Display

Another huge axis of improvement lately has been the mobile display category. It’s an ironic turn of events which has led to the mobile side being where all the improvement is taking place for displays in general. On one side of the industry we have the PC display market, which is currently locked in a dramatic race to the bottom (1080p 27" displays, decline of the 16:10 aspect ratio, etc.), and on the other side we have mobile displays where OEMs are rushing to outdo each other every major product cycle. In fact, 2012 might go down as the year when mobile display resolution eclipses the desktop.

Back on topic however is the Galaxy Nexus display - it’s a 4.65" diagonal, Super AMOLED HD 1280x720 affair. If you’ve followed Samsung’s AMOLED naming scheme, you can pretty much tell everything that there is to superficially know about the display just from the name. Super connotes an optical bonding (read: no air gaps or their pesky 4% Fresnel reflections) of the display and the entire stack above it, consisting of capacitive layer and top glass.

HD connotes, well, 720p HD, and finally the absence of Plus connotes the presence of PenTile RGBG. On that last note, we made a prediction that PenTile would be very hard to see on the Galaxy Nexus based on some pixel pitch calculations, and this turns out to be the case.


Decently close to the Galaxy Nexus display with a macro lens - hard to make out any subpixels

For me at least, the Galaxy Nexus display exceeds my visual acuity - I cannot pick out subpixels at all on the Galaxy Nexus. Quite literally, the RGBG subpixel stripe is now small enough that it is beyond visual acuity at standard viewing distance (1 foot).


Extreme macro shot of the Galaxy Nexus' display for illustrative purposes showing PenTile RGBG

If 2011 was the year where OEMs countered the iPhone’s retina display with qHD panels, 2012 is the year where they finally start to exceed that 330 ppi number. It seems as though 1280x720 WXGA will be the new WVGA or qHD for 2012, and already there are a bunch of 720p devices arriving on the market - phones like the HTC Rezound, LG Nitro HD, Galaxy Note.

Last time we compared pixels and subpixels per inch in the diagonal on a few phones. Many people pointed out alternative ways to compute everything, but in the end the aim was to set expectations for how visible PenTile would be, and the conclusion was: not very. This time, I think it makes sense to compare the actual angular subtense of the subpixels so we can appreciate whether they’re visible or not, rather than deal with another back and forth about whether measuring along the diagonal is valid or not anymore. It's easy to be lazy and just do things entirely wrong, but the actual angular subtense of a subpixel should be the canonical measure we use to determine whether you can see pixels or not, since that's the annoyance after all. Visual acuity for the average human eye is 1 arcminute (something drilled into my head from endless optical engineering classes), and perfect human vision is just below that at around 0.7 arcminutes. I have 20/15 which puts me around 0.75 arcminutes, and I can't see subpixels on the Galaxy Nexus unless I really, really try. 

It’s actually a challenging thing to codify whether or not you’ll be able to see PenTile, since color (wavelength) makes a huge difference. Further, visual acuity is itself a hard thing to qualify - for example, consider how much resolution is enough to identify versus detect something, and then how human vernier acuity (aligning something) is very good, and all of this is a function of the light's wavelength. For example, the on-off pattern when looking at solid green is just about the worst case possible - it’s a square wave (100% modulation) in the green right where the eye is most sensitive. In the past, it struck me that other members of the tech press were perhaps unconsciously taking photos of the green battery indicator to show the presence of PenTile or not since that's where subpixels are most visible. As an aside, most of the UI is now blue in 4.x (including battery indicator) which the eye does not have very good sensitivity to - just try focusing on something entirely blue -  is this a coincidence or conscious decision to mask bad displays? For comparison, when displaying white obviously subpixels largely disappear into a sea of light. If you look at a green solid region now, you’d be hard pressed to make out the individual subpixels, and the table explains why:

Display Subpixel Angular Subtense lower is better, human eye ~1 arcmin)
Phone X subpixel angular subtense at 12" Y pixel angular subtense at 12"
HTC Rezound 0.280 0.839
iPhone 4/4S 0.290 0.869
LG Nitro HD 0.293 0.878
Motorola Droid 0.361 1.082
Motorola Atrix 2 0.373 1.118
Galaxy S II 0.440 1.320
Galaxy Nexus 0.454 0.907
Infuse 4G 0.461 1.382
Droid 3 0.520 1.040
Droid RAZR 0.559 1.118
Droid Incredible 0.568 1.136
Nexus One 0.568 1.136
Galaxy S / Nexus S 0.614 1.228

