Starcraft II

Our next game is Starcraft II, Blizzard’s 2010 RTS megahit. Much like Portal 2 it’s a DX9 game designed to run on a wide range of hardware so performance is quite peppy with most high-end cards, but it can still challenge a GPU when it needs to.

Starcraft II

Starcraft II

Starcraft II

For 2560 and 1920 we’re using 4x MSAA, which must be forced through the driver control panel as Starcraft II does not natively support anti-aliasing. As is often the case with forced MSAA the resulting performance hit is rather high, which is why SC2 can still tax our high-end GPUs.

Starting at 2560, things are looking good for the 7960. At 70.2fps it takes a 19% lead over the GTX 580, and is the only single-GPU card to crack 60fps at that resolution. Against the 6970 it also looks quite good, with a lead of just under 40%.

But when we drop down to 1920, the 7970’s tendency for its lead to drop with the resolution takes full force. Here the 7970 is only 2% ahead of the GTX 580, and looking at 1680 (without MSAA) has the 7970 being outright outgassed by the older GTX 580 by nearly 33%. Interestingly enough however we don’t see the same thing happen against AMD’s own cards, as the 7970 remains ahead of the 6970 by about 35%.

While it’s primarily 1920 and 2560 we’re interested in, it’s still worth pondering on 1680 for a moment. Given the consistent performance of the 7970 versus the 6970, it looks like we’re not simply seeing architectural strengths and weaknesses here. AMD simply cannot hit the high framerates of the GTX 580 here, and at this point we have to suspect that unless AMD is somehow ROP-bound, that we’re looking at a driver limitation of some kind that starts to particularly manifest itself at 1920 and below.

In any case while Starcraft II is not a particularly strong game for the 7970, at the very least the raw performance is there. The performance differences are largely academic as the 7970 is more than capable of powering through even 2560. As such if the 7970 is going to struggle to beat the GTX 580 at any game, this is one of the less meaningful games to struggle at.

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  • GTVic - Thursday, December 22, 2011 - link

    The first Fermi version they demo'd was a mock-up held together with wood screws. That is not a good launch...
  • RussianSensation - Thursday, December 22, 2011 - link

    And the real launch version produced Tessellation performance that took HD7970 to pass, had compute performance that HD7970 can barely best today, had Mega Texture support that HD7970 just added now 2 years later, had scalar SIMD architecture that took AMD 2 years to release.
  • Scali - Friday, December 23, 2011 - link

    HD7970 doesn't actually surpass Fermi's tessellation, apart from tessellation factors 10 and below:
    http://www.pcgameshardware.de/aid,860536/Test-Rade...
    From factor 11 to 64, Fermi still reigns supreme.

    (This is with AMD's SubD11 sample from the DirectX 11 SDK).
  • Scali - Friday, December 23, 2011 - link

    Uhhh no. They demo'ed a real Fermi obviously.
    It was just a development board, which didn't exactly look pretty, and was not in any way representative of the card that would be available to end-users.
    So they made a mock-up to show what a retail Fermi WOULD look like, once it hits the stores.
    Which is common practice anyway in the industry.
  • fllib19554 - Thursday, January 12, 2012 - link

    off yourself cretin.
  • futurepastnow - Thursday, December 22, 2011 - link

    You misspelled "impressive."
  • slayernine - Thursday, December 22, 2011 - link

    What Wreckage really meant to say was that it was disappointing for nVidia to get pummelled so thoroughly.
  • unaligned - Friday, December 23, 2011 - link

    A year old card pummeled by the newest technology? I would hope so.
  • MagickMan - Thursday, December 22, 2011 - link

    Go shoot yourself in the face, troll.
  • rs2 - Thursday, December 22, 2011 - link

    Yes, yes. 4+ billion transistors on a single chip is not impressive at all. Why, it's not even one transistor for every person on the planet yet.

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