Camera - Stills and Video

For whatever reason, the Nexus line has never been synonymous with good camera quality. The Nexus One, Nexus S, and now Galaxy Nexus have shipped with 5 MP rear facing cameras, and though quality has increased with each generation, optical quality has never really been cutting edge. The Galaxy Nexus again sports a 1.3 MP front facing camera and 5 MP rear facing camera with an LED flash.

When I learned that TI had been selected as the silicon partner for Android 4.x, one of the first things that struck me was that it was highly likely they’d turn around the stigma that Nexus doesn’t care about camera quality. TI has traditionally had great ISP in their SoCs, and we’ve seen good things out of OMAP4 in the past. The fruits of that collaboration manifest themselves in a few places on the Galaxy Nexus, but the most obvious is the device’s instantaneous capture functionality.

The feature is simple - tap the camera button and you capture a full size 5 MP image of the 960x720 preview frame being displayed. No doubt, ISP is simply capturing a buffer of images constantly, and when you tap on the capture button you grab the current one. It works extremely well in practice, you can mash the button pretty fast. I recorded and measured a capture speed of ~2.7 FPS, which is pretty darn impressive for a smartphone.

Galaxy Nexus / Android 4.0.2 - Camera Capture Speed by AnandTech

There’s no preview after capture, though you can now tap the small thumbnail and get a full screen preview of the last captured image without leaving the camera app.

There are also options to quickly send the image off to some social services based on their own intents.

It’s worth talking about the sweeping positive changes that have been made to the entire Android camera UI as well. If you played the audio sample above, you’ll notice that the guillotine-sounding capture sound from Android 2.x has now been replaced with a much better tone. The rest of the UI now looks and feels accordingly less hokey. Iconography rotates immediately based on orientation, and all the menus feel fluid.

Under settings for still capture are options for flash mode, white balance, manual exposure, some shooting modes, and inside the expanded menu picture size (5MP, 3MP, 2MP, 1.3MP, VGA, QVGA) and an option for whether or not to store geolocation information. On the front facing camera you get auto white balance, exposure, scenes, and shooting sizes of 1.3 MP, VGA, and QVGA.

The capture preview also fully implements tap to focus and expose, and tracks faces around if in the scene. I noted a small change between 4.0.1 (no doubt the result of what was noted in some other reviews) - pressing and holding the capture button no longer toggles an AF/AE run, instead still image capture runs continuous auto focus just like video. To actually verify focus, your only option is tapping to focus. I feel like this does make some sense if you interpret instant capture liberally - obviously you still need to focus - but it does break the capture button paradigm that’s been established for a super long time. Just make sure you’re focused before tapping the capture button.

The other cool new feature is a panorama mode, which is now directly incorporated into the Android camera UI. Switch into this mode, and the preview window becomes smaller, but now enables you to shoot panoramas. Hit capture, and you can pan to create an image up to 3936 pixels wide by about 700 pixels tall. I created two and tossed them in our miscellaneous gallery. In this shooting mode there aren’t any options at all, but the functionality produces some pretty impressive looking results.


OMAP4's two ARM Cortex M3s

I mentioned that TI clearly worked with Google on developing both the instant capture and other ISP related features, and after a bit of poking figured out how. We’ve talked about OMAP4 before, and its dual Cortex-M3 subsystem. In OMAP4, these Cortex M3s are used for ISP related functionality (TI calls this its Imaging SubSystem - ISS), and by default both run a realtime operating system of their own that works together for still image compensation, ISP, and display subsystem control. Inside /system/vendor/firmware is a 4.5 MB file named “ducati-m3.bin” which contains many camera related references, including the names and types of what I believe are the two Samsung CMOS sensors used in the Galaxy Nexus. Regardless, this file no doubt contains the realtime OS which runs on both Cortex M3s.

core0: 1.00.09.44
     xdctools_3_22_01_21
     ipc_1_23_01_26
     bios_6_32_01_38
     TI_CGT_TMS470_4.9.0
core1: TI-MM-DUCATI_RLS.02.00.00.00-818-ga636360
     xdctools_3_22_01_21
     codec_engine_3_21_00_13_eng
     ipc_1_23_01_26
     osal_1_21_00_05_eng
     bios_6_32_01_38
     TI_CGT_TMS470_4.9.0
     xdais_7_21_00_01_eng
     framework_components_3_21_00_17_eng

And much later on, we have endless references to what can only be the two CMOS sensors used in the Galaxy Nexus - the rear facing 5 MP Samsung S5K4E1G and front facing 1.3 MP S5K6A1G. The rear facing S5K4E1G is a 1/4” front side illuminated sensor with 1.4µm pixels and a capture size of 2608 x 1960, and the front facing S5K6A1G is a 1/6” front side illuminated sensor with 1.75µm pixels and a capture size of 1280x1024. I’m pretty certain that the rear camera also is a 4P (4 plastic elements) system with a focal length of 3.37 mm, F/# of 2.8, and a diagonal field of view of 68 degrees.