The interesting thing about the table is that it very much backs up my subjective impressions of just how visible subpixels were on previous phones. The Nexus S / Galaxy S had comparatively gigantic subpixels, and I can't stand looking at those displays to this day. Move up the line and you get increasingly better (I've sorted by x/horizontal angular subtense), with the HTC Rezound exceeding the iPhone 4S. Note that you have to consider the adjacent unlit subpixels as well to really arive at a conclusion for how visible things are going to be - on the PenTile RGBG displays, that means one adjacent unlit subpixel, and on RGB stripe, two unlit subpixels (assuming we're talking worst case 100% Green, 0% Blue, 0% Red). 

While Samsung has been able thus far to increase its AMOLED pixel pitch considerably, it has come with one unintended effect. That effect is a bit of pixel inhomogeneity which results in a somewhat grainy look to the display under certain circumstances. While neither device we tested had it, others have reported lines or splotches. There’s a word for these inhomogeneities in display luminance, and it’s “mura.” The variance is no doubt very minor, but the eye is great at picking out these small changes, and it’s particular visible in certain contexts, like the grey loading screen on the Android Market. So far getting a good photo of this effect has eluded me, however, it looks like a light film grain. Stated another way, it's like a fixed pattern noise that exists at all times on the display, which seems particularly visible at some brightness levels. To be honest, it doesn’t annoy me any more than IPS display “grain” annoys me - you just get used to it after a while.


Photographing the mura on the Galaxy Nexus' display has proven a challenge

These inhomogeneities also sometimes manifest themselves as visible strips of different luminance. I haven't seen any on either of the Galaxy Nexi we have, but if you do get hardware with annoying inhomogeneities, I recommend just swapping. Again, getting photographs of the grain has proven challenging. 

The display’s surface is curved, though the radius of curvature is nowhere near as curved as some of the early teaser photos would’ve had you believe. Total sag ends up being around 1.5 mm, giving a radius of curvature around 1.5 m - needless to say, it’s a very gentle curve. The other noteworthy thing about the Galaxy Nexus is Samsung’s choice of glass. Lots of people have noted that the Galaxy Nexus isn’t adorned with Corning’s popular Gorilla Glass, though it’s still a kind of fortified (and no doubt alkali-aluminosilicate) glass. It’s impossible to tell exactly what kind of glass is on the Galaxy Nexus without destructive testing on either Samsung’s or Google’s review unit. That said, if anyone breaks a display, send me the broken top glass and I’ll be able to do some compositional analysis. As an aside, compositional analysis of the top glass from different phones is something I’ve wanted to do for a while now, but requires sourcing broken glass.

We’ve also done all the usual measurements on the Galaxy Nexus - luminance and color temperature at different brightnesses selected in settings, and a run through HCFR using Francois’ excellent Screen Test Patterns app.

First off are the display charts taken at a number of different brightness settings by dragging the slider around in settings. Traditionally AMOLED has struggled to keep a flat white point. Here the Galaxy Nexus isn't bad at all, hovering just below 6500K.

White Chart White Brightness

The Galaxy Nexus manages to stay reasonably close to 6500K even as brightness changes across its full range. The brightness curve is also nice and linear, though it tops out at just over 200 nits at maximum brightness.

Brightness (White)

The HCFR plot and color.chc file tell an even more interesting story. The CIE chart shows how AMOLED continues to have a gamut much larger than sRGB (which is the inner triangle). It’s awesome to have more spectrum, but bad when mapping sRGB to this color space without more management, and leads to AMOLED’s oversaturation stigma.

There are more interesting things inside, too. Color temperature at 100% brightness and displaying different shades of Gray stays pretty close to 6500K as well. Gamma ends up almost all over the place, unfortunately.

The nice thing about ICS on the Galaxy Nexus is also increased color depth in many places. Previously Android’s gallery many times appeared in RGB 565, leading to visible banding. This is now almost entirely gone as well.

Viewing angles on the Galaxy Nexus, like other AMOLED devices, is superb as well. There’s practically no shift in either horizontal or vertical angles. Outdoor viewing has gotten better on AMOLED with a bunch of improvements - better AR coatings, no more air gaps, and other coatings. Out in the brightest of sunlight it can still be hard to read, however.

