone.
    The review is very late indeed...but very thorough - thank you!

    One question remains: are microSD slots a thing of the past? Google mentioned that there is a good reason why they didn't include one (slow speeds for apps). But I still think that's a very bad reason not to include a slot. While it is true, that the mSD cards are pretty slow compared to internal storage, there is just no way in hell I'm gonna pay 100$+ for 16GB of additional internal NAND. Additionally, you don't need high speeds for music, pictures and movies (the main reason to get an SD card).

    I hope for a phone in Q2/Q3 with a) better SoC, b) an SD card slot and c) a 720p IPS or SAMOLED+ screen.
  • humancyborg - Wednesday, January 18, 2012 - link

    I agree. The GPU is a terrible oversight on this phone, particularly considering the inclusion (finally) of OpenGL rendering throughout Android.

    With the 4S GPU being 3-4x faster it's tough to see how this phone is going to stand the test of time. Presumably the iPad3 and next iPhone will be packing an even more powerful SoC and GPU.

    This is one of the main reasons that I think Apple is in a great position going forward with regards to hardware. With the exception of Samsung, everyone else is relying on TI, Qualcomm, Intel, etc to make the right decisions with regards to CPU/GPU etc combination and clearly those chip makers do not always have the best insight with regards to product pipeline or requirements.

    A retina display-ish version of the iPad is going to take a GPU far beyond anything the current SoC guys are manufacturing.
  • tipoo - Wednesday, January 18, 2012 - link

    The next generation of PowerVR SGX graphics chips are supposedly 20x as powerful as the current ones. I'm guessing Apple will still be using the dual core variant of the 6** series. That's good, if the 4x screen resolution rumours are true.

    Yeesh, Android devices still haven't caught up to the old GPU now a new one is around the corner. Nvidia is stuck with their own GPU's of course, but TI or Samsung should switch to PowerVR if this performance domination continues.
  • trob6969 - Wednesday, January 18, 2012 - link

    What performance domination?! Android phones are easily the most powerful on the market!
  • Greg512 - Wednesday, January 18, 2012 - link

    Not when it comes to GPU power. The iPhone 4S has a GPU 3-4 times as powerful as the one in the Nexus. Android phones do tend to have higher clocked processors, however, so they do have a healthy advantage on that front. Android phones also have more RAM, though many would debate that iOS is memory efficient, negating the hardware advantage.
  • KoolAidMan1 - Wednesday, January 18, 2012 - link

    You're kidding, right? The Tegra 3 is slower than the eight month old A5. Everything in Android world is playing catch-up with old parts, which is odd given that they have a more frequent upgrade cycle. Problem is that they've been behind since the beginning.
  • doobydoo - Thursday, January 19, 2012 - link

    trob6969 - the leading Android phones have CPU's which are largely comparable to the CPU in the iPhone 4S - in some cases they even boast up to ~10% extra performance (as a result of, in some cases, 50% higher clock speed), but only in CPU limited tasks, and that <10% is barely noticeable.

    Graphically, the GPU in the Nexus Prime is far slower than even the Samsung Galaxy S2 - using an older GPU which is up to 3x slower than the GPU in the iPhone 4S. The GPU in the SG2 (the fastest Android GPU) is also far slower than the iPhone 4S (as the benchmarks in this review show)

    Because iOS is hardware accelerated (and tightly intertwined with the iPhone), the performance of the iPhone 4S and iOS is far superior to any Android phone out at this moment in time.
  • zorxd - Thursday, January 19, 2012 - link

    uh?
    50% faster clock speed gives you 50% more performance in CPU limited tasks. Don't forget that it's the same architecture (Cortex A9).

    I hope you are not making that 10% claim based on javascript bencmarks. They are browser benchmarks more than CPU benchmarks.
  • Zoomer - Thursday, January 19, 2012 - link

    Not really, the A9 ISA have many different architecture implantations. TI does their own, Apple probably did their own, and I believe nVidia has their own too.

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