Update: ChipWorks has put the Galaxy Nexus CMOS under their x-ray machine and seen S5K4E5 markings, which is the equivalent (same specs) backside-illuminated counterpart to the S5K4E1 I outlined above. Our findings were from decompiling 'ducati-m3.bin' which contains references to S5K4E1 and no references to S5K4E5, however. Given the similarities it's possible the two share the same driver platform, and hence we see this behavior inside the ISS code.

Unfortunately with specs like those it’s very apparent that having a high-end sensor and optical system wasn’t the highest of priorities. That said, the Galaxy Nexus does have some great ISP and camera features, it’s just curious that there isn’t a better 8 MP module or at least a BSI 5 MP module in the current one’s place.

So what does still image quality end up looking like? To evaluate the Galaxy Nexus’ camera, we turned to our lightbox tests with the lights on and off, outdoor testing at our test locations, and the new semi-revamped camera tests with the ISO12233, distortion, and color checker charts.

In the lightbox tests with the lights on the Galaxy Nexus honestly surprised me with very sharp high frequency features, good dynamic range, and decent white balance/saturation. There’s some sensor noise even in this well lit scene, but nothing too crazy. Though the 5 MP sensor is FSI, it does include all the CMOS features (like correlated double sampling) that are a huge part of reducing noise. For a 5 MP shooter the Galaxy Neuxs looks shockingly good in our lightbox test with the lights on.

With the lights off the Galaxy Nexus (and Android 4.0’s camera application) correctly preflash and illuminate the scene for autofocus. We get a nicely focused and exposed image in the complete dark here, though noise reduction is clearly turned all the way up and there’s some obvious blurring from noise-mitigation, but overall again not bad at all. I’m also impressed with how even the illumination is - Samsung put a nice diffuser/fresnel lens on their single LED flash.

In the more controlled testing, I think we get a sense for how good the ISP is. The GMB color checker card looks pretty decent, and in the distortion plot we see minimal distortion (though that’s really nothing special for an F/2.8 system). In the ISO 12233 chart I can see up to the 13 line in the tangential and saggital direction, and find that thankfully Google/TI didn’t subject themselves to the sharpening kernel that Samsung usually implements. On 8 MP shooters, we can obviously recover more spatial frequencies (up to the 17 line) but the Galaxy Nexus doesn’t do all that bad here.

Next up are our outdoor smartphone camera test locations, of which 3-7 remain available and refreshed each time we get a new device. Note that although I spend a lot of time trying to make sure lighting is roughly the same, seasons do change and there’s going to be some variance in here purely due to it being outside.

Performance in locations 3, 6, and 7 looks very good. In 4 and 5 I can’t shake the feeling that the Galaxy Nexus produced very undersaturated and lifeless looking images, however. There aren’t any problems with sharpness at all in any of the images, though we’re talking about a shooting environment with ample daylight lighting the scene.

I also took many miscellaneous photos with the Galaxy Nexus (both variants) and tossed them into a gallery below. In real world shooting I encountered many more poorly lit indoor environments where you can really see the noise (and noise mitigation features) kick into overdrive. The burger photo with and without flash is particularly telling, as I took this in the same position with flash on and off.

The Galaxy Nexus’ camera is definitely not the best around, but if you do a lot of outdoor shooting in good lighting environments, the Galaxy Nexus is competent enough to get the job done. It’s really only in low light scenarios indoors or at night where its CMOS sensor really shows its age and can struggle, especially if you shoot without flash. It is very confusing why the Galaxy Nexus includes such a lower-end CMOS sensor considering the device's positioning as a super high end smartphone.

That said, what is awesome are the improvements that Google has made to the AOSP camera application, which show a phenomenal amount of polish and careful thought. The new UI is a huge jump forward from the camera application in 2.x, which never felt quite right. New features like instant capture and a much better organized UI really help the shooting experience feel awesome on the Galaxy Nexus, even if it isn’t driven by the most expensive sensor in the world.

Video

How the Galaxy Nexus captures video is the next important thing, and there are a few more awesome features here that are part of ICS.

