A Quick Refresher: Graphics Core Next

One of the things we’ve seen as a result of the shift from pure graphics GPUs to mixed graphics and compute GPUs is how NVIDIA and AMD go about making their announcements and courting developers. With graphics GPUs there was no great need to discuss products or architectures ahead of time; a few choice developers would get engineering sample hardware a few months early, and everyone else would wait for the actual product launch. With the inclusion of compute capabilities however comes the need to approach launches in a different manner, a more CPU-like manner.

As a result both NVIDIA and AMD have begun revealing their architectures to developers roughly six months before the first products launch. This is very similar to how CPU launches are handled, where the basic principles of an architecture are publically disclosed months in advance. All of this is necessary as the compute (and specifically, HPC) development pipeline is far more focused on optimizing code around a specific architecture in order to maximize performance; whereas graphics development is still fairly abstracted by APIs, compute developers want to get down and dirty, and to do that they need to know as much about new architectures as possible as soon as possible.

It’s for these reasons that AMD announced Graphics Core Next, the fundamental architecture behind AMD’s new GPUs, back in June of this year at the AMD Fusion Developers Summit. There are some implementation and product specific details that we haven’t known until now, and of course very little was revealed about GCN’s graphics capabilities, but otherwise on the compute side AMD is delivering on exactly what they promised 6 months ago.

Since we’ve already covered the fundamentals of GCN in our GCN preview and the Radeon HD 7970 is primarily a gaming product we’re not going to go over GCN in depth here, but I’d encourage you to read our preview to fully understand the intricacies of GCN. But if you’re not interested in that, here’s a quick refresher on GCN with details pertinent to the 7970.

As we’ve already seen in some depth with the Radeon HD 6970, VLIW architectures are very good for graphics work, but they’re poor for compute work. VLIW designs excel in high instruction level parallelism (ILP) use cases, which graphics falls under quite nicely thanks to the fact that with most operations pixels and the color component channels of pixels are independently addressable datum. In fact at the time of the Cayman launch AMD found that the average slot utilization factor for shader programs on their VLIW5 architecture was 3.4 out of 5, reflecting the fact that most shader operations were operating on pixels or other data types that could be scheduled together

Meanwhile, at a hardware level VLIW is a unique design in that it’s the epitome of the “more is better” philosophy. AMD’s high steam processor counts with VLIW4 and VLIW5 are a result of VLIW being a very thin type of architecture that purposely uses many simple ALUs, as opposed to fewer complex units (e.g. Fermi). Furthermore all of the scheduling for VLIW is done in advance by the compiler, so VLIW designs are in effect very dense collections of simple ALUs and cache.

The hardware traits of VLIW mean that for a VLIW architecture to work, the workloads need to map well to the architecture. Complex operations that the simple ALUs can’t handle are bad for VLIW, as are instructions that aren’t trivial to schedule together due to dependencies or other conflicts. As we’ve seen graphics operations do map well to VLIW, which is why VLIW has been in use since the earliest pixel shader equipped GPUs. Yet even then graphics operations don’t achieve perfect utilization under VLIW, but that’s okay because VLIW designs are so dense that it’s not a big problem if they’re operating at under full efficiency.

When it comes to compute workloads however, the idiosyncrasies of VLIW start to become a problem. “Compute” covers a wide range of workloads and algorithms; graphics algorithms may be rigidly defined, but compute workloads can be virtually anything. On the one hand there are compute workloads such as password hashing that are every bit as embarrassingly parallel as graphics workloads are, meaning these map well to existing VLIW architectures. On the other hand there are tasks like texture decompression which are parallel but not embarrassingly so, which means they map poorly to VLIW architectures. At one extreme you have a highly parallel workload, and at the other you have an almost serial workload.


Cayman, A VLIW4 Design

So long as you only want to handle the highly parallel workloads VLIW is fine. But using VLIW as the basis of a compute architecture is going is limit what tasks your processor is sufficiently good at. If you want to handle a wider spectrum of compute workloads you need a more general purpose architecture, and this is the situation AMD faced.

But why does AMD want to chase compute in the first place when they already have a successful graphics GPU business? In the long term GCN plays a big part in AMD’s Fusion plans, but in the short term there’s a much simpler answer: because they have to.

In Q3’2011 NVIDIA’s Professional Solutions Business (Quadro + Tesla) had an operating income of 95M on 230M in revenue. Their (consumer) GPU business had an operating income of 146M, but on a much larger 644M in revenue. Professional products have much higher profit margins and it’s a growing business, particularly the GPU computing side. As it stands NVIDIA and AMD may have relatively equal shares of the discrete GPU market, but it’s NVIDIA that makes all the money. For AMD’s GPU business it’s no longer enough to focus only on graphics, they need a larger piece of the professional product market to survive and thrive in the future. And thus we have GCN.

Index A Quick Refresher, Cont
Comments Locked

292 Comments

View All Comments

  • Esbornia - Thursday, December 22, 2011 - link

    Fan boy much?
  • CeriseCogburn - Thursday, March 8, 2012 - link

    Finally, piroroadkill, Esbornia - the gentleman ericore merely stated what all the articles here have done as analysis while the radeonite fans repeated it ad infinitum screaming nvidia's giant core count doesn't give the percentage increase it should considering transistor increase.
    Now, when it's amd's turn, we get ericore under 3 attacks in a row...---
    So you three all take it back concerning fermi ?
  • maverickuw - Thursday, December 22, 2011 - link

    I want to know when the 7950 will come out and hopefully it'll come out at $400
  • duploxxx - Thursday, December 22, 2011 - link

    Only the fact that ATI is able to bring a new architecture on a new process and result in such a performance increase for that power consumption is a clear winner.

    looking at the past with Fermy 1st launch and even Cayman VLIW4 they had much more issues to start with.

    nice job, while probably nv680 will be more performing it will take them at least a while to release that product and it will need to be also huge in size.
  • ecuador - Thursday, December 22, 2011 - link

    Nice review, although I really think testing 1680x1050 for a $550 is a big waste of time, which could have to perhaps multi-monitor testing etc.
  • Esbornia - Thursday, December 22, 2011 - link

    Its Anand you should expect this kind of shiet.
  • Ryan Smith - Thursday, December 22, 2011 - link

    In this case the purpose of 1680 is to allow us to draw comparisons to low-end cards and older cards, which is something we consider to be important. The 8800GT and 3870 in particular do not offer meaningful performance at 1920.
  • poohbear - Thursday, December 22, 2011 - link

    Why do you bencmark @ 1920x1200 resolution? according to the Steam December survey only 8% of gamers have that resolution, whereas 24% have 1920x1080 and 18% use 1680x1050 (the 2 most popular). Also, minimum FPS would be nice to know in your benchmarks, that is really useful for us! just a heads up for next time u benchmark a video card! Otherwise nice review! lotsa good info at the beginning!:)
  • Galcobar - Thursday, December 22, 2011 - link

    Page 4, comments section.
  • Esbornia - Thursday, December 22, 2011 - link

    They dont want to show the improvements on min FPS cause they hate AMD, you should know that already.

Log in

Don't have an account? Sign up now