Camera - Stills and Video Cellular Performance and Call Quality on Galaxy Nexus
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  • Brian Klug - Thursday, January 19, 2012 - link

    Interesting. I originally picked S5K4E5 family as being the likely choice - as it's the BSI equivalent, and though that was what was inside until I decompiled/dug around inside the ducati-m3.bin file as noted in the review.

    You'll see numerous references to "S5K4E1G" and none for "S5K4E5" which is the BSI version. EG:

    "CSI.COMPLEIO¿F¿MSP.NEW_SENSOR¿S5K4E1GA¿F¿S5K6A1GX03¿MSP.NEW_LENS¿F¿VM149C¿MSP.NEW_CSICSI2A¿FCSI2B"

    It could very well be BSI since they've x-rayed it.

    -Brian
  • tom5 - Thursday, January 19, 2012 - link

    Official Samsung site says SGS II has quad band 3G and Galaxy Nexus has penta-band 3G, so there's a difference in GSM connectivity:
    http://goo.gl/gvIWV
  • Stas - Thursday, January 19, 2012 - link

    I appreciate the thoroughness in this review, Anand.
    Interesting, however, how I find so many things about the software completely irrelevant to someone who just can't leave things vanilla. Browser performance and features, launcher scrolling, screenshots, on-screen keyboard, etc. None of those things are in their original Android form on my phone (SGS2). Some issues have been addressed by Samsung, some by XDA developers, some by myself. As a result, I believe I have the perfect phone on the market (for me). Reading every section of this article, I kept finding myself thinking, "Heh, my phone doesn't have that problem," or, "Mine does that even better," or, "would suck to have that phone instead of my Galaxy."
    I always thought advancement in tech = replacing devices sooner. However, after reading this review, I have no desire whatsoever to replace my current phone with the new flagship. I always get that feeling when I read a video card review, CPU review, SSD review, etc. But I feel like my phone lacks nothing, and I will stick with it for a long while. Customizing and tweaking software to your own taste, making it feel just right is the most important aspect of an electronic device that provides so much interaction. I guess that's why I almost feel handicapped on a stock Android phone or, especially, iPhone. The devices just feel so clunky and unrefined.
    Thank you, if nothing else, for helping me see a different perspective on things :)
  • Lucian Armasu - Thursday, January 19, 2012 - link

    1. Can you re-check and confirm if swiping tabs off in the task menu, actually KILLS the apps, or it just takes them off the list? Because I've heard before that it doesn't kill them.

    2. The battery tests, especially the Wi-Fi ones, were they done with 3G and LTE on?
  • silow675 - Thursday, January 19, 2012 - link

    "At 720p, which happens to be the GN's native resolution, the OMAP 4460 is a bit faster than Tegra 2 but not significantly so. The more important thing to keep in mind is just how much faster Tegra 3's GPU is by comparison"

    I don't understand this remark. The chart that's posted for the 720p offscreen renders don't have a Tegra 2 device. In the RightWare charts the Galaxy Nexus scores much more than "a bit faster" than the Tegra 2 devices. And to my knowledge no Tegra 2 smartphones are offered at native 720p resolution.

    I also checked the AT Bench database and couldn't find any Tegra 2 benchmarks to compare. Do you guys have some unposted numbers?
  • RobElk - Thursday, January 19, 2012 - link

    You guys do a great job. Love the attention to detail in your review. Thanks.
  • DrKlahn - Thursday, January 19, 2012 - link

    I found this comment interesting. I have had the phone since launch day (VZW) and have yet to notice any lag hitting the virtual buttons. Perhaps I am just not as sensitive to it or some other process on your test phone is affecting it. I have got the phone to lag doing some very intensive tasks on occasion, but it's very infrequent. My chief complaint has been the volume which I remedied with a free app (Volume+ with the +2 setting). Otherwise I give the phone very high marks. I have no real desire to root or tinker with it yet, the stock experience is excellent.
  • peokuk - Thursday, January 19, 2012 - link

    for the font comparison, why not 'the quick brown fox jumps over the lazy dog'? using cat and jumped leaves out the letters 'g' and 's'...
    http://en.wikipedia.org/wiki/The_quick_brown_fox_j...
  • DanSmith - Thursday, January 19, 2012 - link

    No one has actually said it yet so I will. Good review guys, in depth and informative as always.
    Thanks for your hard work.

    Dan
  • DanSmith - Thursday, January 19, 2012 - link

    Actually, someone already has! Seems the internet is not completely populated by haters. :)

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