First off, the Galaxy Nexus captures H.264 video in 1080p24 at 9.6 Mbps baseline with 1 reference frame. 720p video is captured at 30 FPS H.264 at 8 Mbps baseline. Audio is single channel AAC at 96 kbps and 48 kHz. It’s a bit odd and disappointing to see video being captured at just 24 FPS, baseline, and such a comparatively low bitrate to boot (other devices are shipping with 15-18 Mbps High Profile or 24 Mbps baseline). To date I haven’t seen any smartphone cameras capture at anything but 30 FPS, as well.

 
MediaInfo 1080p24 (Left), 720p30 (Right)

What’s puzzling is that OMAP4460’s encoder is capable of much more than these settings. I feel like yet again we have a Nexus that isn’t quite at parity with the video encoder quality of other devices, though this time around the device does shoot 1080p at the very least.

To gauge quality we took videos at our smartphone bench video location and shot some videos. I originally shot all my bench videos on the GSM/UMTS Galaxy Nexus running 4.0.1, and noticed some interesting behavior in the resulting video. Those are all still live, though I shot another video to highlight exactly what this behavior is and have seen some other end users note it and question what’s going on. It appears to be some overly aggressive electronic image stabilization or perhaps a rolling shutter correction firmware bug, but either way this behavior has been fixed in Android 4.0.2 and above. The videos below have been re-shot running Android 4.0.2 accordingly.

1080p24 Video Sample

720p30 Video Sample

720p30 Front Facing Video Sample

In addition, the videos have been uploaded in their original form in a big zip (136 MB) if you want to watch without YouTube’s transcode.

The 1080p video quality is decent, though you can see some encode artifacts from the lower bitrate, and honestly 24 FPS looks pretty jittery. Sharpness is decent, but the 720p sample at 30 FPS just looks better to me, and is probably the preset I’d use with the Galaxy Nexus most often as a result.

The other neat feature in video mode is of course the ability to shoot time lapse videos right in the camera UI. This is under video, not stills because the photos get merged together into a video. You can specify intervals of anywhere between 1 and 10 seconds in a few steps. In conjunction with a mount of some kind and a scene with some temporal variance, the results are actually pretty awesome.

I set up the Galaxy Nexus in a smartphone tripod mount and shot two time lapse videos - one on 10 second interval (for a sunset) and another on 1.5 second interval.

 

The rest of the video shooting UI is pretty similar to the one for still photography - flash settings, auto white balance, some shooting effects, video quality, and the location geotagging toggle.

I'm glad that Google fixed the annoying rolling shutter / image stabilization settings for video captured on the rear camera with 4.0.2 and above. That said, the Galaxy Nexus is still not quite up to the level of other devices with the video it's shooting on the rear side. OMAP4460 can encode 1080p video with much better efficiency and higher profile H.264 features than what it's set for right now, and I'm very puzzled why Google hasn't enabled these encode parameters which would help bump up quality. 

The SoC - TI's OMAP 4460 Display - 720p Super AMOLED HD
Comments Locked

185 Comments

View All Comments

  • sjankis630 - Wednesday, January 25, 2012 - link

    I can comment that my Galaxy Nexus' black is as black as midnight to a blind man.
    The only time I see some grey type tones is when the website is colored that way.
  • walkman - Sunday, January 22, 2012 - link

    That was a shocking detailed and informative review -- It's the sort of article that makes Anandtech my first choice for tech reviews.

    - The article mentioned new processors just around the corner. Was this referring to any processors other than Krait? I haven't heard any news about Krait since November PR -- Are we looking at April or June? And do we think anyone besides HTC will use Krait?
  • Omid.M - Sunday, January 22, 2012 - link

    Processors around the corner:

    Krait
    Tegra3
    OMAP5
    Exynos 5250

    It's going to be a bloodbath for the next 12-18 months.

    If iPhone 5 uses the MDM9160 (?) modem with LTE, I'm jumping on that. Tired of tweaking battery life on my Thunderbolt. Not sure I want to do the same with a Galaxy Nexus LTE.

    And what's this I'm reading about connection issues / dropped calls on the VZW Nexus? Ridiculous.
  • Rictorhell - Monday, January 23, 2012 - link

    I am a big fan of this site and I read the reviews and articles all of the time and I find them very informative and useful, but, I have a request.

    When a review is written, particularly about a certain smartphone or tablet, it is mentioned whether the device has an SD card slot and you always tend to differentiate between whether it is a “full-sized” SD slot or a “micro”SD slot. That is useful to know, but there are several actual types of SD cards available, each with a different maximum storage capacity, and you don't specify in your reviews which types of SD cards are actually supported by the device being reviewed and I think that is a bit of an oversight.

    To the best of my knowledge, standard SD cards only have a maximum capacity of up to 2gb, while SDHC cards can go up to as high as 32gb, and SDXC cards, while only available right now in sizes up to 128gb, are supposed to theoretically be able to be manufactured in sizes up to 2tb.

    There is a huge difference in size between 2gb, 32gb, and 128gb. Given that smartphones and tablets have substantial built in limits as far as storage capacity, I think it would be very helpful to know which type of SD card is supported by which device, if that is possible.

    If I read two reviews about two different Android tablets and both reviews mention that both cards have a full-size SD card slot, as a user with a lot of media files, I'm going to be interested to know if one of those tablets can support SDXC cards while the other one cannot.

    I consider that to be a major feature, to me, just as important as battery life. If you do reviews of tablets and smartphones, or even ultrabooks, and neglect to specify how much storage potential these devices have or do not have, you are making it very easy for the hardware manufacturers to simply put in second rate storage and format support, knowing that it will not be covered in reviews by sites like Anandech. Not only is this going to stunt the evolution of these devices but it's also going to mean less options for consumers.

    Anyway, thank you for your time.
  • peevee - Tuesday, January 24, 2012 - link

    Anand, please include OS version number (and carrier when applies) in the charts for performance and battery life tests. They make huge difference, as browser speeds improve, they consume less CPU time and less energy when browsing.
    For example, the discrepancy between iPhone 4 and iPhone 4S looks outsized and probably is the result of testing iPhone 4 with iOS much older than the current version, probably not even 4.3, and 4S with iOS 5.
  • skinien - Tuesday, January 24, 2012 - link

    What a review!!! I'm not in the market for a new hone right now, but when the time comes, I'll be looking here for a review on prospective phones. GREAT WRITE UP!
  • sonicmerlin - Thursday, January 26, 2012 - link

    I'm sorry, but you're ignoring the fact that ICS STILL lags. If you load up a heavy site like theverge, try scrolling around while the site is loading. Your entire page stutters and freezes until everything is done loading. ICS also lags more as you load more apps onto your phone, just like all previous versions of Android. Also notice how all UI elements are flattened when pages are rendered. Try zooming in or out. The new page info appears all at once, rather than pop up individually as in iOS and WP7. This can result in lag on heavy sites.

    For whatever reason tech "nerds" don't seem to notice the very obvious fluidity issues. Yes once you've loaded up a site it's easy to pan around, but people don't sit there patiently waiting for websites to load. Nor do they appreciate the frequent microstutters due to garbage collection issues, or the massive standby battery drain issues that tons of Android phones experience. And even the basic phone UI itself still lags behind your finger, demonstrating an irritating rubberband affect.

    It's stupid. Android will never stop lagging until Google rewrites the OS to give the UI thread priority, instead of putting it at the same level as app priority.
  • rupert3k - Friday, January 27, 2012 - link

    Learned loads from reading this, really impressed with how far Android has come.
    The stuttering when scrolling, zooming or browsing always annoyed me, stoked to learn ICS is fully accelerated.

    One wonders if we'll see any Motorola Nexus style devices once Google settles into their new ownership. Be nice to see a Motorola this nice!

    Hope we see high dot pitch Android devices to combat Retina, not happy with AMOLED at present it seems a bit yellowy & over saturated to me, surely LG or Samsung can also spec Retina style IPS or at least offer the choice between AMOLED & IPS 330dpi.

    Bring on the Quad high DPI Android & iOS tablets!!
  • bruce3777a - Sunday, January 29, 2012 - link

    Hi,

    Please bear with me:)

    If a phone was upgraded from Gingerbread to ICS and It appears to be able to still work with the apps from many banks

    It seems like these apps were not compatable with tablets running honeycomb so it was necessary to just use the browser.

    If a tablet is upgraded from Honeycomb to ICS, or if a new tablet is purchased that has ICS would/should that automatically make it compatable, or is there still something that the banks would need to do to make it universal to both phones and tablets that use ICS. Thanks in advance for any insight.
  • Lucian Armasu - Monday, January 30, 2012 - link

    I think I figured it out. I just saw this:

    http://score.nena.se/nenamark/view?version=2&d...

    And I remembered it's not the only time I see 1196x720 pixels being rendered in a benchmark. Anand, if you're reading this, could it be because the buttons are NOT rendered by the GPU, and instead are rendered by those Cortex-M3 2D cores? They would have to render much fewer pixels, but they are also much slower than the GPU, and also pretty old tech I think.

Log in

Don't have an account? Sign up now